CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id de77
authors Ahmad Rafi, M.E.
year 1998
title Computer animation for architectural visualisation
source University of Strathclyde
summary This thesis critically reviews the state of architectural animation, and relates this specific field to the more general motion-based representations, particularly traditional film-making techniques. It identifies key elements from traditional filmmaking and shows how these elements can improve computer-based architectural animation. The process of identification of the key elements from traditional film-making starts with a critical survey of the use of motion-based representation in local architectural practices and an empirical analysis of several architectural-based documentary films and past and present computer animations. All of the key ideas are illustrated on video by comparing real shooting clips to digital sequences focusing on production and post-production works. Some of these were implemented in two live projects ( Ministry of Finance, Malaysia and Damansara Parade ) for architects to understand the real problems and potentials in each process. These sets of illustrations expand the architect ideas to make full use of the motion-based process to improve the skill of combining architectural information in a good animation. The overall production process becomes more efficient when the motion-based footage is edited using a non-linear editing platform as it enhances the professional appearance as well as vastly saving most of the production time. The thesis concludes with specific recommendations relative to the stage at which the animation is produced. This technology can be best utilised with the right skills (a gained from film-making) and an understanding of each stage that requires a different level of input and gives a certain impact to the viewers.
series thesis:PhD
email ahmadrafi.eshaq@mmu.edu.my
last changed 2003/11/21 14:15

_id 37c2
authors Ahmad Rafi, M.E.
year 1999
title Visualisation of Design Using Animation for Virtual Prototyping
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 519-525
summary Although recent technology in time-based representation has vastly improved, animation in virtual prototype design field remains the same. Some designers invest a huge amount of money in the latest visualisation and multimedia technology and yet may create even worse animation. They often cramp sequences resulting in many viewers failing to interpret the design positively as they miss a lot of vital information that explains the design. This paper basically reports the importance of film-making understanding for producing good virtual prototype animation. It will be based on a part of a research project on the use of time-based media in architectural practices. It also includes an empirical analysis of several architectural-based documentary films (including an interview with the film director) and past and present computer animation. This paper then concludes with recommendations of good techniques for making animated visualisation relative to the stage at which the animation is produced for better design decision.
keywords Virtual Prototype, Animation, Time-Based, Film-Making
series eCAADe
email rafi@unitele.edu.my
last changed 2003/11/21 14:15

_id ecaade2010_114
id ecaade2010_114
authors Apollonio, Fabrizio I.; Gaiani, Marco; Corsi, Cristiana
year 2010
title A Semantic and Parametric Method for 3D Models used in 3D Cognitive-Information System
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.863-872
summary The paper presents an innovative semantic and parametric method to build 3D models to be used in cognitive-information systems. We integrated structured geometrical and documentary information resulting from multiple sources with the aim to enhance the knowledge of those sites within the frame of their historical evolution and their institutional management in a 3D GIS/DB. The developed applications were designed for different types of users, with a largely scalable interface, able to support different output devices and to work at different levels of iconicity. The system allows a full comprehension of the buildings in their own context, permitting to discover unknown relationships, to evaluate their architectural occupancy and to quickly access a complex system of information.
wos WOS:000340629400092
keywords 3D-GIS; Semantic modeling; 3D reality-based modeling; Real-time rendering; Virtual heritage
series eCAADe
email fabrizio.apollonio@unibo.it
last changed 2016/05/16 09:08

_id e33a
authors De Cola, S., De Cola, B. and Pentasuglia, Francesco
year 1990
title Messina 1908: The Invisible City
source The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 239-246
summary The initial purposes of this work were to build a 3D model of the old city of Messina and to reconstruct a walk through it; to understand the "Ghost city," the parts that form it, and the rules of its plan, which are explicit in some cases but hidden most of the time; to measure its space, appreciate the similarities to and differences from modern city plans, and use the information to improve the plans of tomorrow. It might seem a useless study of a nonexistent city, and yet during the months of detailed work, of patient reconstruction from the surveys and photographs of the city destroyed in 1908, we began to consider how it was still possible to obtain spatial values of and to project behaviors in the lost city, in other words, to practice tests on memory that are very interesting for people working in a context in which memory no longer exists. The work presented here is the first stage of a more complex research project still to be carried out on Messina as it was at the end of the nineteenth century. Here we constructed a 3D model of some parts of the city prior to the earthquake of 1908 and made a five-minute video, using cartoon techniques, of an "impossible" walk through the city. The fragments of the city were reconstructed from available documentary sources, primarily photographic images, which tended to be of the most important places in the city.
series CAAD Futures
last changed 1999/04/03 15:58

_id sigradi2013_138
id sigradi2013_138
authors Dezen-Kempter, Eloisa
year 2013
title Diálogos Digitais: Integração entre Dados Documentais em Sistemas de Informação Baseados no Modelo para Conservação do Patrimônio Arquitetônico [Digital Dialogues: Integration of Documentary Data in Model-Based Information Systems for the conservation of the architectural heritage]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 293 - 296
summary The architectural documentation plays a key role in the preservation of built heritage, as both support decision making in intervention projects, restoration and rehabilitation, such as the actions of preventive conservation. Building Information Modeling seems to be the adequate environment to assemble huge amounts of data. The aim of this research is to develop the integration of quantitative data (smart objects, performance data) and qualitative (photographs and historical documents) in model-based information, such as BIM, to be used in surveying, planning and control of interventions in historic buildings.
keywords BIM; Architectural Conservation databases; Interoperability
series SIGRADI
email elo@ft.unicamp.br
last changed 2016/03/10 08:50

_id sigradi2003_090
id sigradi2003_090
authors Espina, Jane
year 2003
title Ciudades Tradicionales Vs. Ciudades Digitales (Traditional Cities Vs Digital Cities)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This work presents the creation of a Documentary City which has 3D models of buildings and actualized urban spaces, related to a systematic information and hypermediatical, through the use of a Data Base as a digital tool for the construction of a Data Bank, which will be part of the Digital City of Maracaibo and it could be requested on a physical approach or distance way using digital technologies. The virtual reconstruction and documented part of the history of the city and the records of buildings in different historical growing moments of Maracaibo City, since its foundation until now, will permit recover part of the lost memories of the city. This research will constitute a unpublished experience in Venezuela and belong to the Hypermediatical Model of Maracaibo City of the Institute of Architectonical Research of the Faculty of Architecture and Design in the Universidad del Zulia.
keywords Data base, tridimensional models, multimedia, digital city, urban spaces.
series SIGRADI
email jacky@convergence.com.ve
last changed 2016/03/10 08:51

_id ecbb
authors Hippolyte, Pedro Luis O.
year 2002
title Base de datos documental: textos, gráficos, videos y sonido para consulta on-line desde Internet [Documentary Database: Texts, Graphs, Videos and Sound for online-consultation on the Internet]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 124-128
summary The possibility to query from Internet a database, in a direct way and by means of a navigator (browser) type like Netscape The possibility to query from Internet a database, in a direct way and by means of a navigator (browser) type like Netscape or Explorer; that allows to consult a group of information formed by texts, graphics, video and sound; opens an immense or Explorer; that allows to consult a group of information formed by texts, graphics, video and sound; opens an immense panorama for the popularization of the multimedia information banks, which would be limited in another way to consultations panorama for the popularization of the multimedia information banks, which would be limited in another way to consultations for a reduced number of users from a local network (Intranet). for a reduced number of users from a local network (Intranet).The exponential growth of users and Internet sites make indispensable to manage this type of resources to be able to The exponential growth of users and Internet sites make indispensable to manage this type of resources to be able to embrace potential users’ groups distributed in the whole planet. Most of the users that navigate in Internet make it through embrace potential users’ groups distributed in the whole planet. Most of the users that navigate in Internet make it through hyperlinks , not requiring a special training. The database manager in this case 4th Dimension, takes charge of negotiate hyperlinks , not requiring a special training. The database manager in this case 4th Dimension, takes charge of negotiatethe consultations to the database and to transform the forms to code HTML (HiperText Marked Languaje) in a transparent the consultations to the database and to transform the forms to code HTML (HiperText Marked Languaje) in a transparent way, so that the user doesn’t have to learn how to manage new tools. way, so that the user doesn’t have to learn how to manage new tools. What is presented here is a development example that allows to understand the different components from a on-line What is presented here is a development example that allows to understand the different components from a on-line consultation system through the Internet. consultation system through the Internet.
series SIGRADI
email phippol@ltad.arq.ucv.ve, phippolyte@etheron.net
last changed 2016/03/10 08:53

_id cdc2008_023
id cdc2008_023
authors Karandinou, Anastasia; Leonidas Koutsoumpos and Richard Coyne
year 2008
title Hybrid Studio Matters: Ethnomethodological Documentary of a Tutorial
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 23-34
summary This paper looks into the electronically augmented, or ‘hybrid’ contemporary environment, through the spatial and temporal thresholds or ‘seams’ that it encompasses. Electronically augmented environments have been studied increasingly within the past few years. The question of how architects respond to the new spatial conditions, how they interpret and design space, is a major emerging issue. Within these broad questions, we conducted an ethnomethodological analysis of a particular environment-example: the architectural design studio, through the documentation and analysis of an episode in an architectural tutorial. The analysis of this case-study is based upon the seams, the thresholds or ruptures that occur between different media. We argue that the shift or transition from one medium to another can be smooth and un-noticed, whereas, in other instances, it shifts completely the centre of attention, the flow of the tutorial or the perception of the means (and other elements) engaged. The transitions, occurring within the recorded tutorial, are studied in relation to the notions of engagement, immediacy and continuity. We consider that these three notions bring forth the complexities, conflicts and richness (of the hybrid environment) that the tutorial recording reveals.
email A.Karandinou@sms.ed.ac.uk
last changed 2009/01/07 07:05

_id cd37
authors Kensek, Karen and Noble, Douglas
year 1998
title Digital Reconstruction: The Architecture of Raphael Soriano
source ACADIA Quarterly, vol. 17, no. 4, pp. 11-12
summary With the research help of Wolfgang Wagener, the students in our computer graphics class are using form•Z, 3D Studio, and Premiere to document and interpret the work of Raphael Soriano. These images are from a class currently underway in fall semester, 1998, at USC. The students are responsible for modeling, rendering, and animating (with the help of GIFBuilder), their buildings in form•Z, with an emphasis on exterior form. Then they model, render, and animate their projects in 3D Studio concentrating on the interior and interpreting how the building might have been furnished. Other studies covered the use of QuickTime VR and Web page development. Additional work will be done to make the work more “realistic” in response to critiques by Wagener. The next stage of the project is to explain the important features of the building through the use of Premiere. Students may choose to use a purely documentary style or MTV approach or other presentation “style” as long as they clearly define the intent of the presentation and then execute it.
series ACADIA
email kensek@usc.edu
last changed 2002/12/14 08:21

_id sigradi2017_095
id sigradi2017_095
authors Kirschner, Ursula
year 2017
title A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project [A Hermeneutic Interpretation of Concepts in a Cooperative Multicultural Working Project]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.659-665
summary What are frontier zones in contemporary urban cities? This research project was developed in cooperation with an interdisciplinary group of researchers and students from Brazil and Germany and launched with an International Summer School in São Paulo in 2015. Its aim was to explore and invent urban spaces using the method of documentary film making as a medium to provide new insights and readings of the contemporary city. In Germany we analyzed these film productions by examining the main topics of the frontier zones in São Paulo. The method of documentary film making was once again chosen for the hermeneutic interpretation.
keywords Perception of space; documentary film making; hermeneutic analysis
series SIGraDi
email kirschner@uni.leuphana.de
last changed 2018/07/27 08:08

_id sigradi2007_af19
id sigradi2007_af19
authors López de Anda, María Magdalena
year 2007
title Aesthetics and spatial representation in the Ragnarok On Line [La estética y la representación espacial en el Ragnarok On Line]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 397-403
summary Videogames known as “persistan worlds” have become an important object of study because of the increasing and large number of users, and the time they spent playing and interacting with them. This document presents a fragment (space and aesthetic) of the research on the discourse construction process in the Ragnarok On Line game. This work is the result of a documentary quest, analysis and ethnography work.
series SIGRADI
email Magdalena@iteso.mx
last changed 2016/03/10 08:55

_id sigradi2006_c203d
id sigradi2006_c203d
authors Mas, Alberto Angel
year 2006
title El Paisaje Urbano. Estudio Comparativo de Estrategias de Investigación en Geográficas Distintas Mediante el Uso de Sistemas de Comunicación Dinámica [Urban landscape; comparative strategies study of different geography researches, throughout the use of dynamical communication system]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006
summary This paper sets that in order to get a real sense in digital animations, it is requires to deal the representation and story like cinema do it, instead of only reproduction of moving images. Thus animated presentations of architectural projects should concentrate to tell main values and spatial qualities than technical information of building. The paper explains characteristics of cinematographic story, visual techniques and planning procedures. Remarking the search of narrative continuity and relationship to spectator’s imagination. Also it describes the experience to film a documentary of a real building in the city of Valparaiso and digital animations of same building. It discuses results of questionnaires taken to students about perception of architectural characteristics watching the documentary, simple animations and a animated presentation made with filmmaking concepts. This comparison showed a higher appraisal of architectural virtues than understanding of constructive characteristics, in digital media with narrative conditions.
series SIGRADI
type normal paper
email almas20038@hotmail.com
last changed 2016/03/10 08:55

_id sigradi2006_c260e
id sigradi2006_c260e
authors Navarro, Sergio; Garcia Alvarado, Rodrigo; Alvarez, Gino and Pereira, Claudio
year 2006
title Percepcion y Relato en las Presentaciones Arquitectonicas Animadas [Perception and Story in the animated architectural presentations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 438-441
summary This paper sets that in order to get a real sense in digital animations, it is requires to deal the representation and story like cinema do it, instead of only reproduction of moving images. Thus animated presentations of architectural projects should concentrate to tell main values and spatial qualities than technical information of building. The paper explains characteristics of cinematographic story, visual techniques and planning procedures. Remarking the search of narrative continuity and relationship to spectator’s imagination. Also it describes the experience to film a documentary of a real building in the city of Valparaiso and digital animations of same building. It discuses results of questionnaires taken to students about perception of architectural characteristics watching the documentary, simple animations and a animated presentation made with filmmaking concepts. This comparison showed a higher appraisal of architectural virtues than understanding of constructive characteristics, in digital media with narrative conditions.
series SIGRADI
type normal paper
email sergio.navarro@uv.cl
last changed 2016/03/10 08:56

_id sigradi2018_1486
id sigradi2018_1486
authors Peroza Piaia, Luana; Cybis Pereira, Alice Theresinha; Secchi, Carla Cristina
year 2018
title Furniture kits and physical model as a tool for visualization of the minimum residential spaces according to the anthropometric ergonomics
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 86-91
summary This paper presents the results obtained through the development of furniture kits and physical model, aiming to compare the minimum design requirements described in the anthropometric ergonomics, current housing program and construction law. The qualitative approach through bibliographical and documentary revision allowed the choice of technical representation, using BIM software for design and subsequent digital prototyping. It concludes that the creation of environments according to the minimum requirements does not allow the use of space according to its purpose, and by making use of furniture kits, it is possible to obtain experiments and better understanding.
keywords Physical model; Housing of social interest; Rapid prototyping; Minimal spaces; Anthropometric ergonomics
series SIGraDi
email luanapiaia@unochapeco.edu.br
last changed 2019/05/20 09:13

_id sigradi2012_384
id sigradi2012_384
authors Rainero, Carolina; del Rio, Adolfo
year 2012
title Maquetas digitales. Herramienta para la conservación del patrimonio cultural. [Digital models. A conservation tool of cultural heritage]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 109-112
summary 3D digital models allow the visualization of both the historical and morphological evolution of a building - combined with its environment and transformations - as well as, its survey, record and pre-view of the impact of future interventions. Furthermore, the employment of digital technology offers a great advance in the field of cultural good’s documentation by including not only tangible issues but also iconographic elements, materials information and constructive pathology survey, to mention a few. This kind of models had become an open documentary system, and they should be considered essential in every architectural heritage conservation´s project.
keywords maquetas digitales; documentación; patrimonio arquitectónico
series SIGRADI
email carorain@hotmail.com
last changed 2016/03/10 08:58

_id sigradi2006_c012b
id sigradi2006_c012b
authors Rodriguez Barros, Diana and Carmena, Sonia
year 2006
title Estudio Descriptivo de Prácticas Padagógicas Mediadas por Tecnologías Digitales en Facultades de Arquitectura y Diseño asociadas a la buena Enseñanza [Descriptive study of pedagogical practices mediated by digital technologies in school of architecture and design, associated to the good education]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 191-194
summary It is presented a descriptive type study link to the documentary investigation. It is considers to understand, interpretate and critically reconstruct the present practices of proyectual education in studio of school of architecture and design of the region in virtual surroundings, tie to good education. It was used the Burbules & Callister (2001) new emergent postecnocratic approach. It is boarded from the perspective of the authors, in its natural scenes, in its all complexity and its implicances. One worked with a quanti-qualitative methodology, where revision techniques, analysis, evaluation and interpretation of documental textual and visual materials from primary sources were integrated. One has been based on the selection of exposed works in Sigradi congresses, since its creation in 1997 to the present, with extended and updated versions of the authors. As conclusions are recognized professors that show expertise and disciplinar control, that develop investigation tasks tie to the education practices, that incorporate technologies valuating limitations and advantages, and that has recognized the multiple implicit effects in the technologically mediated practices.
series SIGRADI
email scarmena@unr.edu.ar
last changed 2016/03/10 08:59

_id ecaade2018_189
id ecaade2018_189
authors Zardo, Paola, Quadrado Mussi, Andréa and Lima da Silva, Juliano
year 2018
title The Role of Digital Technologies in Promoting Contemporary and Collaborative Design Processes
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 469-478
summary Digital technologies and contemporary CAAD systems are increasingly being adopted in architectural practice. Thus, their impacts on buildings design process need to be addressed and explored, as there are signs of a potential revolution in AEC industry. This paper presents a methodology and preliminary results of a work-in-progress for a Master of Science dissertation. The main purpose of the study is to find similarities in practice in order to determine main characteristics and fundamentals of contemporary design process. It consists of a design praxiology approach according to Cross' taxonomy of design research. Three project cases developed by digital processes and explored by secondary data from literature reviews, complemented by documentary research, are presented as preliminary results, as well as their main similarities. Through the analysis of the cases, it was verified that the presence of BIM, parametric modeling and digital fabrication overlaps and promotes holistic and largely collaborative design processes. The role of collaboration is highlighted, which was presented as a key factor for the success of the projects. Future results from the described methodology should allow a more detailed and in-depth characterization of the contemporary design process.
keywords digital technologies; contemporary design process; design praxiology
series eCAADe
email pazardo@gmail.com
last changed 2018/07/24 10:23

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