CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 14 of 14

_id sigradi2017_009
id sigradi2017_009
authors Alves de Oliveira, Amanda Aline; Tatiana Sakurai
year 2017
title Fabricação digital e DIY: Pesquisa de soluções para a criação de um mobiliário nômade [Digital fabrication and DIY: Research of solutions for the creation of a nomadic furniture]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.67-74
summary This article reflects about creation, through the analysis of joints and furniture that are easily assembly and disassembly destined for young people in constant territorial displacement situations. Obtained by digital fabrication in the largest public network of free Fab Labs in the world, which is provided by the City Hall of São Paulo and the maker culture present in these units. Thus, are used, bibliographic and iconographic analysis and drawings for a better understanding of this furniture that had as reference for the analysis the following books: Nomadic Furniture volumes 1 and 2 written by Victor Papanek and James Hennessey.
keywords Disassembly; Joints; Digital manufacturing; Furniture; Mobility
series SIGraDi
email amandaaline212@usp.br
last changed 2018/07/27 08:05

_id sigradi2018_1484
id sigradi2018_1484
authors Alves de Oliveira, Amanda Aline; Sakurai, Tatiana
year 2018
title The transformations of the "Do-It-Yourself" culture and the context provided by digital manufacturing in furniture design
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1258-1263
summary This article seeks to deal with the evolution of the DIY culture during its most important periods for the history of furniture and confers great importance to the present reality that provides the constitution of these artifacts through digital manufacturing. Thus, issues such as the quality of what has been produced and even the relevance of design professionals of the culture of making in the digital era are treated.
keywords DIY; Digital fabrication; Furniture; Fab Labs Livres SP
series SIGraDi
email amandaaline212@usp.br
last changed 2019/05/20 09:13

_id sigradi2014_180
id sigradi2014_180
authors Bernardo, Marcus Vinicius Fernandes Rocha; Jose dos Santos Cabral Filho Correo
year 2014
title Fabricação digital e variedade fora do contexto industrial
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 320-323
summary This paper discusses issues raised during an experiment about the use of digital fabrication technologies in non-industrial contexts in three concurrent fronts: The first front was to get familiarized with the production ecology of a non-industrial building context, the favela. The second front was to verify the accessibility of digital fabrication technologies outside the industry by building a low cost CNC milling machine based on DIY instructions available in the internet. And the last front was to develop useful solutions with this technology to that context. Partial results are guidelines for improving the technology in order to fit the context
series SIGRADI
email mv.augustus@gmail.com
last changed 2016/03/10 08:47

_id sigradi2010_153
id sigradi2010_153
authors Cedeño, Montaña Ricardo
year 2010
title Machinima Fictions: A Do - it - yourself Practice to Produce Animated Movies from Videogames
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 153-156
summary The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture.
keywords machinima, videogames, hybrid, real - time, do - it - yourself (DIY)
series SIGRADI
email rcedenom@unal.edu.co
last changed 2016/03/10 08:48

_id caadria2019_242
id caadria2019_242
authors Davidová, Marie
year 2019
title Intelligent Informed Landscapes - The Eco-Systemic Prototypical Interventions' Generative and Iterative Co-Designing Co-Performances, Agencies and Processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 151-160
summary The work fights for a shift from Anthropocene in urban environment through both, analogue and digital eco-systemic prototypical urban interventions, mixing biological as well as digital performances of post-digital landscape. It directly engages with the local human and non-human communities as well as it offers its online recipes and codes for DIY local iterations tagged in public space. Such intelligent and informed cultural landscape therefore covers several multi-layered generative and iterative agencies for its self-development.
keywords Systemic Approach to Architectural Performance; Intelligent Informed Landscapes; Post-Anthropocene; Eco-Systemic Prototypical Urban Interventions ; DIY
series CAADRIA
type normal paper
email md@collcoll.cc
last changed 2019/05/06 07:08

_id sigradi2017_057
id sigradi2017_057
authors Gomes, Micke Rogério; Sérgio de Lima Saraiva Junior, Sérgio de Lima Saraiva Junior
year 2017
title Da Prototipagem ao DIY: Criação de mobiliário de baixo custo a partir de modelagem e fabricação digitais [From Prototyping to DIY: Creating low-cost furniture from digital modeling and manufacturing]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.393-397
summary This paper discusses the potential of digital fabrication for assisting people in building low cost furniture. It is analyzed what motivates people to join the “Do-it-Yourself” culture, and proposes the construction of a desk from reused materials, combined with joints and components that are digitally designed and become available online. Finally, the paper discusses the possibilities of digital fabrication to adapt to a context that is not inserted in the industrial environment and highlights the research potentials to increase the user autonomy.
series SIGraDi
email mickegomes7@gmail.com
last changed 2018/07/27 08:08

_id acadia11_44
id acadia11_44
authors Hertz, Garnet
year 2011
title Arduino Microcontrollers and The Queen’s Hamlet: Utilitarian and Hedonized DIY Practices in Contemporary Electronic Culture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 44-47
summary In this paper, I will pull together concepts of utility-driven do-it-yourself (DIY) culture and pleasure-oriented DIY practice to investigate a significant trend in contemporary computing culture, the “maker” movement, typified by an interest in building personalized and handmade electronic devices with sensors, motors and lights, usually controlled by microcontrollers like the Arduino. My argument is that maker culture has been co-opted by consumer hobby culture, but this is not necessarily detrimental because it provides an important outlet for personal exploration, increases an understanding of how electronic media actually works and assists individuals to be actors in a culture that is increasingly complex, technological and digitized.
series ACADIA
type keynote paper
email garnethertz@gmail.com
last changed 2011/10/06 04:05

_id ecaade2017_018
id ecaade2017_018
authors Koch, Volker, Leschok, Matthias and von Both, Petra
year 2017
title The architectural gadget factory
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 395-400
summary The paper describes a course for architecture students in which by inventing things and products students enhance theirs skills in rapid prototyping, programming and manufacturing. A didactical background is specified in this context to prepare the students for a changing role in a broader professional environment. Different projects as outcomes of this course are described in detail.
keywords rapid prototyping; CAM; fab lab; DIY
series eCAADe
email volker.koch@kit.edu
last changed 2017/09/13 13:13

_id cf2013_149
id cf2013_149
authors McMeel, Dermott and Robert Amor
year 2013
title Fabricate It, Paint It – And Don’t Wait up: Separating Fact from Fiction in Digitally Sponsored Fabrication
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 149-158.
summary This paper offers perspectives on emerging trends in materiality and digital fabrication. It explores effects on communication practices and investigates how this changing materiality of data impacts collaboration and interoperability within design and making. Computer numerical controlled (CNC) routing and laser-cutting services are available in most major cities. Affordable kits for 3D printers, CNC routers and DIY KUKA robots are available across the Internet. A considerable part of the attraction of these tools is the ability to fabricate physical goods without detailed fabrication knowledge. We look at this phenomenon through two sets of examples, making furniture with a CNC router and making robots and tangibles with a 3D printer. In our examples it appears materiality remains an important factor throughout the process. We unpick these examples to shed light on how the technology impacts knowledge practices and ways of thinking during design and making.
keywords Design, digital media, fabrication, 3D printing, CNC routing, materiality
series CAAD Futures
email d.mcmeel@auckland.ac.nz
last changed 2014/03/24 06:08

_id ecaade2014_199
id ecaade2014_199
authors Nancy Diniz and Hai-Ning Liang
year 2014
title A Mobile Sensing Kit for Urban Analysis - For more legible, quantifiable intangible and temporary data
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 63-70
summary This paper describes the design and testing of a mobile sensing kit for real-timeurban site analysis. It aims to contribute to a discussion on the importance ofsensing-based mapping of urban phenomena following our assertion that current delivery of urban analysis methodologies, with their emphasis on visuo-spatialanalysis only, fail to create maps that reflect the nuanced and layered interrelationships between the people and the physical environmental space they live in. In essence, the paper will bring to light the set up components and deployment of a mobile sensing kit that allows for usually mapped static invisible data (air quality, temperature, humidity) to be mapped as visible data. In other words, we want to explore how real-time geo-referenced data collection can enhance traditional data mapping and visualization methods enabling designers to understand better the urban space.
wos WOS:000361384700005
keywords Environmental data collection; mobile sensing; intangible data collection and visualization; city modeling; site surveying with open hardware; diy electronics
series eCAADe
email nancy.diniz@xjtlu.edu.cn
last changed 2016/05/16 09:08

_id ecaadesigradi2019_177
id ecaadesigradi2019_177
authors Ostrowska-Wawryniuk, Karolina
year 2019
title BIM-Aided Prefabrication for Minimum Waste DIY Timber Houses
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 251-258
summary The continuous housing shortage demands efficient ways of design and construction. In the context of rising construction standards and shrinking manpower, one of the possible answers to the problem is prefabrication oriented towards do-it-yourself (DIY) construction methods, which could contribute to the low and middle income housing supply in the market. The article covers the process of developing an experimental tool for aiding single-family housing design with the use of small-element solid timber prefabrication, suitable for DIY assembly. The presented tool uses the potential of BIM technology adapting a traditionally-designed house to the needs of prefabrication and optimizing it in terms of waste generated in the assembly process. The presented experiment was realized in the Autodesk Revit environment and incorporates custom generative scripts developed in Dynamo-for-Revit. The prototype analyzed an input model and converted it into a prefabricated alternative based on the user- and technology-specified boundary conditions. The prototype was tested on the example design of a two-story single-family house. The results compare the automated optimized model conversion with manual adaptation approach. The implemented algorithm allowed for reducing the construction waste by more than 50%.
keywords do-it-yourself construction; do-it-yourself house; generative BIM; BIM-aided prefabrication; small-panel timber prefabrication; self-help housing
series eCAADeSIGraDi
email karolina.ostrowska@pw.edu.pl
last changed 2019/08/26 20:24

_id sigradi2018_1724
id sigradi2018_1724
authors Ramos Pacheco, Paula; Sperling, David M.
year 2018
title From DiY to DiWO: from Crafting to Digital Collaboration
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1313-1320
summary Cultural changes based on recent development of information technologies suggests that knowledge could be spread with less control and greater accessibility, allowing the emergence of communities that launch alternatives like, for example, networks of laboratories for manufacturing. However, similar ambitions regarding the creation of alternatives to industrial production can be identified in the countercultural context of the 1960s and 1970s. This article traces some comparisons between these two historical moments with the goal of investigate how do-it-yourself (DiY) appears (again) in the design scene today as do-it-with-others (DiWO), establishing approximations and distances between two selected objects of study.
keywords Open Design; Collaboration; Do-it-yourself; Do-it-with-others; Maker Movement
series SIGraDi
email paula.pacheco@usp.br
last changed 2019/05/20 09:14

_id ecaadesigradi2019_529
id ecaadesigradi2019_529
authors Rezoug, Amina and Özkar, Mine
year 2019
title When Residents Are Makers:Using Additive Manufacturing for Rehabilitating Modernist Housing Heritage
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 611-618
summary French colonial authorities realized numerous Modernist housing projects in the city of Algiers in the 1950s. Residents, mostly of low-income local communities, have modified these buildings over time to fulfill updated needs in overpopulation. While the government relocated the residents of some complexes to new settlements and demolished the buildings, in some, residences continued to live in and adapt the physical properties of the dwellings for new generations. These residents are already active agents in housing rehabilitation. Their modifications are almost systemic and have a language, inspiring sustainable approaches that are alternative to complete abolishment of architectural heritage. The efforts of the residents can be organized and enhanced with digital fabrication and open source sharing platforms of the maker culture. In pursuit of a rehabilitation strategy to these sites, we formally analyze the dweller modifications and assess the residents' competencies in order to formulate a context-oriented resident-driven do-it-yourself support framework.
keywords DIY; 3d printing; user empowerment; modernist housing heritage
series eCAADeSIGraDi
email amina.rezoug@khas.edu.tr
last changed 2019/08/26 20:27

_id ecaade2018_319
id ecaade2018_319
authors Tauscher, Helga
year 2018
title Follow the Sun - Architectural model-making with electronic components
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 707-714
summary This paper explores the possibilities of using low-tech electronic components in the context of architectural model-making. It first presents a DIY toolkit to create hard- and software for working models supporting architectural designs that respond kinetically to changing light conditions. Second, a workshop format consisting of five independent modules is proposed. Third, the results of a pilot workshop are reported. The paper concludes with a discussion of the workshop results and potential further work.
keywords Model-making; low-tech; responsive design; kinetic design
series eCAADe
email helga.tauscher@nus.edu.sg
last changed 2018/07/24 10:23

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