CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 21

_id ecaade2015_122
id ecaade2015_122
authors Agirbas, Asli
year 2015
title The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process - A Case Study
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 319-324
summary Computer-aided manufacturing (CAM) technologies including computer numerically controlled (CNC) milling, laser cutting and 3D printing are becoming cheaper and globally more accessible. Accordingly, many design professionals, academics and students have been able to experience the benefits and challenges of using digital fabrication in their designs. The use of digital fabrication in the education of architecture students has become normal in many schools of architecture, and there is a growing demand for computer-aided manufacturing (CAM) logic and fabrication knowledge in student learning. Clearly, architecture students are acquiring material base-thinking, time management, production methods and various software skills through this digital fabrication. However, it appears to be the case that architecture students use digital fabrication mainly in the final stage of their design or in their finishing work. In this study, computer-aided manufacturing (CAM) technologies have been used as a sketch tool rather than simply for fabricating a final product in the architectural design process and the advantages of this educational practice are demonstrated.
wos WOS:000372316000037
series eCAADe
email asliagirbas@gmail.com
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79005d78-6fe6-11e5-b555-13a7f78815dc
last changed 2016/05/16 09:08

_id c1d2
authors Bartlett, B. (et. al.)
year 1996
title Architectural Rendering
source New Riders, Indianapolis
summary Readers learn techniques through step-by-step instructions and full-color illustrations with this first book on one of the hottest topics in the 3D Studio world. Readers discover the "finishing touch" secrets of expert designers, architects, and visualization specialists.
series other
last changed 2003/04/23 13:18

_id b13d
authors Broek, J.J., Horváth, I., Smit, B. de, Lennings, A.F., Rusák, Z. and Vergeest, J.S.M.
year 2002
title Free-form thick layer object manufacturing technology for large-sized physical models
source Automation in Construction 11 (3) (2002) pp. 335-347
summary Large-sized free-form objects of different materials are widely used in various industrial applications. Currently, layered rapid prototyping technologies are not suitable for the fabrication of this kind of objects, due to the necessity of a large number of layers and the limitations in size. This paper reports a novel approach of layered manufacturing that is more appropriate for the fabrication of these large objects. A method of thick-layered object manufacturing is presented, which is based on a higher order approximation of the shape and application of a flexible curved cutting tool. The method allows the production of physical prototypes, which need little or no finishing. In order to meet the designer's intend, as closely as possible, some feasible system characteristics are introduced. The process is ordered in a sequential way and provides a highly automated process. A hierarchical decomposition of the CAD geometry takes place into components, segments, layers and sectors, based on morphological analysis. This method enables the manufacturing and the re-assembly of the parts to produce the physical prototypes without affecting the requested functionality. Due to the possibility of obtaining multiple solutions in the physical model, much attention must be paid to the efficiency of the process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id ddss9810
id ddss9810
authors Celebi, Gulser
year 1998
title Development of a Building System
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The universal principle of architecture can be defined as follows: “The architectural product is the synthesis of the different man-made physical environments that are formed by locating the series of building components in different ways”. Within this context; it is necessary to determine the principle of building assembly and the assembly of ‘material components’ in order to produce the building. The material components are the elements of sub systems (such as; structural, envelope, services, partitions, circulation, and finishing systems) which form the building system of an architectural product. Every building is an integrated product. Integration defines the relations of sub systems with the whole. Therefore, it is necessary to define the sub systems and their relations in realizing the architectural product. This paper presents the analysis principles of the sub-systems, relationship between the analyzed systems and components, integration principles and possibilities of them, and the future conditions.
series DDSS
last changed 2003/08/07 14:36

_id acadia09_284
id acadia09_284
authors Cheng, Nancy Yen-wen; Hegre, Erik
year 2009
title Serendipity and Discovery in a Machine Age: Craft and a CNC Router
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 284-286
summary Our digital carving experiments reveal ways to invite discovery into the design process. Working with sketched lines, handcrafted finishing, geometric overlay, and tool path coding can lead a designer to unexpected results. Concentrating on forming processes moving through material over time encourages open-ended play. Iteratively examining how computer operations generate carved results provides a craftsman’s understanding of tools and materials.
series ACADIA
type Short paper
email nywc@uoregon.edu
last changed 2009/11/26 16:44

_id 8a8c
authors Choi, J.W., Kwon, D.-Y. and Lee, H.-S.
year 2001
title DesignBUF: Exploring and Extending 2D Boolean Set Operations with Multiple Modes in the Early Design Phase
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 589-602
summary Boolean set operations have been a powerful design function set for any CAD systems including 2D and 3D domains. Their capacity to provide even more powerful design tools have not, however, been fully explored in the 2D system. The purpose of this study is to further explore 2D Boolean set operations with multiple modes, which include a pick mode, a wait mode, a drag-and-drop mode, and a draw-and-action mode. We develop a prototype design tool, called DesignBUF. It introduces a new concept of “design object buffer,” an intermediate design zone in which a designer freely sketches his/her design with design objects in a brainstorming fashion since valuable design ideas are ephemeral? and the designer needs to generate design schemes rapidly before the ideas disappear or are forgotten. After finishing such fast brainstorming processes, especially in the early design phase, the designer gets a stable and refined form of a floor plan, which in turn becomes a well structured form to maintain building and design information systematically. Therefore, the designer keeps switching back and forth between the “design object buffer” and structured floor plans. We believe that this dual working memory will not only increase system flexibility, but also reduce computation with unnecessarily complex design objects. This study also develops a robust algorithm to transform the intermediate design objects into a well-structured floor plan. In fact, the algorithm is also used for the extended Boolean set operations described above. A structured floor plan can also be transformed into non-structured forms. Research issues for future development are also identified at the end of the paper.
keywords Design Buffer, Extended Boolean Set Operations, Structured Floor Plan.
series CAAD Futures
email jchoi@yonsei.ac.kr
last changed 2006/11/07 06:22

_id 56de
authors Handa, M., Hasegawa, Y., Matsuda, H., Tamaki, K., Kojima, S., Matsueda, K., Takakuwa, T. and Onoda, T.
year 1996
title Development of interior finishing unit assembly system with robot: WASCOR IV research project report
source Automation in Construction 5 (1) (1996) pp. 31-38
summary The WASCOR (WASeda Construction Robot) research project was organized in 1982 by Waseda University, Tokyo, Japan, aiming at automatizing building construction with a robot. This project is collaborated by nine general contractors and a construction machinery manufacturer. The WASCOR research project has been divided into four phases with the development of the study and called WASCOR I, II, III, and IV respectively. WASCOR I, II, and III finished during the time from 1982 to 1992 in a row with having 3-4 years for each phase, and WASCOR IV has been continued since 1993. WASCOR IV has been working on a automatized building interior finishing system. This system consists of following three parts. (1) Development of building system and construction method for automated interior finishing system. (2) Design of hardware system applied to automated interior finishing system. (3) Design of information management system in automated construction. As the research project has been developing, this paper describes the interim report of (1) Development of building system and construction method for automated interior finishing system, and (2) Design of hardware system applied to automated interior finishing system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id c8df
authors Issa, Rajaa and Moloney, Jules
year 2002
title The Potential of Computer Modeling Software to Support a Consideration of Building Materials in Architectural Design Education
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 440-447
summary Most CAAD software in use for architectural education relies heavily on abstract geometry manipulation to create architectural form. Building materials are usually applied as finishing textures to complement the visual effect of the geometry. This paper attempts to investigate the limitations of commonly used CAAD software in terms of encouraging an intuitive thinking about the physical characteristics of building materials in the design studio environment. A case study involving 90 students is presented. The possibility of developing software that uses geometrical abstractions of different materials as the basis for modeling architectural form in the design studio is introduced.
series eCAADe
email rmi7372@omega.uta.edu
last changed 2002/09/09 17:19

_id ecaadesigradi2019_078
id ecaadesigradi2019_078
authors Kim, Eonyong, Jeon, Hyunwoo, Jun, Hanjong and Lee, Seongjoon
year 2019
title The Development of Architectural Design Environment for BIPV using BIM
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 223-232
summary BIPV is a building integrated photovoltaic power generation system, which is used for building finishing materials, roof, and wall, so there is no need for separate installation space, and the usability is continuously increasing in urban areas with relatively small installation space. And continues to increase. BIPV is a building-integrated type, but the application plan should be made from the early stage of design. However, there is a lack of BIPV related design information. As a result, the possibility of integrating BIPV and building design is reduced and BIPV is applied in a limited range. Method: BIM-based BIPV design process, BIPV installable location, BIPV elevation design factor. And the theory necessary to implement the support model. Lastly, usability was examined using the support model. Result: This study describes a BIM-based design support model for BIPV installed elevation design that designers can apply BIPV installation location planning and design in a BIM environment.
keywords Building Integrated Photovoltaic System ; Building Information Modelling ; Shadow Analysis ; Array design
series eCAADeSIGraDi
email eonyong@hanyang.ac.kr
last changed 2019/08/26 20:24

_id 1b04
authors Leu, S.-S., Yang, C.-H. and Huang, J.-C.
year 2000
title Resource leveling in construction by genetic algorithm-based optimization and its decision support system application
source Automation in Construction 10 (1) (2000) pp. 27-41
summary Traditional analytical and heuristic approaches are inefficient and inflexible when solving construction resource leveling problems. A computational optimization technique, genetic algorithms (GAs), was employed in this study to overcome drawbacks of traditional construction resource leveling algorithms. The proposed algorithm can effectively provide the optimal or near-optimal combination of multiple construction resources, as well as starting and finishing dates of activities subjected to the objective of resource leveling. Furthermore, a prototype of a decision support system (DSS) for construction resource leveling was also developed. Construction planners can interact with the system to carry out ad hoc analysis through "what-if" queries.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id f4d7
authors Madrazo, L.
year 1995
title The Concept of Type in Architecture: An Inquiry into the Nature of Architectural Form
source Swiss Federal Institute of Technology, ETH Zurich
summary The purpose of this dissertation is to investigate the meaning of the concept of Type in the field of architectural theory. Even though the use of the term type by architectural theorists is a relatively recent phenomenon, which can be traced back to Quatremère de Quincy in the early nineteenth century, the idea of Type, as opposed to the explicit use of this term by theorists, has pervaded much of architectural theory ever since Vitruvius. In fact, many theorists have been concerned with issues which convey a notion of Type, like the origins of architectural form, the systematization of architectural knowledge and the understanding of the process of creativity. A basic premise of this work is that to understand the true significance of the idea of Type in architecture, it is necessary to overcome certain traditional views that have associated Type with the work of specific authors at a given time like, for example, Quatremère de Quincy and Semper in the nineteenth century, or Rossi in the twentieth. Only a comprehensive study of the most relevant ideas formulated in the field of architectural theory -beginning with Vitruvius and finishing with contemporary design methodologists- can reveal the essential meaning, or meanings, of Type. This work attempts to provide such a comprehensive study. To derive the fundamental meanings of the concept of Type from the body of the architectural tradition, it has been necessary to proceed, simultaneously, along two different lines: one diachronic, the other synchronic. From a diachronic point of view, the aim has been to trace the evolution of the theories of Type from one author to another, for example from Laugier to Quatremère de Quincy. From a synchronic point of view, the goal has been to disclose the common ideas that lie behind theories formulated at different times, for instance, between Vitruvius' theory of the origins of architectural form and the artistic theory developed after the advent of Gestalt psychology. In recent times, the term type has been used by architectural writers as synonymous with typology. Unfortunately, establishing this identity between type and typology has served to undermine some of the essential meanings conveyed by Type. In the overall context of the architectural tradition, the idea of Type has much deeper implications than those that are confined to the classification and study of building forms. Type embraces transcendental issues of aesthetic, epistemological and metaphysical character; issues that have to do with the most generic problem of Form. Certainly, the essential meaning of Type is intimately related with the more transcendental problem of Form. To explore the relation between the idea of Type and the historical evolution of architectural form, has also been the purpose of this research. As this work attempts to show, the variety of meanings that Type has adopted through history are inseparably connected to the evolution undergone by architectural form. For that reason, this work, although primarily a study of the concept of Type, it is, at the same time, an investigation on the nature of architectural form.
series thesis:PhD
email madrazo@salleURL.edu
last changed 2003/05/10 03:42

_id b0f7
authors Martens, Bob
year 1992
title A FINISHING TOUCH TO THE FULL-SCALE LABORATORY AT THE UNIVERSITY OF TECHNOLOGY IN VIENNA
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part A, pp. 7-14
summary The development planning of the full-scale laboratory at the Vienna University of Technology was already presented to the third E.F.A. Conference in Lund (1990). Exchange of experience has greatly encouraged us to take all measures necessary for an immediate provisional operation. Working experience was of considerable significance regarding reconstruction work having repeatedly been postponed ever since 1988. This paper deals with the Vienna full-scale laboratory in its ultimate form and all the equipment designed therefore. Summarizingly, the further measures for operation are being considered.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
email b.martens@tuwien.ac.at
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 13:30

_id ijac20031106
id ijac20031106
authors Moloney, Jules; Issa, Rajaa
year 2003
title Materials in Architectural Design Education Software: A Case Study
source International Journal of Architectural Computing vol. 1 - no. 1
summary Most CAAD software in use for architectural education relies heavily on abstract geometry manipulation to create architectural form. Building materials are usually applied as finishing textures to complement the visual effect of the geometry. This paper investigates the limitations of commonly used CAAD software in terms of encouraging an intuitive thinking about the physical characteristics of building materials in the context of the educational design studio. The importance of the link between representation and creativity is noted. In order to sample the current functionality of typical software used in architectural education a case study involving 80 first year architecture students is presented.These outcomes are discussed and the possibility for new or extended software features are suggested. The paper concludes with an argument for design software that redresses the balance between geometry and materials in architectural design education.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 06:08

_id sigradi2009_858
id sigradi2009_858
authors Moroni, Janaina Luisa da Silva; Juan Luis Mascaró
year 2009
title Design Gráfico e planejamento urbano no desenvolvimento de um software de elaboração de placas de sinalização e nome de rua [Graphic Design and Urban Planning in a Software Development of Signs and Street Names]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article presents, starting from data collection applied to graphical design, the development of GERAPLACA software which helps designers to create signaling plates and street plates of standardized form with respect to the choice of font, layout, production comments, finishing and installation, in order to avoid the subjectivism that favors the inefficiency of furniture. This software allows the integration of urban planning and graphic design, has low production costs , unifies the languages among professionals from diverse backgrounds who work with urban furniture. The methology for the creation of plates and the results obtained with the software are presented below.
series SIGRADI
email janainamoroni@yahoo.com.br
last changed 2016/03/10 08:55

_id e1ce
authors Navon, R. and Retik, A.
year 1997
title Programming construction robots using virtual reality techniques
source Automation in Construction 5 (5) (1997) pp. 393-406
summary The paper describes a new approach to programming construction robots, using virtual reality (VR) techniques. The new approach is needed because both traditional and new methods of programming industrial robots, described in the paper, have specific drawbacks, which become crucial in the construction arena. This is because of the ever-changing environment of construction and its nature, a prototype or one-of-a-kind, industry. As a result, construction robots need much more programming than their industrial counterparts, which is labor intensive using known methods and is not compensated by mass production. The VR approach is demonstrated with the Multi-Purpose Interior Finishing Robot (MPIR) for a masonry task, accompanied by a detailed description of the VR-based programming model and approach.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:23

_id b09c
authors Navon, Ronie
year 1997
title COCSY II: CAD/CAM Integration for On-Site Robotics
source Journal of Computing in Civil Engineering -- January 1997 -- Volume 11, Issue 1, pp. 17-25
summary This paper discusses the need for automatic data extraction, processing, and transfer [computer-aided design and computer-aided manufacturing (CAD/CAM) interfacing] between the design and constructionphases as a key element in computer-integrated construction (CIC). The CAD/CAM interface eliminates the need for manual interfacing between these two computer-aided phases. The CAD/CAM interfaceimproves the process of the constructed facility realization by eliminating the manual data processing and thereby reducing many sources of errors. It also makes the process more cost-effective because it reduceslabor inputs, especially those presently invested in robot programming. A model for automatic data extraction, processing, and transfer is proposed for the tile-setting paradigm. The model generates constructionmanagement data as well as data needed for automatic on-site construction (robotics). The model is implemented in the AutoCAD and AutoLISP environments. The model and the implementation system weretested in the laboratories with a scaled robot adapted to perform interior finishing tasks.
series journal paper
last changed 2003/05/15 19:45

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email J.Plume@unsw.edu.au
last changed 2012/02/11 18:21

_id acadia19_606
id acadia19_606
authors Russo, Rhett
year 2019
title Lithophanic Dunes: The Dunejars
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 606-615
summary The design of masonry, tile, and ceramics is an integral part of architectural history. High fired clays are unique in that they are amorphous, vitreous, and translucent. Similar types of light transmission through minerals and clays has been achieved in window panes using alabaster or marble, but unlike porcelain these cannot be cast, and they are susceptible to moisture. Additionally, glass and metal are commonly used to glaze ceramics, and this provides further possibility for the combination of translucency with surface ornamentation and decaling. It is within this architectural lineage, of compound stone and glass objects, that the Dunejars are situated. The Dunejars are translucent porcelain vessels that are designed as lenses to transmit different wavelengths of light into intricate and unexpected patterns. Similar recipes for porcelain were developed using wax positives during the 19th century to manufacture domestic Lithophanes; picturesque screens made of translucent porcelain, often displayed in windows or produced as candle shades (Maust 1966). The focus of the research involves pinpointing the lithophanic qualities of the clay so that they can be repeated by recipe, and refined through a digital workflow. The methods outlined here are the product of an interdisciplinary project residency at The European Ceramic Workcenter (Sundaymorning@EKWC) in 2018 to make tests, and obtain technical precision in the areas of, plaster mold design, slip-casting, finishing, firing, and glazing of the Dunejars. The modular implementation of these features at the scale of architecture can be applied across a range of scales, including fixtures, finishes and envelopes, all of which merit further investigation.
series ACADIA
type normal paper
email russor4@rpi.edu
last changed 2019/12/18 08:03

_id caadria2003_c4-1
id caadria2003_c4-1
authors Santos, Eduardo T. and Derani, Luis A.
year 2003
title An Immersive Virtual Reality System for Interior and Lighting Design
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 593-596
summary We are developing an immersive virtual reality system for interior and lighting design where, inside a CAVE(r), one can change at will the color, texture and finishing of all elements in the simulated environment (walls, floor, furniture and decoration) as well as position, type, color and intensity of all light sources. Although the rendering algorithm used in the system is the ray tracing, preliminary results show we are able to achieve almost real time performance. The system is intended to both help architects to better communicate their design ideas to clients through an advanced visualization tool and also speed up the interior and lighting design processes.
series CAADRIA
email eduardo.toledo@poli.usp.br
last changed 2003/12/02 06:47

_id 05c4
authors Sliwinski, Jacek
year 1996
title CAAD - To Teach, or not to Teach?
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 403-406
summary Usefulness of CAAD in architectural practice is not a matter to discuss. Probably it is very hard nowadays to find an architect practitioner who really believes, that CAAD isn't a useful tool in architectural office. Finding a job after finishing the studies at faculty of architecture isn't easy without knowledge of computer. For us as teachers it is a great challenge. We want our students to be as well as possible prepared for their work. So problem, how to put CAAD into amount of their knowledge is a very important point. However, computers are nowadays probably the fastest changing element of our reality. Differences between software and hardware used a few years ago and now are sometimes colossal. In spite of the fact, that in the field of using computers in design we are usually ahead of most architects practitioners, I think we are sentenced to be backward contemporary demands. Program of teaching CAAD prepared even with great care and accuracy is obsolete even when it starts. It is impossible to catch up with future. Which is a right place for CAAD in architectural education? Is it not true, that sometimes we try to teach CAAD by architecture instead of teaching architecture by CAAD? For many students CAAD is the most natural tool for design, a tool which has replaced pencil and a sheet of paper. Is it our success? I am not so sure. Limitations of CAAD systems are much bigger than pencil's one. Like every sophisticated tool it limits amount of possible solutions. CAAD should not be a fetish! I think maybe it is not such a stupid idea not to teach CAAD, but let our students find a right place for it like for any other useful tools?
series eCAADe
email jsliw@pg.gda.pl
last changed 1998/08/17 13:44

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