CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 421 to 436 of 436

_id 0286
authors Will, Barry F. and Siu-Pan Li , Thomas
year 1997
title Computers for Windows: Interactive Optimization Tools for Architects designing openings in walls (IOTA)
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary Size, shape and disposition of windows in walls has long been an integral expression of style in architecture. As buildings have grown taller the relationships of the windows to the ground plane and to the surrounding environments have become more complex and difficult to predict. Traditionally architects have had to use their own knowledge, experience and feelings in the design of windows. There may be few, if any, scientific bases for their decisions. The difficulty in making good design decisions is compounded because many criteria for window design, such as daylight, sunlight, ventilation, sound, view and privacy have to be considered simultaneously. It is here that computers can help, on the one hand, by providing ‘expert knowledge’ so that architects can consult the cumulative knowledge database before making a decision, whilst on the other hand, evaluations of the decisions taken can be compared with a given standard or with alternative solutions.

‘Expert knowledge’ provision has been made possible by the introduction of hypertext, the advancement of the world wide web and the development of large scale data-storage media. Much of the computer’s value to the architects lies in its ability to assist in the evaluation of a range of performance criteria. Without the help of a computer, architects are faced with impossibly complex arrays of solutions. This paper illustrates an evaluation tool for two factors which are important to the window design. The two factors to be investigated in this paper are sunlighting and views out of windows.

Sunlight is a quantitative factor that can theoretically be assessed by some mathematical formulae provided there is sufficient information for calculation but when total cumulative effects of insolation through the different seasons is required, in addition to yearly figures, a design in real-time evolution requires substantial computing power. Views out of windows are qualitative and subjective. They present difficulties in measurement by the use of conventional mathematical tools. These two fields of impact in window design are explored to demonstrate how computers can be used in assessing various options to produce optimal design solutions. This paper explains the methodologies, theories and principles underlying these evaluation tools. It also illustrates how an evaluation tool can be used as a design tool during the design process.

keywords Sunlight, View, Window Design, Performance Evaluation, Expert Systems, Simulation, Fuzzy LogicExpert Systems, Simulation, Fuzzy Logic
series eCAADe
last changed 2003/03/05 12:14

_id ddss9503
id ddss9503
authors Wineman, Jean and Serrato, Margaret
year 1994
title Visual and Spatial Analysis in Office Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The demands for rapid response to complex problems, flexibility, and other characteristics of today's workplace, such as a highly trained work force, have led many organizations to move from strict hierarchical structures to a more flexible project team organization. The organizational structure is broader and flatter, with greater independence given to organizational units, in this case the project teams. To understand the relationship between project team communication patterns and the design and layout of team space, a study was conducted of an architectural office before and after a move to new space. The study involved three project teams. Information was collected on individual communication patterns; perceptions of the ease of communication; and the effectiveness of the design and layout of physical space to support these communications. In order to provide guidance for critical decision-making in design, these communication data were correlated with a series of measures for the specification of team space enclosure and layout. These group/team space measures were adaptations of existing measures of individual work space, and included an enclosure measure, based on an enclosure measure developed by Stokols (1990); a measure of visual field, based on the "isovist" fields of Benedikt (1979); and an "integration" measure, based on the work of Hillier and Hanson (1984). Results indicate both linear and non-linear relationships between interaction patterns and physical space measures. This work is the initial stage of a research program to define a set of specific physical measures to guide the design of supportive work space for project teams and work groups within various types of organizations.
series DDSS
last changed 2003/08/07 14:36

_id ecaade2015_284
id ecaade2015_284
authors Wit, Andrew and Daas, Mahesh
year 2015
title Memos from an Inconvenient Studio - Unsolicited Projects for Responsive Architectures
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 177-184
summary Computation, robotics and intelligent building/fabrication systems are finding themselves ever more prevalent within both practice and education. The assimilation of these new tools and methodologies within the pedagogy of architectural education continues to gain greater importance as we perceive their rapid evolution and integration within surrounding emergent fields. Through the model of an Inconvenient Studio, this paper examines the intersection between interdisciplinary collaboration, architectural robotics and computation as a means of gaining a broader understanding of how the architectural learning environment can be transformed into a self-organizing system for emergent solutions. The pedagogical prototype for an Inconvenient Studio was broadly focused on the topics of architectural robotics and responsive architectures interpreted through a range of robotic technologies and their manifestations such as biomorphic, mechanomorphic, polymorphic and amorphic robotics. Through a set of three “Memos” (Self-Organization, Autonomy, Sentience), this paper will describe how students created innovative technology-driven think tanks that produced design entrepreneurs.
wos WOS:000372316000022
series eCAADe
last changed 2016/05/16 09:08

_id fbeb
authors Witkin, A., Kass, M., Terzopoulos, D. and Barr, A.
year 1990
title Linking perception and graphics: modeling with dynamic constraints
source Barlow, H., Blackemore, C. and Weston-Smith, M. (eds), Images and understanding, Cambridge University Press, Cambridge, pp. 213-226
summary Images and Understanding Thoughts about Images: Ideas about Understanding How do you paint a picture of infinity? How do you dance about death? How do you draw a diagram explaining entropy? Images and Understanding explores the human problem of moving facts and ideas from one mind to another - the problems of how we see and communicate using images expressed in pictures, diagrams, words, music and dance. For artists as well as scientists discussion of this topic is timely; electronic and computing technology is expanding the means of generating and communicating images, while physiology and psychology are revealing the neural mechanisms of coding, perceiving and understanding them. The book is divided into six sections, each with an explanatory introduction followed by comprehensively illustrated contributions from internationally distinguished figures from fields as diverse as art history, choreography, psychology, computer science, and philosophy. Images and Understanding is unique in viewing the problems of imagery through the eyes of both science and art; it gives new insight into images and new ideas about understanding. Contributors
series other
last changed 2003/04/23 13:14

_id 982c
id 982c
authors Woo, S., Fukuda, T., Kusama, H., Sasada, T.
year 1997
title VRML Use in Bridge Environmental Design
source Journal of Civil Engineering Information Processing Systems, vol.6, pp.255-262
summary The URL (Uniformed Resource Locator) and HTML (Hyper Text Markup Language)are able to make usage of resources on WWW. The development of VRML which is capable of simulating 3 dimensional space leads to the networked collaboration in civil and architectural fields in the distributed environment. In this paper, the seamless system environment which is developed on WWW in the base of the bridge database established by using VRML is reported. The applicability of the design system is made clear through a case study of the bridge environmental design.
keywords WWW, VRML, CGI, Virtual Space
series journal paper
type normal paper
last changed 2006/08/24 05:32

_id fbf6
authors Wright, R.N.
year 1999
title Standards media and methods
source Automation in Construction 8 (4) (1999) pp. 473-479
summary The global marketplace and advances in information technologies are leading to great changes in standards. These include growing reliance on international standards, new standards-development techniques, and new media and environments in which standards are expressed. Both general and project-specific information are being stored in and accessed from distributed, electronic, object-oriented databases. Standards available from general-purpose information systems will be capable of accessing and processing data to evaluate compliance with their provisions. Such standards will be convenient and efficient: input data will be accessed automatically from pertinent fields of the general and project-specific databases; results of evaluations will be recorded automatically in the project-specific database and used in decisions affecting design, construction or operation of constructed facilities. Major uses of standards will be associated with computer-aided systems and major revenues from uses of standards will accrue to systems developers and users. Standards-developing organizations should respond to this marketplace by themselves producing standards in the form of executable objects. Computer aids can assist in the formulation and expression of standards that are complete in coverage of the intended scope, consistent and unambiguous in their logic, and correct in reproducing the intent of the formulators.
series journal paper
last changed 2003/05/15 19:23

_id caadria2019_170
id caadria2019_170
authors Wu, Yi-Sin and Chang, Teng-Wen
year 2019
title Communication Framework AND Emojis-Danmaku Applied To Cooperation Workshops
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 91-100
summary When different fields work together, like the designers and engineers, many problems may arise. The interaction and communication between team members are important factors that affect success. This study proposes a service design: The Emojis-Danmaku framework as a communication medium to assist planners and participants in inter-disciplinary cooperation and optimization of the workshop processes.
keywords Interdisciplinary collaboration; Communication; Emoji; Danmaku; Communication framework
series CAADRIA
last changed 2019/04/16 08:22

_id caadria2019_100
id caadria2019_100
authors Xu, Jianan and Li, Biao
year 2019
title Searching on Residential Architecture Design based on Integer Programming
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 263-270
summary This paper describes an approach to using integer programming algorithms for computer-aided architecture design, taking residential buildings as an example. The research realized the dense arrangement of multiple shape templates in a certain domain of orthogonal grids. In addition, combined with the topological relationship of building functions, a single-story residential building layout is generated. The architectural design problems at different levels are solved by changing the objective function and restrictions in the integer programming algorithm. The algorithm can be expanded and employed to other fields of architecture, and may provide new architectural methodologies.
keywords Generative Design; Architectural layout planning; Integer Programming; Topology
series CAADRIA
last changed 2019/04/16 08:21

_id ijac201614206
id ijac201614206
authors Yanagawa, Kane
year 2016
title ReIndustrializing Architecture
source International Journal of Architectural Computing vol. 14 - no. 2, 158-166
summary After decades of improving the efficiency and economy of our existing building ecology, instruments of the Third Industrial Revolution are redefining the practice of architecture, both internally and externally. This article focuses on the employment of the Constrained Design Hysteresis methodology as a mediating strategy, in which computational tools for content creation and fabrication can merge in post-industrial societies to effectively reindustrialize the fields of architectural design manufacturing and building. Such reformation of the accepted norms of architectural building practice do not represent a regression of the profession to a pre-industrial mode of building craftsmanship, but an evolution into one that directly addresses various shortcomings of global industrialization, ranging from restrictions imposed by mass production to the creation of social class disparity. In this context, the application of computational tools and processes can both empower and liberate design individuals through the restructuring of the existing industrial manufacturing ecosystems.
keywords Digital fabrication, design automation, third industrial revolution, constrained design hysteresis, social reform
series journal
last changed 2016/06/13 06:34

_id 505caadria2004
id 505caadria2004
authors Yun Gil Lee, Il Ju Lee, Jin Won Choi
year 2004
title Location Modeling for Ubiquitous Computing Based on a Spatial Information Management Technology
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 787-802
summary Location modeling, which generally has influence on location-aware applications, is a critical and interesting aspect. In the ubiquitous computing, location modeling has been discussed as one of fundamental research subject, because a location is a very essential element of contexts and useful information for other applications related with ubiquitous computing. Especially, location modeling in architectural space should be defined through the comprehension of the physical environment, because the users' (or objects) location does not only mean numerical coordinates, but also refers to the situation related to users' (or objects) physical contexts. In other hands, location model for architectural space should be based on the simplification of complicated physical environment, the consideration of corresponding various changes, and also the definition for the relationship of spatial information. Traditionally, those issues have been actively studied in the fields of CAAD (Computer Aided Architectural Design) research and could used effectively for ubiquitous computing system. This paper proposes the location model and its utilization method which can be applied on making the ubiquitous computing system in the architectural space based on CAAD theories. At the end of the paper, we present a CAAD system, called “Vitruius”, in order to define architectural spaces appropriately and manage them easily for the ubiquitous computing environment.
series CAADRIA
last changed 2004/05/20 17:43

_id 4cdd
authors Zanella, Marina and Gubian, Paolo
year 1996
title A conceptual model for design management
source Computer-Aided Design, Vol. 28 (1) (1996) pp. 33-49
summary Design management is a very important topic for every state-of-the-art CAD/CAE environment. By definition, the concept of design management addresses a set of functions which build, maintain, display, manageand enforce relationships among the data and among the design tools that are involved in a project. From this definition, straightforward user and functional requirements are derived. Then, a model which fulfilsmany of the requirements, especially in the data management part, is described. Allthe considerations are free from implementation details, so that modelling topics are not confused with programming problems. Ouranalysis is mapped on electronic hardware design; most of the concepts, however, are valid also in many other engineering fields.
keywords Design, CAD, CAE, Frameworks, Design Objects
series journal paper
last changed 2003/05/15 19:33

_id ecaade2016_216
id ecaade2016_216
authors Zarzycki, Andrzej
year 2016
title Adaptive Designs with Distributed Intelligent Systems - Building Design Applications
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 681-690
summary This paper discusses and demonstrates an integration of embedded electronic systems utilizing distributed sensors and localized actuators to increase the adaptability and environmental performance of a building envelope. It reviews state-of-the-art technologies utilized in other fields that could be adopted into smart building designs. The case studies discussed here, sensors are embedded in construction assemblies provide a greater resolution of gathered data with a finer degree of actuation. These case studies adopt the Internet of Things (IoT) framework based on machine-to-machine (M2M) communication protocols as a potential solution for embedded building systems. stract here by clicking this paragraph.
wos WOS:000402063700073
keywords Adaptable Designs; Arduino Microcontrollers; ESP8266; Smart Buildings; Internet of Things
series eCAADe
last changed 2017/06/28 08:46

_id caadria2010_041
id caadria2010_041
authors Zedlacher, S. and A. Wiltsche
year 2010
title Kids and new media: how young people act within virtual architecture
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 433-442
summary Today’s children are familiar with many fields of new media. They can’t even resist. Even more they have a more natural approach to new technologies than many of the grown-ups. In several workshops we tried to test how these young students would interact within a virtual environment configured for architectural needs. Providing a special setup equipped with a tracking system and sensors we investigated the children’s behaviour and the robustness of our system with regard to the education of elder students and further research.
keywords Virtual environment; tracking system; digitised rooms; space sensing
series CAADRIA
last changed 2012/05/30 19:29

_id caadria2019_329
id caadria2019_329
authors Zhao, Yao, Zhu, Weiran and Yuan, Philip F.
year 2019
title From Acoustic Data Perception to Visualization Design
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 393-402
summary This research project is based on the research results from the "Acoustic Visualization Group" of Digital FUTURES Summer Workshop in Shanghai, 2018. In this workshop, students use sound data acquisition sound collection equipment to collect sound information in the space and transform it into digital data. After analyzing the data, they present it as a visible form and design the sound interaction device based on the results. This study combines the media art and digital technology to transform the invisible acoustics digital information into a tangibly visible experiencing space and to mix the virtual acoustics space, realistic light- and- shadow space and the three-dimension material space in multi-dimensions through the digital programming and generative art design. Acoustic visualization interaction design is a comprehensive attempt which mixed with several research fields such as architecture device design, digital media technology, human-computer interaction and architecture environment science.
keywords Acoustic Visualization; Digital FUTURES; Interaction Device
series CAADRIA
last changed 2019/04/16 08:22

_id caadria2019_045
id caadria2019_045
authors Zheng, Hao, Darweesh, Barrak, Lee, Heewon and Yang, Li
year 2019
title Caterpillar - A Gcode translator in Grasshopper
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 253-262
summary Additive manufacturing has widely been spread in the digital fabrication and design fields, allowing designers to rapidly manufacture complex geometry. In the additive process of Fused Deposition Modelling (FDM), machine movements are provided in the form of Gcode - A language of spatial coordinates controlling the position of the 3D printing extruder. Slicing software use closed mesh models to create Gcode from planar contours of the imported mesh, which raises limitations in the geometry types accepted by slicing software as well as machine control freedom. This paper presents a framework that makes full use of three degrees of freedom of Computer Numerically Controlled (CNC) machines through the generation of Gcode in the Rhino and Grasshopper environment. Eliminating the need for slicing software, Gcode files are generated through user-defined toolpaths that allow for higher levels of control over the CNC machine and a wider range of possibilities for non-conventional 3D printing applications. Here, we present Caterpillar, a Grasshopper plug-in providing architects and designers with high degrees of customizability for additive manufacturing. Core codes are revealed, application examples of printing with user-defined toolpaths are shown.
keywords 3D Printing; Gcode; Grasshopper; Modelling; Simulation
series CAADRIA
last changed 2019/04/16 08:21

_id ecaade2009_019
id ecaade2009_019
authors Zupancic, Tadeja; Juvancic, Matevz
year 2009
title Virtual Space Design: A Flexible Learning Model: Respecting Fragile Places in Virtual and Physical Realities
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 137-144
summary The intensive programmes offer an opportunity to introduce fast changing and developing fields into the experience of architectural students regardless of the flexibility level of curricular structures and institutional contexts. The main aim is to enhance and promote place-sensitive interventions in physical and virtual worlds. The paper concludes with a discussion of intentions, experience gained, some sobering moments as well as the learning curves of participants and organizers when it comes to design culmination of sensitive physical and virtual realities.
wos WOS:000334282200016
keywords Virtual space design, intensive programmes, learning model, sensitive places
series eCAADe
last changed 2016/05/16 09:08

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