CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id bb5f
authors Ahmad Rafi, M.E. and Mohd Fazidin, J.
year 2001
title Creating a City Administration System (CAS) using Virtual Reality in an Immersive Collaborative Environment (ICE)
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 449-453
summary Current problems in administration of a city are found to be decentralized and noninteractive for an effective city management. This usually will result in inconsistencies of decision-making, inefficient services and slow response to a particular action. City administration often spends more money, time and human resource because of these problems. This research demonstrates our research and development of creating a City Administration System (CAS) to solve the problems stated above. The task of the system is to use information, multimedia and graphical technologies to form a database in which the city administrators can monitor, understand and manage an entire city from a central location. The key technology behind the success of the overall system uses virtual reality and immersive collaborative environment (ICE). This system employs emerging computer based real-time interactive technologies that are expected to ensure effective decisionmaking process, improved communication, and collaboration, error reduction, (Rafi and Karboulonis, 2000) between multi disciplinary users and approaches. This multi perspective approach allows planners, engineers, urban designers, architects, local authorities, environmentalists and general public to search, understand, process and anticipate the impact of a particular situation in the new city. It is hoped that the CAS will benefit city administrators to give them a tool that gives them the ability to understand, plan, and manage the business of running the city.
keywords City Administration System (CAS), Virtual Reality, Immersive Collaborative Environment (ICE), Database
series eCAADe
last changed 2003/11/21 14:15

_id 2044
authors Barros, Diana Rodríguez and Mandagaran, María
year 2002
title Sistemas Hipermediales y descentramiento temático [Hyper medial Systems and thematic decentralized]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 190-192
summary Hipermedia lead to a non- linear organization of information, where the user decides the path to follow and the relations among the different information blocks. They constitute starting points for establishing both social and sin gu lar “sense genealogies”. Sense production by means of mutimedia access and the resignifying of information correspond, within the Theory of Science Didactics, to the concept of thematic decentering. This concept refers to fl exibility and transference modes, opposed toseg men ta tion and which enable to explore, approach and relate different topics and complexities. It is supposed to generate more cultivated individuals by broadly linking science, technology and art. Within this theoretic frame work, the work presents the de vel op ment of a hipermedium on the Villa Victoria Cultural Center, which aims at a didactic treat ment of cultural spaces as object of knowl edge.
series SIGRADI
last changed 2016/03/10 08:47

_id ecaade03_501_141_cumming
id ecaade03_501_141_cumming
authors Cumming, Michael
year 2003
title Distributed and Constructed Knowledge in Design Education
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 501-504
summary One aspect of design education to impart design information and theory, which from the students’ viewpoint may appear to be a static body of knowledge. This knowledge is imparted to them by parties with expertise in particular topics. This type of information could be called ‘received knowledge’: teachers teach it and students receive it. There is also a ‘constructive’ aspect to design education, in which students are expected to build their own personal knowledge bases, and to present a progression of design proposals that build from this personal knowledge. This kind of knowledge is much more difficult to share with others because it relies on require personal interpretation. If teachers and their students are considered to form a ‘knowledge hierarchy’, in which those at the top know more about a particular topic than those further down the hierarchy, then centralized information and knowledge systems appear appropriate. However, in design education, students can sometimes know more specialized knowledge about certain design situations than their teachers, and can also learn and construct things of value from their fellow students. In such situations, decentralized or peer-to-peer technologies become more attractive. This paper discussed some philosophical and technical aspects to the centralizing and sharing of design knowledge, with respect to emerging peer-topeer (P2P) communication technologies.
keywords Knowledge hierarchies; knowledge decentralization; constructivism
series eCAADe
last changed 2003/09/18 07:13

_id ecaade2020_190
id ecaade2020_190
authors Dounas, Theodoros, Jabi, Wassim and Lombardi, Davide
year 2020
title Smart Contracts for Decentralised Building Information Modelling
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 565-574
summary The paper presents a model for decentralizing building information modelling, through implementing its infrastructure using the decentralized web. We discuss the shortcomings of BIM in terms of its infrastructure, with a focus on tracing identities of design authorship in this collective design tool. In parallel we examine the issues with BIM in the cloud and propose a decentralized infrastructure based on the Ethereum blockchain and the Interplanetary filesystem (IPFS). A series of computing nodes, that act as nodes on the Ethereum Blockchain, host disk storage with which they participate in a larger storage pool on the Interplanetary Filesystem. This storage is made available through an API is used by architects and designers creating and editing a building information model that resides on the IPFS decentralised storage. Through this infrastructure central servers are eliminated, and BIM libraries and models can be shared with others in an immutable and transparent manner. As such Architecture practices are able to exploit their intellectual property in novel ways, by making it public on the internet. The infrastructure also allows the decentralised creation of a resilient global pool of data that allows the participation of computation agents in the creation and simulation of BIM models.
keywords Blockchain; decentralisation; immutability; resilience; Building Information Modelling
series eCAADe
last changed 2020/09/09 09:54

_id caadria2019_406
id caadria2019_406
authors Fitriawijaya, Adam, Hsin-Hsuan, Tsai and Taysheng, jeng
year 2019
title A Blockchain Approach to Supply Chain Management in a BIM-Enabled Environment
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 411-420
summary The blockchain is a distributed ledger managed by a peer to peer network that stores all transaction records. The distributed ledger technology offers new possibilities, promising to ensure that data is secure, decentralized and incomparable. In the Architecture, Engineering, Construction (AEC) industry, Building Information Modeling (BIM) has quickly become a standard platform where all parties work together on a single and shared model for collaboration. The issues of Supply Chain Management (SCM) within BIM can be identified in BIM maturity level, based on PAS1193 that developed through Common Data Environment (CDE). The research strategy is to make model and simulation of SCM using BIM and create CDE to become decentralized and integrate the blockchain technology. The smart contract system validates every material and configuration of components within the model from the design stage until the operation stage. Traceability and auditability through an immutable historic eventually be more visible and allow real-time tracking of a material to a construction site providing a history from the origin.
keywords Blockchain; BIM; Supply Chain
series CAADRIA
last changed 2019/04/16 08:25

_id caadria2009_151
id caadria2009_151
authors Fox, Michael A.
year 2009
title Redesigning The Brick
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 381-390
summary This research examines the value of “redesigning the brick,” in creating a new vocabulary of basic architectural building blocks with autonomous reconfigurable robotics. The paper highlights several built examples by the author of robotic architectural environments and the work of architecture students whereby individual modules were created within the context of a design studio and applied to scenarios of space making at various scales. Several strategies for decentralized control were explored dictating how individual parts of a system should behave and how local interactions between individual modules can lead to the emergence of global behaviour. The students schematically designed selfreplicating models which would allow for each object to be able to attach, detach, and reconfigure according to predetermined computational logic. The projects successfully demonstrate various strategies for mechanical design, locomotion and control.
keywords Interactive Architecture: Modular Robotics; Robotics; Kinetics; Biomimetics
series CAADRIA
last changed 2012/05/30 19:29

_id sigradi2018_1693
id sigradi2018_1693
authors Granero, Adriana Edith
year 2018
title The Inclusion of decentralized and self-organized system in the process of construction of design thinking
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 115-122
summary This work exposes the possible composition of a system composed of "crowd-working" of static, inert, flexible architecture elements, similar or identical entities, the "tesserae" and the integration with the link generated with Artificial Intelligence artifacts, a complex adaptive system, as a first experimental step to developments of Nanomaterials and systems that respond to the construction of the projective thought of the architectural envelope. The research responds to a general strategy of theoretical revision, with inductive and mixed methods. The exploration work examines the relative space within the idea of reason and the social function of architecture.
keywords Self-organized; Decentralized; Nanorrobotic; Parametrism; Architectural Envelope
series SIGraDi
last changed 2019/05/20 09:14

_id 6b87
authors Hess, Georg
year 1987
title Electronic Messaging - Message-Handling: The Key to Worldwide Electronic Communication
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary The working performance of computers and of numerous online-services today are being decentralized and used in networks. The interpersonal exchange of messages and hence electronic mailflow from one computer to another is gaining an increasing significance with the growth of the numbers of PCs being used. At the same time, new low-cost forms of organization and communications are being created. Message Handling as the term for the exchange of locally independent messages and news goes, is being introduced to the individual working place on a worldwide scale with the powerful PTT-Data Packet Switching Networks and the new communications protocols like the X.400 as well as the public electronic mail servers, which are available via telephone.

series eCAADe
last changed 1998/09/18 07:01

_id 2db1
authors Junge, R., Köthe, M., Schulz, K., Zarli, A. and Bakkeren, W.
year 1997
title The Vega Platform - IT for the Virtual Enterprise
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 591-616
summary One of todays many buzzwords is 'virtual enterprise'. The objectives of the ESPRIT project VEGA are the development of an IT platform enabling such enterprises. Virtual enterprise means a number of people or smaller companies grouped together for a distinct contract, which none of them alone could or would able to get and to undertake. Modern decentralized, distributed IT solutions typically could support such virtual enterprises in their competition against those who are big or strong enough to to carry out such contracts with their internal resources alone. VEGA gathers together the necessary components as technically available and extends their capabilities as needed for a platform enabling collaboration in an flexible and distributed environment.
series CAAD Futures
last changed 1999/04/06 07:19

_id ecaade2010_158
id ecaade2010_158
authors Kuo, Jeannette; Zausinger, Dominik
year 2010
title Scale and Complexity: Multi-layered, multi-scalar agent networks in time-based urban design
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.651-657
wos WOS:000340629400070
summary Urban design, perhaps even more than architecture, is a timedependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multiagent systems that operate interactively at various scales.
keywords Agent-based modeling; Cellular automata; Parametric urbanism; Neural network; Complexity; Genetic algorithm; Urban dynamics
series eCAADe
last changed 2016/05/16 09:08

_id 2d9f
authors Lalovic, Ksenija and Djukanovic, Zoran
year 2003
title Possibilities of applying the E-government management concept in Serbian cities
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Recent urban transformations worldwide consequentially lead to the numerous environmental problems that have to be solved bycomplex structure of social interest groups which have to be included in that process. This demands initiated requisitioning andmodification of concepts and methodologies of planning and managing urban development. At this moment there are differentmodels used in world wide practice, but main bases of new methods and techniques are the same. Leaving the idea of possibility ofconstituting the universal urban planning model lead to very productive results in developing the disciplinary methodologies. Processof transformation of traditional comprehensive urban planning model to integrated procedural pluralistic model (based on sustainabledevelopment principles) is something that can be underlined as a main characteristic of disciplinary development. The questions ofdecision making mechanisms and plans implementation are put in axes of conceptual and methodological considerations. Urbanplanning loses the classic form of making the multi level comprehensive urban plans with exact spatial and time horizon. It means, ingeneral that planning and managing of urban development is aiming to be realistic, decentralized, strategic and problem oriented,arbitrary, not instructive, but understood as a efficient and effective process.Operational support to the this kind of approach are Decision Support IT tools, such as GIS - Geographical Information Systems orES -Expert Systems. Usability of IT tools is based on their capability to perform fast and complicated processing of spatial data andon their flexibility towards specific real problems which are to be solved. In order to use maximum of capabilities of these tools inpractice problem solving it is necessary to adjust their structure and usage to the: - actual conditions of socioeconomic of the contextin which urban development planning and management is performed, - practical demands that managing of urban development has tofore fill, - all participants in urban management process, - institutional mechanisms and procedures.
series other
last changed 2003/03/11 19:39

_id caadria2014_244
id caadria2014_244
authors Leblanc, François
year 2014
title Anything, Anyone, Anywhere
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 461–470
summary According to Hod Lipson at Cornell University’s Creative Machines Lab, cloud manufacturing ‘consists of a network of smallscale, decentralized nodes of production.’ It is a novel production approach relative to centralized mass production and standardisation methods common to today’s industrial processes. To date, cloud manufacturing techniques have focused largely on the production of smallscale consumer goods that integrate digital fabrication techniques, the most popular being 3D-printing technology. With advances in network-based design platforms for 3D-printing services in combination with the global installation of fabrication laboratories (fab lab), the production of architectural building components using cloud manufacturing techniques is now possible. This paper will define how cloud manufacturing techniques can be expanded into the realm of architectural practice and, in particular, how such techniques can be applied to larger-scale building and construction components. The paper will further discuss how such novel additive manufacturing (AM) processes applied to construction can potentially revolutionize architectural design by generating a new collaborative design model that facilitates local production of customized and readily assembled building components on demand.
keywords additive manufacturing; cloud manufacturing; peer-to-peer production; collaborative design; open-source design
series CAADRIA
last changed 2014/04/22 08:23

_id acadia19_510
id acadia19_510
authors Leder, Samuel; Weber, Ramon; Wood, Dylan; Bucklin, Oliver; Menges, Achim
year 2019
title Distributed Robotic Timber Construction
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 510-519
summary Advances in computational design and robotic building methods have the potential to enable architects to author more sustainable, efficient, and geometrically varied systems that shape our built environment. To fully harness this potential, the inherent relationship of design and building processes requires a fundamental shift in the way we design and how we build. High degree of customization in architectural projects and constantly changing conditions of construction environments pose significant challenges for the implementation of automated construction machines. Beyond traditional, human-inspired, industrial robotic building methods, we present a distributed robotic system where the robotic builders are designed in direct relationship with the material and architecture they assemble. Modular, collaborative, single axis robots are designed to utilize standardized timber struts as a basic building material, and as a part of their locomotion system, to create large-scale timber structures with high degrees of differentiation. The decentralized, multi-robot system uses a larger number of simple machines that collaborate in teams to work in parallel on varying tasks such as material transport, placement, and fixing. The research explores related architectural and robotic typologies to create timber structures with novel aesthetics and performances.
series ACADIA
type normal paper
last changed 2019/12/18 08:03

_id ddss2006-pb-153
id DDSS2006-PB-153
authors Linda Ma, Theo Arentze, Aloys Borgers, and Harry Timmermans
year 2006
title A Multi-Agent Model for Generating Local Land-Use Plans in the Context of an Urban Planning Support System
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 153-168
summary In a multi-player urban planning process, the outcome of any individual decision of the actors is uncertain until a state where the plan is satisfactory for all. To support the plan generation phase, this paper develops a generic multi-agent system, in which agents represent particular land-uses. In the system, agents higher in the hierarchy have priority over agents lower in the hierarchy to claim units of land. This one-direction claim process may result in a plan that is not optimal for every agent. The system, therefore, allows agents to revise their plans in an iterative procedure. A case study illustrates centralized, semi-centralized and decentralized solutions for a plan area based on the outcomes of different strategies used by facility agents (retail, green, schools) and a housing agent. The results show that the proposed system is able to generate rational and realistic plan alternatives for new residential areas.
keywords Multi-agent system, Planning support system, Plan alternative, Land use planning
series DDSS
last changed 2006/08/29 10:55

_id 43b9
authors Meurant, Robert C.
year 1990
title Structure, Form and Meaning in Microgravity - the Integral Space Habitation
source International Journal of Space Structures. United Kingdom: Multi-Science Pub. Co., 1990. vol. 5: pp. 90-105 : ill. includes bibliography. --- See: The Integral Space Habitation - Towards an Architecture of Space by Meurant, Robert C
summary There will likely be an intensive colonization movement into space within the foreseeable future. Presupposing eventual adaptation to the microgravitational environment, the structural, habitable, and meaningful environment Space Architecture will be fundamentally redefined. The primary shift in spatial conception will be from a two-dimensional decentralized horizontal schema with singular up-down vertical axis, to a three-dimensional centralized polyaxial schema with in-out the primary existential axis. Mega- structures are proposed, which provide ample habitable space in Space. Their structure is provided by means centralized tensile lattices stressed by pneumatic enclosures. These are envisaged to be large-scale, of about 13 kilometers in diameter each. with Primary Tensile Lattice ties of 1 km. length. The geometry of the tensile lattice is given by the author's centralized polyaxial zonahedral expansions. Secondary tensile assemblages are then stressed by means of the primary tensile lattice, with tertiary and subordinate assemblages as desired. This permits a 'soft' non-rigid architecture to be developed. Principles of traditional architecture are relevant to space habitation studies, and indicate Space Habitation theory should seek to integrate metaphysical, psychic, and physical human needs appropriate to dwelling in microgravity. Ideally the Space Habitation should integrate structure form and meaning
keywords habitation, architecture, applications
series CADline
last changed 2003/06/02 08:24

_id f02b
authors Mitchell, W.
year 1999
title E-topia: urban life, Jim –but not as we know it
source MIT press
summary The global digital network is not just a delivery system for email, Web pages, and digital television. It is a whole new urban infrastructure--one that will change the forms of our cities as dramatically as railroads, highways, electric power supply, and telephone networks did in the past. In this lucid, invigorating book, William J. Mitchell examines this new infrastructure and its implications for our future daily lives. Picking up where his best-selling City of Bits left off, Mitchell argues that we must extend the definitions of architecture and urban design to encompass virtual places as well as physical ones, and interconnection by means of telecommunication links as well as by pedestrian circulation and mechanized transportation systems. He proposes strategies for the creation of cities that not only will be sustainable but will make economic, social, and cultural sense in an electronically interconnected and global world. The new settlement patterns of the twenty-first century will be characterized by live/work dwellings, 24-hour pedestrian-scale neighborhoods rich in social relationships, and vigorous local community life, complemented by far-flung configurations of electronic meeting places and decentralized production, marketing, and distribution systems. Neither digiphile nor digiphobe, Mitchell advocates the creation of e-topias--cities that work smarter, not harder.
series other
last changed 2003/04/23 13:14

_id ascaad2016_028
id ascaad2016_028
authors Modesitt, Adam
year 2016
title Adaptive Collaboration in Project Delivery
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 259-268
summary Digital workflows in architectural design have upended traditional models of collaboration. As digitally networked tools further permeate the project delivery process, information and knowledge are increasingly distributed seamlessly across decentralized networks. While the seamless flow of information across digital networks can serve to augment traditional hierarchies of production, it can also change fundamentally the process by which architecture is produced, enabling modes of collaboration in which creation and production occur as decentralizing acts. This paper examines current models, methods and theories of decentralized collaboration in digitally networked architectural production, towards the goal of establishing a framework for understanding the meta-controls and standards that structure it. Particular emphasis is given to the emerging process of crowdsourcing, in which design intelligence emerges collectively from a decentralized network of actors and agents. This study serves as the foundation for a proposed model of ‘adaptive collaboration,’ in which an adaptive set of meta-controls and standards change in response to the evolving roles and scopes among individual actors and agents. An experiment in Adaptive Collaboration is described, taking place in a Solar Decathlon project at the New Jersey Institute of Technology.
series ASCAAD
last changed 2017/05/25 11:31

_id ecaade2012_112
id ecaade2012_112
authors Oxman, Rivka ; Gu, Ning
year 2012
title Crowdsourcing: Theoretical framework, computational environments and design scenarios
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 393-401
wos WOS:000330322400040
summary Crowdsourcing is a new concept for breaking with the traditional hierarchical model of collaborative design. Crowdsourcing is based on web-based contributions of individuals in a decentralized digital environment that supports the sharing of opinions and creative ideas. This article develops the concepts and issues associated with the possibility of crowdsourcing design as well as discussing its relationship to prior developments of media environments for collaborative design. Three scenarios for crowdsourcing in architectural design are developed as a basis for considering the requirements for the design and function of crowdsourcing media environments in architectural design.
keywords Digital design; social network; creative design; collaborative design; crowdsourcing; crowdsourcing design
series eCAADe
last changed 2014/04/14 11:07

_id cd47
authors Park, Hyeonsoo
year 2001
title Distributed Representation of an Architectural Model
source Harvard University
summary This thesis proposes a new strategy for design representation that uses dynamically decentralized design objects, distributed over the web and instantiated just-in-time, instead of the traditional centralized, static and local CAD model. It addresses the problem of coping with dynamic information changes that architects face when designing with increasingly time-sensitive product information from multiple suppliers. The dissertation describes the new distributed architecture for design representation, and outlines a corresponding new process model to address the needs of AEC (Architectural, Engineering and Construction) industries' architectural designers during design and procurement phases. The feasibility of the process was tested in a prototype system that combines existing state-of-the-art technologies. The prototype integrates the direct manipulation functionality of Autodesk's i-Drop technology with the Internet communication protocols HTTP and TCP/IP, and a VBA macro running from within AutoCAD 2000i. In the proposed model, libraries of AEC objects, representing suppliers' products, are located in multiple suppliers' databases and are made available to CAD designers remotely over the Web. Suppliers using the system are expected to produce product information as XML documents. This standardizes the interface with the remote designers.
keywords Architecture; Design and Decorative Arts; Agriculture; Wood Technology
series thesis:PhD
last changed 2003/02/12 21:37

_id ecaade2015_177
id ecaade2015_177
authors Sakai, Yasushi and Tsunoda, Daisuke
year 2015
title Decentralized Version Control and Mass Collective Collaboration in design - A Case Study of a Web Application Utilizing the Diff Algorithm and Automated Design Generation
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 207-214
wos WOS:000372316000025
summary Especially in early design phases, there is still potential to achieve collective design in architecture. To investigate the possibilities of mass collaboration, this study is based on a web application ( which implements the same technology that present software development stands on. Within those plans, the system calculates the resemblance between the models utilizing an algorithm that computes the difference between texts. The system requires the users to choose one model that is existent, and calculates the resemblance in real-time. As a result, a tree diagram is collectively achieved each having the link of inheritance. Two types of “Bots” (automated plan generation) was implemented to examine the effect of human-machine collaboration. As a result, there were 1750 models submitted in three months. Throughout the models created by humans, in this system, 49% of the models were inherited by the same user, and 23.04% of the models inherited bots.
series eCAADe
last changed 2016/05/16 09:08

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