CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
Hits 1 to 20 of 185
Reformat results as:
short into frame
detailed into frame
Cyberspace is an electronic extension of this cognitive space. Designers of virtual environments already
know the power these spaces have on the imagination. Computers are no longer just tools for projecting
buildings. They change the very substance of design. Cyberspace is itself a subject for design. With
computers architects can design space both for physical and non-physical media. A conscious integration of
cognitive and physical space in architecture can affect construction and maintenance costs, and the impact
on natural and urban environments.
This paper is about the convergence of physical and electronic space and its potential effects on
architecture. The first part of the paper will define cognitive space and its relationship to cyberspace. The
second part will relate cyberspace to the production of architecture. Finally, a recent project done at the
University of Michigan Graduate School of Architecture will illustrate the integration of physical and
In virtual reality a user encounters a computersimulated environment through the use of a physical interface. The user can interact with the environment to the point of becoming a part of the experience, and the experience becomes reality. Natural and
instinctive body movements are translated by the interface into computer commands. The quest for perfection in this human-computer relationship seems to be the essence of virtual reality technology.
To begin to capture the essence of virtual reality without first-hand experience, it is helpful to understand two important terms: presence and immersion. The sense of presence can be defined as the degree to which the user feels a part of the actual environment. The more reality the experience provides, the more presence it has. Immersion can be defined as the degree of other simulation a virtual reality interface provides for the viewer. A highly immersive system might provide more than just visual stimuli; for example, it may additionally provide simulated sound and motion, and simultaneously prevent distractions from being present.
For more results click below: