CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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1. Armesto, T., Morín, A. and Premern, C. (2003) Hacia una RV de Representación Hiperrealista (Towards a VR of Hyper-realistic Representation)

SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2003_133
2. Black, Conor; Forwood, Ed (2017) Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure

ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153 http://papers.cumincad.org/cgi-bin/works/Show?acadia17_146
3. Boas, Naylor Vilas (2015) Digital Urban Simulators: Representation and Interaction with the History of the Cities

SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 308-316. http://papers.cumincad.org/cgi-bin/works/Show?sigradi2015_8.27
4. Boeykens, Stefan (2011) Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction

Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509. http://papers.cumincad.org/cgi-bin/works/Show?cf2011_p043
5. Brin, S. and Page, L. (1998) The Anatomy of a Large-Scale Hypertextual Web Search Engine

Computer Science Department, Stanford University, Stanford, CA http://papers.cumincad.org/cgi-bin/works/Show?2873
6. Calderon, C, Cavazza., M (2001) USING GAMES ENGINES TO IMPLEMENT INTELLIGENT VIRTUAL ENVIRONMENTS.

Game-On 2001, Holiday Inn London Docks, London, United Kingdom , November 30 - December 1, 2001. http://hobbes.rug.ac.be/~scs/conf/gameon2001/index.php3 http://papers.cumincad.org/cgi-bin/works/Show?0ca1
7. Carlos Calderon and Nicholas Worley (2004) An automatic real-time camera control engine for the exploration of architectural designs

SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2004_357
8. Carrara, G., Fioravanti, A. (2002) SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.

Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44. http://papers.cumincad.org/cgi-bin/works/Show?7a20
9. Carrara, G.; Fioravanti, A. (2002) Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design

InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44. http://papers.cumincad.org/cgi-bin/works/Show?6279
10. Celento, David and Del Harrow (2008) CeramiSKIN: Biophilic Topological Potentials for Microscopic and Macroscopic Data in Ceramic Cladding

First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 65-76 http://papers.cumincad.org/cgi-bin/works/Show?cdc2008_065
11. Davidson, James N. and Campbell, Dace A. (1996) Collaborative Design in Virtual Space - GreenSpace II: A Shared Environment for Architectural Design Review

Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 165-179 http://papers.cumincad.org/cgi-bin/works/Show?c7d4
12. Economou, Athanassios; Swarts, Matthew (2006) Performing Palladio

International Journal of Architectural Computing vol. 4 - no. 3, 47-61 http://papers.cumincad.org/cgi-bin/works/Show?ijac20064304
13. Harrison, Paul (2016) What Bricks Want: Machine Learning and Iterative Ruin

ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 72-77 http://papers.cumincad.org/cgi-bin/works/Show?acadia16_72
14. Hitchcock, R.J. (1995) Advancing lighting and daylighting simulation: the transition from analysis to design aid tools

Proceedings of Building Simulation '95, International Building Performance Simulation Association http://papers.cumincad.org/cgi-bin/works/Show?daa7
15. Holland, J. (1992) Genetic Algorithms

Scientific America, July 1992 http://papers.cumincad.org/cgi-bin/works/Show?7e68
16. Hoon, M. , Jabi, W. and Goldman, G. (2003) Immersion, Interaction, and Collaboration In Architectural Design Using Gaming Engines

CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 721-738 http://papers.cumincad.org/cgi-bin/works/Show?caadria2003_c5-1
17. Hoon, Michael and Kehoe, Michael (2003) Enhancing Architectural Communication with Gaming Engines

Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355 http://papers.cumincad.org/cgi-bin/works/Show?acadia03_045
18. Issa, Rajaa (2003) Cellular Texture Generator for Architectural Models

University of Texas at Arlington, Department of Computer Science and Engineering http://papers.cumincad.org/cgi-bin/works/Show?6648
19. Johnson, Jason; Parker, Matthew (2014) This is not a Glitch: Algorithms and Anomalies in Google Architecture

ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 389-398 http://papers.cumincad.org/cgi-bin/works/Show?acadia14_389
20. Kalay, Yehuda E.; Grabowicz, Paul (2007) Oakland Blues: Virtual Presentation of 7th Street’s 1950’s Jazz Scene

Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 96-103 http://papers.cumincad.org/cgi-bin/works/Show?acadia07_096

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