CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2016_590
id sigradi2016_590
authors Pezzica, Camilla; Lopes, Jo?o V.; Paio, Alexandra
year 2016
title Square Design: from digital analysis to urban design
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.86-93
summary This work proposes and tests, through the application to a Portuguese case study (Largo da Graça in Lisbon historic center), an original method of analysis specifically oriented to the study of public squares. Collecting contributions from the disciplines of urban morphology, social studies, environmental and site analysis, the presented methodology aims to synchronously and multi-dimensionally characterize and classify urban spaces at a multi-scale scale level, by coordinating multiple tools and advanced analysis techniques, in a process whose ultimate goal is to understand and improve the quality of public open spaces and to encourage its appropriation and enjoyment by the local community and the visitors.
keywords Design research; Public space design; Parametric modelling; Multidimensional analysis; Space syntax
series SIGraDi
email camilla.pezzica@gmail.com
last changed 2017/06/21 12:20

_id ecaade2007_036
id ecaade2007_036
authors Serrato,-Combe Antonio
year 2007
title SAFDE - Sadness, Anger, Fear, Disgust, Enjoyment
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 237-243
summary This paper presents the results of “SAFDE”, an experimental animation studio where sadness, anger, fear, disgust, and enjoyment were key determinants of the architectural design process. Students were encouraged to experiment with animated depictions of the fantastic – flying superheroes, ferocious velociraptors, battling starships, smoke, wind, fire, and awesome soundtracks, all within the most imaginative architectural setting. The task was to keep audiences suspended in architectural disbelief. They simply had to simulate astonishing animations. From an architectural education perspective the goal was to experiment with wind, movement, fire etc., and visualize how these elements can affect SAFDE and the ultimate emotional quality of architectural production. The presentation includes a DVD highlighting the results of the experimental studio.
keywords Architectural education, animation, design process, visualization, human factors and emotion
series eCAADe
email serrato@arch.utah.edu
last changed 2007/09/16 15:55

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