CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 11 of 11

_id ecaade2013_113
id ecaade2013_113
authors Becker, Mirco and Rumpf, Moritz
year 2013
title Heat-Pressure Lamination
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 643-651
wos WOS:000340635300067
summary Fabrication techniques and design potential of up-cycling plastic bags by heat-pressure lamination are explored. The material properties are tested and put into a digital design system. The main performance criteria is structure. Two design prototypes are being discussed. The first one is using a set of modular molds and a second one a techniques of inflated cushions resulting in shapes closely matching these in curved folding.
keywords Digital-low-tech; fabrication; up-cycling; structural analysis; curved folding; design exploration.
series eCAADe
last changed 2016/05/16 09:08

_id 512caadria2004
id 512caadria2004
authors Chyi-Gang Kuo, Hsuan-Cheng Lin, Yang-Ting Shen, Tay-Sheng Jeng
year 2004
title Mobile Augmented Reality for Spatial Information Exploration
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 891-900
summary In this paper, we present an augmented reality system that integrates real and virtual worlds for outdoor sustainable education in campus. We develop a mobile spatially-aware computational device as a visualization aid to students learning outdoors. We apply the mobile augmented reality technology to a newly constructed ecological garden in our campus. Users can virtually see the underlying water cycling system outdoors and map the virtual objects to physical reality through embodied interaction with the computational device. The objective is to make invisible information visible to users to extend interactions with our “living” environment. Keywords : Augmented Reality, Mixed Reality, Mobil Computing, Information Exploration.
series CAADRIA
last changed 2004/05/20 17:43

_id caadria2009_082
id caadria2009_082
authors Fischer, Thomas
year 2009
title Reassessing rigour, Re-cycling Research
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 791-795
summary Circular causality, circular logic and subjectivity are rejected by many scientists while some designers regard them as keys to understanding the design process. With this paper I hope to stimulate a discussion about a largely unquestioned foundation of our field: the form of enquiry. Taking (as others before) this form to be circular, I examine the implications of and for research and education. Ideally, this discussion should inspire a new branch in our field: A philosophy of computeraided design research.
keywords Control; design; science; logic; causality
series CAADRIA
last changed 2012/05/30 19:29

_id ecaade2016_230
id ecaade2016_230
authors Holland, Alexander and Roudavski, Stanislav
year 2016
title Design Tools and Complexity: Mobile Games and Collective Imagination
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 555-564
wos WOS:000402064400056
summary This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.
keywords infrastructuring; virtual riding environments; collective imagination; provocating games; design negotiation; mobile games; urban cycling
series eCAADe
last changed 2017/06/28 08:46

_id acadia19_500
id acadia19_500
authors Larsen, Niels Martin; Anders Kruse Aagaard
year 2019
title Exploring Natural Wood
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 500-509
summary By investigating methods for using computation and digital manufacturing technologies to integrate material properties with architectural design tools, the research in this paper aims at revealing new potentials for the use of wood in architecture. Through an explorative approach, material particularities and fabrication methods are explored and combined into new workflows and architectural expressions. The research looks into different properties and capacities of wood, but the main part of the experimentation revolves around crooked oak logs. Due to their irregularities, these logs are normally discarded. However, through the methods suggested in this research, they are instead matched with unique processing informed by their divergence. The research presents a workflow for handling the discrete shapes of sawlogs in a system that both involve the collecting of material, scanning/digitization, handling of a stockpile, computer analysis, design, and robotic manufacturing. The workflow includes multiple custom-made solutions for handling the complex and different shapes and data of wood logs in a highly digitized machining and fabrication environment. The suggested method is established through investigations of wood as a natural material, studies of the production lines in the current wood industry, and experimentation in our in-house laboratory facilities. This up-cycling of discarded wood supply establishes a non-standard workflow that utilizes non-standard material stock and leads to a critical articulation of today’s linear material economy. The research thereby gives an example of how the natural forms and properties of sawlogs can be directly used to generate new structures and spatial conditions.
series ACADIA
type normal paper
last changed 2019/12/18 08:03

_id ecaade2017_083
id ecaade2017_083
authors Markusiewicz, Jacek and Krê¿lik, Adrian
year 2017
title Human-driven and machine-driven decisions in urban design and architecture - A comparison of two different methods in finding solutions to a complex problem
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 505-514
summary The authors of the paper research the aspects of two approaches in human-computer collaboration to solve an urban scale problem: positioning a new cycling-pedestrian bridge in the city of Warsaw. The first approach is a machine-driven stochastic optimization combined with the shortest walk algorithm; the second one is a human-centered process involving an interactive table as a way of communication and data input. Both approaches were explored as part of a one-week student workshop. The article covers the undertaken techniques in detail and presents the outcomes of both studies. It concludes with a reflection on the necessity to inspire a discussion about the future of the architecture among apprentices of the profession: with all the potential threats and opportunities deriving from computer automation.
keywords interface; TUI; optimization; PSO; generative design; programming
series eCAADe
last changed 2017/09/13 13:27

_id ecaade2015_64
id ecaade2015_64
authors Nourian, Pirouz; Rezvani, Samaneh, Sariyildiz, Sevil and Hoeven, Franklinvander
year 2015
title CONFIGURBANIST - Urban Configuration Analysis for Walking and Cycling via Easiest Paths
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 553-564
wos WOS:000372317300060
summary In a quest for promoting sustainable modes of mobility, we have revisited how feasible and suitable is it for people to walk or cycle to their destinations in a neighbourhood. We propose a few accessibility measures based on an 'Easiest Path' algorithm that provides also actual temporal distance between locations. This algorithm finds paths that are as short, flat and straightforward as possible. Considering several 'points of interest', the methods can answer such questions as “do I have a 5 minutes 'easy' walking/cycling access to all/any of these points?” or, “which is the preferred point of interest with 'easy' walking cycling access?” We redefine catchment zones using Fuzzy logics and allow for mapping 'closeness' considering preferences such as 'how far' people are willing to go on foot/bike for reaching a particular destination. The accessibility measures are implemented in the toolkit CONFIGURBANIST to provide real-time analysis of urban networks for design and planning.
series eCAADe
last changed 2016/05/16 09:08

_id sigradi2016_517
id sigradi2016_517
authors Silva, Jady Medeiros; Maziviero, Maria Carolina
year 2016
title A transiç?o do modo de viver e projetar cidades: Mobilidade Sustentável e as novas tecnologias [A change in the way of living and designing cities: Sustainable Mobility and new technologies]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.342-346
summary Recent expansion of the cycling routes in S?o Paulo sparked questions about the currently used method and the possibilities to have a functional network in the urban grid. We recognize the potential use of digital processes in city production, which can collaborate with architectural and urban design methods in order to make it more effective. This paper aims to discuss and present methodological procedures such as Diagram of Voronoi and Minimal Paths System, approaches that combined with new technologies and digital processes can achieve more assertive results of analysis and design for the expansion of non-motorized transportation in S?o Paulo.
keywords Urban Design; Digital processes; Sustainable Mobility; Bike paths
series SIGraDi
last changed 2017/06/21 12:19

_id acadia18_82
id acadia18_82
authors Sun, Chengyu; Zheng, Zhaohua; Sun, Tongyu
year 2018
title Hybrid Fabrication. A free-form building process with high on-site flexibility and acceptable accumulative error
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 82-87
summary Although digital fabrication has a booming development in the building industry, especially in freeform building, its further application in onsite operations is still limited because of the huge flexibility required in programming. On the contrary, traditional manual fabrication onsite deals perfectly with problems that always accompany fatal accumulative errors in freeform building. This study explores a hybrid fabrication paradigm to take advantage of both in an onsite freeform building project, in which there is a cycling human–computer interactive process consisting of manual operation and computer guidance in real time. A Hololens-Kinect system in a framework of typical project camera systems is used in the demonstration. When human builders perceive, decide, and operate the irregular foam bricks in a complex onsite environment, the computer keeps updating the current form through 3D scanning and prompting the position and orientation of the next brick through augmented display. From a starting vault, the computer always fine tunes its control surface according to the gradually installed bricks and keeps following a catenary formula. Thus, the hybrid fabrication actually benefits from the flexibility based on human judgment and operation, and an acceptable level of accumulative error can be handled through computer guidance concerning the structural performance and formal accuracy.
keywords work in progress, vr/ar/mr, hybrid practices
series ACADIA
type paper
last changed 2019/01/07 11:21

_id ijac201210305
id ijac201210305
authors Vermisso, Emmanouil
year 2012
title The fabrication of fabrication: a second order design process
source International Journal of Architectural Computing vol. 10 - no. 3, 401-422
summary The project discussed here was developed during a research & design seminar on biologically inspired prototypingi. Based on the observation that nature produces infinite structural and formal configurations through re-cycling of only one material (fibers), a ‘machine’ was designed that can fabricate complex shapes using a variety of thread types. The paper theoretically situates a form-finding process with possible applications in construction and discusses the first phase of design as well as the early second stage and the factors that affect our decisions for future development. The author is concerned with the possible value of such a process for architecture, as well as a philosophical meaning of ‘layered’ design processes.
series journal
last changed 2019/05/24 07:55

_id caadria2018_188
id caadria2018_188
authors Yu, K. Daniel, Haeusler, M. Hank, Fabbri, Alessandra and Simons, Katrina
year 2018
title BiCycle Pathway Generation Through a Weighted Digital Slime Mold Algorithm via Topographical Analysis
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 381-390
summary Cities are growing into larger suburbias which increasingly become dependent on cars as the primary mode of transport. Cycling is an alternative transport mode, but topography can often turn daily transport into cardiovascular exercise - not always a desirable outcome. Addressing this, planners can design cycle pathways that coincide with the landscape by planning the shortest path between two points, whilst considering the need to minimise effort (muscle power) to reach the destination. Using a Slime Mold algorithm the paper discusses possibilities of cycle pathway generation which utilises topographic gradients as the initial framework for the growth. The cycle path optimises the amount of effort required to travel between specified points, and adhere to a set of rules predefined by the user (e.g avoid occupied cadastral). A vector analysis determines the gradient sizes that define areas of the topography which are too steep for the algorithm to grow. The algorithm can be observed to generate cycling infrastructure that is both reflective of the environment and the amenities of humans. This investigation, its proposed hypothesis, methodology, implications, significance, and evaluation are presented in the paper.
keywords cycle pathway; slime mold; infrastructure generation; topography analysis; route choice
series CAADRIA
last changed 2018/05/17 07:08

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