CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2017_116
id ecaade2017_116
authors Dickey, Rachel
year 2017
title Ontological Instrumentation in Architecture - A Collection of Prototypes Engaging Bodies and Machines from the Inside Out
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 667-672
summary This paper provides a theoretical discourse on ontological instruments in design by exploring the ways in which design and technology might help get us back to an understanding of our own humanity. The intent of this theoretical discourse is to illuminate the possibilities of what can be, by looking at history as a way to see the world with perspective and as a predictor of what may happen. Another objective is to demonstrate the proof of those possibilities through the presentation of two design research projects which actualize those ideas. The first project is a prototype for an interactive chair that explores the calming effects of conscious and synchronized breathing. The second project is a reinterpretation of the veil and explores the relationship between the individual and the public. Both projects are artistic and performative in character and are embedded in a theoretical discourse on ontological instruments and investigate the opportunities of interaction of the human body with the environment moderated by technology.
keywords prosthesis; cyborgs; robots; technology; humanity; culture
series eCAADe
email rachelldickey@gmail.com
last changed 2017/09/13 13:27

_id cf2019_035
id cf2019_035
authors Dickey, Rachel
year 2019
title Cultural Prosthetics: Mediating Bodies, Technology, and Space
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 257-271
summary Instead of amplifying anxieties about conditions of alienation produced by advanced technologies and machines, this research looks for ways design and technology recalibrate human scale in architecture and inform social interactions. This research outlines two case studies specifically looking at gesture as a method for finding humanity in certain forms and reintroducing it through design and technology. The research asks, how might technology provide us with newfound intimacies with ourselves, each other, and the world around us?
keywords Instrumentation, Prosthesis, Wearable Technology, Gesture, Interaction, Cyborgs
series CAAD Futures
email rachelldickey@gmail.com
last changed 2019/07/29 12:15

_id acadia17_232
id acadia17_232
authors Doyle, Shelby; Forehand, Leslie; Senske, Nick
year 2017
title Computational Feminism: Searching for Cyborgs
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 232-237
summary As computational design matures, the discipline is in a position to address an increasing number of cultural dimensions: social, political, and ethical. This paper examines the gender gap in computational design and proposes an agenda to achieve gender equality. Data from architectural publications and the CumInCAD database provide metrics for measuring the segregation between feminist and computational discourse. Examples of feminist theory establish possible entry points within computational design to bridge the gaps in gender equity and representation. Specifically, the authors re-examine 1990s networked feminism in relation to the computational culture of today. The paper concludes with a proposed definition of Computational Feminism as a social, political, and ethical discourse. This definition appropriates Donna Haraway’s cyborg as its symbolic instrument of equality.
keywords design methods; information processing; education; representation; computational / artistic cultures
series ACADIA
email doyle@iastate.edu
last changed 2017/10/17 09:12

_id sigradi2004_400
id sigradi2004_400
authors Madhu C. Dutta
year 2004
title From cybrids to cyborgs: In search of value in scripted virtuality
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The juxtaposition of the temporal element on traditional architecture has created the possibility of a non-hierarchical, .nomadic. space (-Deleuze) which calls for an intriguing phenomenological experience of the inhabitants, in relationship to their architectural space. The paper explores some current theories which propagate these ideas of virtual reality/realism in an attempt to understand the contradictions and connections they make with the .tangible. world. Drawing from Kant.s position that .Nothing that is predicated on its real existence is considerable. the author searches for a more universal understanding of what these virtualities want to be- in this era of diluted tactility. The reason for such questions is not an attempt at ad hoc compartmentalization of these ideas, but more to find a place and meaning in the inevitable evolutionary pattern. In conclusion, the author postulates that it is only when these scripted virtualities are conditioned through such frames of reference will they cease to be merely .temporal. spaces.
series SIGRADI
email duttam@wit.edu
last changed 2016/03/10 08:55

_id sigradi2004_247
id sigradi2004_247
authors Suzete Venturelli; Mario Maciel
year 2004
title Imagens pós-humanas: Ciborgues e robôs [Images after Human Beings: Cyborgs and Robots]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary During 19, 20 and 21 centuries theories and new ideas became important things and marked the science and the culture. Questions about truth and reality, reason and knowledge, real and virtual they are mixed like center of the debate between the rational and the relative. Like this, the fiction has been an element constituent of our reality and an instrument for the construction of the truth by means of the language. The fiction represented by the interactive images initiated a research dedicated to the technical images in the construction from the own reality. Images of the human body draw, for example, called pos-human approach the concept of ciborgue in the midia.
series SIGRADI
email suzetev@unb.br desenho@marel.pro.br
last changed 2016/03/10 09:01

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