CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 66

_id ascaad2009_mohamed_abdalla
id ascaad2009_mohamed_abdalla
authors Abdalla, Mohamed Saad Atia
year 2009
title 3D Model and Decision Support System for Fire Safety: A case study of Kingdom of Bahrain
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 419-430
summary Fire agencies on all levels try hard to save lives, properties, and natural resources. Accurate access to critical information is essential in this regard, many agencies around the world have embraced GIS as a tool that helps them balance needs, uses, and hazards to promote sustainability of the environment while identifying and limiting vulnerability. At Kingdom of Bahrain, Ministry of interior established the Geographic Security System (GSS) to enhance the emergency response. The 3D of the GSS Consisted of 3 main parts: (1) 3D for terrain model, (2) 3D model for entire targeted zones, and (3) 3D models for individual buildings. In this paper, the integration between GSS system and 3D model will be illustrated, and how this kind of integration could enhance decision support system (DSS) for fire safety at kingdom of Bahrain. On other hand, we will highlight the technical and legislation difficulties faced in this project. Also, the future steps to enhance DSS will be discussed.
series ASCAAD
email
last changed 2009/06/30 08:12

_id 0e93
authors Af Klercker, Jonas
year 1989
title Interactive Animation on the Macintosh II
doi https://doi.org/10.52842/conf.ecaade.1989.x.a0t
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.5.1-9.5.6
summary The efficiency of images in communication between humans has so far been used almost exclusively by TV and other mass medias. The costs have been too great to encourage the use of images in the financially restricted everyday practice of architecture. With a range of application programs for the Apple Macintosh II the vision has come close to reality. It is now possible to create guided walks with the chance to choose different routes and views in a model of buildings and surroundings in 256 colour graphics. The makers of these programs may not have foreseen this use for their products and that is why it takes quite a lot of effort to make all the necessary images. With some supplementary routines however, this will be made much easier. Animation can also be used to visualize different processes inside a building. We have been studying the working environment in mechanical industry. The goal of this project is to make communication possible between the workers at all levels of an organization in planning changes and has so far been very successful. The use of this technique is only limited by our imagination and funding. Some examples to be tested in the near future are "Escape at a fire", "Animation of a Dairy", "Traffic situations in a parking lot-, "CAD-working place" and others. One of the difficulties in interactive planning with users has been to come close enough to their reality. With animated images it is possible to visualize what is going to happen and what it is going to look like in a more understandable way. In education this must be a challenging possibility. Changes and processes are some of the most difficult subjects to describe and explain! The software used is a handful of individual programs which, thanks to the graphics standards of the Macintosh, can exchange data with each other.

series eCAADe
email
more http://www.caad.lth.se/
last changed 2022/06/07 07:50

_id ascaad2021_021
id ascaad2021_021
authors Albassel, Mohamed; Mustafa Waly
year 2021
title Applying Machine Learning to Enhance the Implementation of Egyptian Fire and Life Safety Code in Mega Projects
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 7-22
summary Machine Learning has become a significant research area in architecture; it can be used to retrieve valuable information for available data used to predict future instances. the purpose of this research was to develop an automated workflow to enhance the implementation of The Egyptian fire & life safety (FLS) code in mega projects and reduce the time wasted on the traditional process of rooms’ uses, occupant load, and egress capacity calculations to increase productivity by applying Supervised Machine Learning based on classification techniques through data mining and building datasets from previous projects, and explore the methods of preparation and analyzing data (text cleanup- tokenization- filtering- stemming-labeling). Then, provide an algorithm for classification rules using C# and python in integration with BIM tools such as Revit-Dynamo to calculate cumulative occupant load based on factors which are mentioned in the Egyptian FLS code, determine classification and uses of rooms to validate all data related to FLS. Moreover, calculating the egress capacity of means of egress for not only exit doors but also exit stairs. In addition, the research is to identify a clear understanding about ML and BIM through project case studies and how to build a model with the needed accuracy.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ecaade2012_247
id ecaade2012_247
authors Balaban, Özgün; Kilimci, Elif Sezen Yagmur; Cagdas, Gülen
year 2012
title Automated Code Compliance Checking Model for Fire Egress Codes
doi https://doi.org/10.52842/conf.ecaade.2012.2.117
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 117-125
wos WOS:000330320600011
summary Architecture today has come to its most complex form. There are lots of criteria such as fi re safety, structure, sustainability etc… which must be controlled by the designers. To improve the performance and accessibility of buildings, governing bodies publish different codes for each of the different criteria. Buildings must comply with these codes to get a permit for construction. The checking of the buildings according the codes is done manually by code offi cials. This process is time consuming, high in cost and prone to errors. To remedy this problem by using the tools like BIM and AI, systems that can automatically check the code compliance of projects are being developed. In this paper we provide an overview of the structures and capabilities of these systems and present the automated code compliance checking system that we develop for checking building models against some parts of the Turkish Fire Codes.
keywords Automated Code Compliance Checking; Fire Codes; BIM
series eCAADe
email
last changed 2022/06/07 07:54

_id a4a1
authors Bukowski, Richard W. 
year 2001
title Interactive Walkthrough Environments for Simulation
source University of California at Berkeley
summary This thesis describes a second-generation walkthrough framework that provides extensive facilities for integrating many types of third-party simulation codes into a large-scale virtual environment model, and puts it in perspective with first-generation systems built during the last two decades. The framework provides an advanced model database that supports multiple simultaneous users with full consistency semantics, system independent storage and retrieval, and efficient prefetching and object reconstruction techniques to support second and third-generation walkthrough systems. Furthermore, our framework integrates support for scalable, distributed, interactive models with plug-in physical simulation to provide a large and rich environment suitable for architectural evaluation and training applications. A number of third-party simulations have been integrated into the framework, including dynamic physical interactions, fire simulation, multiple distributed users, radiosity, and online tapestry generation. All of these simulators interact with each other and with the user via a data distribution network that provides efficient, optimized use of bandwidth to transport simulation results to clients as they need them for visualization. These diverse simulators provide proof of concept for the generality of the framework, and show how quickly third-party simulations can be integrated into our system. The result is a highly interactive distributed architectural model with applications in research, training, and real-time data visualization. Finally, an outlook is given to a possible third generation of virtual environment architectures that are capable of integrating different heterogeneous walkthrough models.
series thesis:PhD
email
more http://www.cs.berkeley.edu/~bukowski/resume.html
last changed 2003/02/12 22:37

_id 73a3
authors Case, Michael P.
year 1996
title Discourse Model for collaborative design
source Computer-Aided Design, Vol. 28 (5) (1996) pp. 333-345
summary A Discourse Model, including a structure and a process, is developed that provides software support for collaborative engineering design. The model shares characteristics of other design systems in the literature,including frames, constraints, semantic networks, and libraries of sharable design objects. It contributes a new model for conflict-aware agents, dynamic identification and dissemination of agent interest sets, avirtual workspace language, automatic detection of conflict, and a unique protocol for negotiation that ensures that interested agents have an opportunity to participate. The model is implementation independent andapplicable to many research and commercial design environments currently available. An example scenario is provided in the architecture/engineering/construction domain that illustrates collaboration during theconceptual design of a fire station.
keywords Agent, Conflict, Discourse Design Collaboration, Concurrent Engineering, Blackboard Architecture, KQML
series journal paper
last changed 2003/05/15 21:33

_id ecaade2007_084
id ecaade2007_084
authors Cenani, Sehnaz; Cagdas, Gulen
year 2007
title Representation of User Movements with Multi Agent Systems: Shopping Malls
doi https://doi.org/10.52842/conf.ecaade.2007.559
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 559-565
summary This study aims to analyze relationships of users and spatial configurations using agent-based simulation systems under certain circumstances in a virtual environment with agents that represent users of a shopping mall. Multi-agent simulation methods are used to study emergent behavior patterns. A computer model is generated to simulate user movements in a shopping mall. Today, it is feasible to simulate the movement patterns of human societies at catastrophes like fire and earthquake within the buildings. In this study, exposing the dynamics of user-space relationship will help both students in architectural design education and professionals in practice, to observe and solve design problems before the construction of malls.
keywords Artificial intelligence, agents, agent-based simulation, shopping mall, user movements
series eCAADe
email
last changed 2022/06/07 07:55

_id cf2003_m_016
id cf2003_m_016
authors CHEN, Hong-Sheng and LIN, Feng-Tyan
year 2003
title A Simulation Study on Public Building's Staircase Fault Tolerance
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 393-402
summary This paper applies the concept of fault tolerance to staircase layout plan. Fire or smoke may cause some staircases in a building inaccessible. We argue that architects should assess the result from the possible fault of vertical routes. The capability of tolerating staircase faults depends on space usage, arrangement, and pedestrian attributes. In this study, a mathematical model is constructed. For analysing pedestrian's movement in interior space, we employ Monte Carol simulation and Agent-Based Modelling method in a CAAD environment. It helps us to visualise the dynamic process of agent's evacuation process, and to test the problem of possible staircase faults. Finally, a case study brings some important discoveries.
keywords agents, fault tolerance, simulation
series CAAD Futures
last changed 2003/09/22 12:21

_id sigradi2008_201
id sigradi2008_201
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2008
title O túnel de vento – um exercício de projeto baseado em técnicas de animação [The wind tunnel - an exercise in design based on techniques of animation]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation, design process, digital fabrication
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:49

_id sigradi2009_2001
id sigradi2009_2001
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2009
title O "túnel de vento" - um exercício de projeto baseado em técnicas de animação [The "Wind Tunnel" - A Design Exercise Based in Animation Techniques]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation; design process; digital fabrication
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:49

_id 6112
authors Daru, Roel and Snijder, H.P.S.
year 1997
title GACAAD or AVOCAAD? CAAD and Genetic Algorithms for an Evolutionary Design Paradigm
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 145-161
summary One of the dominant paradigms in architecture is about its creation: it is done by human designers supported by tools like sketching, drawing or modelling and evaluation tools. The Darwinistic paradigm demands a paradigmatic switch from drawing, modelling and evaluation to the breeding of forms with a much more integrated generation and selecting process embedded in the computer machinery. This means a paradigm switch from a designer as the performer of (sketch, draw or modelling) work to a machine driven creation and selection process of forms with the designer as the supervisor, fully entitled to steer the process in some preferred directions. The designer creates by establishing the evolutionary rules and making choices among the architectural creatures emerging in rapid fire modethrough the synthesis performed by the machine. Natural selection is a Metaphor: in fact the designer plays Nature (or God). The creatures allowed to flourish are not adequate according to laws of Nature, but to the judgement of the designer (or to the designing team).
series AVOCAAD
last changed 2005/09/09 10:48

_id ddssar9611
id ddssar9611
authors de Gelder, Johan and Lucardie, Larry
year 1996
title Criteria for the Selection of Conceptual Modelling Languages for Knowledge Based Systems
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary In recent years knowledge is increasingly recognised as a critical production factor for organisations. Performance of activities such as designing, diagnosing, advising and decision making, depend on the availability and accessibility of knowledge. However, the increasing volume and complexity of knowledge endangers its availability and accessibility. By their knowledge processing competence, knowledge based systems containing a structured and explicit representation of knowledge, are expected to solve this problem. In the realisation of a knowledge based system, the phase in which a knowledge model is reconstructed through a conceptual language, is essential. Because the knowledge model has to be an adequate reflection of real-world knowledge, the conceptual language should not only offer sufficient expressiveness for unambiguous knowledge representation, but also provide facilities to validate knowledge on correctness, completeness and consistency. Furthermore, the language should supply facilities to be processed by a computer. This paper discusses fundamental criteria to select a conceptual language for modelling the knowledge of a knowledge based system. It substantiates the claim that the selection depends on the nature of the knowledge in the application domain. By analysing the nature of knowledge using the theory of functional object-types, a framework to compare, evaluate and select a conceptual language is presented. To illustrate the selection process, the paper describes the choice of a conceptual language of a knowledge based system for checking office buildings on fire-safety demands. In this application domain, the language formed by decision tables has been selected to develop the conceptual model. The paper provides an in-depth motivation why decision tables form the best language to model the knowledge in this case.
series DDSS
last changed 2003/08/07 16:36

_id f51a
authors Del Pup, Claudio
year 1999
title Carbon Pencil, Brush and Mouse, Three Tools in the Learning Process of New University Art Designers
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 420-425
summary This article develops the introduction of computer technologies in the fine arts environment the use of these new tools, sharing the process of creation and interacting at the same level with older technics, breaks the myth of technology and tries to reach the right place according to current or modern advances. As an introduction, it explains the insertion in the current courses of study of the "computer languages area", its implementation, present situation and future stages. An important point we have developed is the teaching methodology, to solve the transition of those who, challenging their investigations in different areas, like fire arts, graphic arts, film or video, need the support of computers. The first steps consist in designing sample courses, which allow the measurement of results, the definition of concepts like extension, capacities, teaching hours and the most important, a methodology to share the enthusiasm of creation with the difficulties of learning a new technique it is necessary to discover limits, to avoid easy results as a creative tool one of the most important problems we have faced is the necessity of coordinating the process of creation with the individual time of a plastic artist, finding the right way that allows the integration of all the group, minimizing desertion and losing of motivation. Two years later, the first results in the field of digital image investigations and assistance in form design. Volume as a challenge and solutions supported in techniques of modeling in 3D (experiences of modeling a virtual volume from a revolution profile, its particular facts and the parallelism with potter's lathe the handling of image as the most important element, as an work of art itself, but also as a support in the transmission of knowledge (design of a CD as a tool for the department of embryology of medical school with the participation of people from the medical school, engineering school and school of fine arts). Time as a variable, movement, animation and its techniques, multimedia (design of short videos for the 150th anniversary of the Republic University). Conclusions, good hits, adjustments, new areas to include, problems to solve, the way of facing a constantly evolving technology.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2014_025
id ascaad2014_025
authors Elias-Ozkan, Soofia T. and Hatem Hadia
year 2014
title Teaching and Learning Building Performance Virtualisation
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 323-330
summary Building performance simulation tools have indeed eased the task of evaluating a building’s performance from the point of view of lighting design, heating and cooling loads, total energy loads, acoustic properties, natural lighting, ventilation, smoke and fire containment etc. However, to use these tools correctly, not only is theoretical knowledge required but also insight that can only be attained after substantial experience. For example, in order to evaluate the thermal performance alone, one needs to understand climatology, material properties, building physics, HVAC systems, internal and external gain factors, solar impacts, etc. to name a few. Hence, teaching students of Architecture how to use these tools, and also to interpret the results properly, is a tall order. This paper reports on insights gained through teaching courses on building performance simulations to graduate students in the Department of Architecture. The course content was varied each term and a different simulation software was used; namely: ECOTECT, Energy Plus and Design Builder. Data presented here will also contain feedback from the course students regarding the modelling process of the buildings, inputting the data, simulating their performance, and evaluating the results. Also, the difficulties faced during the various steps as well as the drawbacks of the tools will be discussed in depth.
series ASCAAD
type normal paper
email
last changed 2021/07/16 10:36

_id caadria2003_a6-2
id caadria2003_a6-2
authors Embi, M. Hamid, M. and Rafi, A.
year 2003
title Learning Basic Principles of Fire Regulations An Experimental Teaching and Learning Tool
doi https://doi.org/10.52842/conf.caadria.2003.771
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 771-786
summary The study on integrating fire regulations into the design process is described through several study and analysis. However not all of them address the real issue of which fire regulation are difficult to be considered at the early stage of the design process. There are few factors on which fire regulation was not being considered at the early stage of the design. Two strong factors are the complexity of the regulations and the lack of knowledge among architects about fire regulations. Therefore fire requirements are always considered towards the end of the design process. This paper intends to address about the issue of difficulties in fire regulations and how we think these can be solve. We also design a system that can be used either by students or architects to understand the principles of the regulations and its applications in the design process. Finally a prototype system is demonstrated on how we envisage the system that can be used to help architects integrate fire regulations at the early stage of design process.
series CAADRIA
email
last changed 2022/06/07 07:55

_id e51d
authors Fazio, P., Bedard, C. and Gowri, K.
year 1992
title Constraints for Generating Building Envelope Design Alternatives
source New York: John Wiley & Sons, 1992. pp. 145-155 : charts. includes bibliography
summary The building envelope design process involves selecting materials and constructional types for envelope components. Many different materials need to be combined together for wall and roof assemblies to meet the various performance requirements such as thermal efficiency, cost, acoustic and fire resistances. The number of performance attributes to be considered in the design process is large. Lack of information, time limitations and the large number of feasible design alternatives generally force the designer to rely on past experience and practical judgement to make rapid design decisions. Current work at the Centre for Buildings Studies focuses on the development of knowledge-based synthesis and evaluation techniques for reducing the problems of information handling and decision making in building envelope design. The generation of design alternatives is viewed as a search process that identifies feasible combinations of building envelope components satisfying a set of performance requirements, material compatibility, practicality of design, etc. This paper discusses knowledge acquisition and representation issues involved in the definition of constraints to guide the generation of feasible combinations of envelope components
keywords envelope, knowledge base, knowledge acquisition, representation, performance, design, structures, architecture, evaluation
series CADline
last changed 2003/06/02 14:41

_id ecaade2013_056
id ecaade2013_056
authors Fioravanti, Antonio; Avincola, Eolo and Novembri, Gabriele
year 2013
title Even ‘Clouds’ Can Burn
doi https://doi.org/10.52842/conf.ecaade.2013.2.029
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 29-37
wos WOS:000340643600002
summary Architecture, nowadays, is an even more demanding activity in which complexity is the keyword: complex forms, complex functions and complex structures require sophisticated facilities and components, for example, ‘The Cloud’ of D. and M. Fuksas in Rome. These complexities can give rise to numerous risks, among which fire is frequently a central problem. The fire safety norms do not involve an approach integrated with other instruments or building model (BIM), but provide a list of information and constraints. These codes are now shifting away from a prescriptive-based towards a performance-based method due to recent progress in fire safety engineering. Following this approach, a case study simulation of a multi-purpose centre was carried out in Tivoli, near Rome. This simulation allowed greater freedom in architectural composition, a lower risk to people, a larger number of material and building components used and higher safety standards to be achieved. The model is based on the FDS (Fire Dynamics Simulator) language, a simulation code for low-speed flows, focused on smoke, particle and heat transport by fire.
keywords Architectural design; computational fluid-dynamics; fire propagation; fire safety; smoke propagation.
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2003_m_094
id cf2003_m_094
authors GARCIA, Renato
year 2003
title Feeling the Heat - Exploring the Impact of Fire in Architectural Structures though Multimodal Interaction
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 383-392
summary This paper discusses the background and basis behind a computer program developed by the author that incorporates a haptic feedback and audio interface into a visually interactive simulation of the structural response of buildings to fire. Structures are limited to steel in particular. The audio interface makes use of sonification and affective techniques while the haptic interface takes advantage of force feedback technology. The simulation is also meant to be holistic, qualitative, intuitive, temporal yet interactive. The primary innovation in this fire simulation system is the incorporation of audio and haptic feedback interaction into the usual visual interface.
keywords computing, force feedback, HCI, interface, sonification
series CAAD Futures
last changed 2003/09/22 12:21

_id caadria2022_82
id caadria2022_82
authors Globa, Anastasia, Reinhardt, Dagmar, Keane, Adrienne and Davies, Peter
year 2022
title Building Resilience - Using Parametric Modelling and Game Engines to Simulate the Impacts of Secondary Structures in Bushfire Events
doi https://doi.org/10.52842/conf.caadria.2022.2.749
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 749-758
summary Bushfires are a global phenomenon, closely connected to climate change and safety, resilience and sustainability of cities and human settlements. Government agencies, architects and researchers across institutions are committed to improving Australia‚s resilience to bushfires yet grappling with ways to further mitigate risks. ‚Build back better‚ is the often-used phrase to support bushfire resilience, yet there remains a limited understanding of how secondary structures, such as storage sheds, garages, and fences contribute to or mitigate fire loss. These secondary structures are integral to properties yet fall, largely, outside land use planning approval processes and other regulations. Computational modelling can be adapted to deliver visualisations that increase awareness. We developed several simulation approaches which addressed distances, relationship to and the construction materials of secondary structures, terrain slopes and environmental forces. We conclude that gaming engines may offer the optimal immersive opportunity for residents and others to visualise fire risks related to secondary structures to increase awareness and improve bushfire readiness behaviours.
keywords bushfire, auxiliary structures, game engine, visualisation modelling, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ddss2008-11
id ddss2008-11
authors Gohnai, Y.; A. Ohgai and K. Watanabe
year 2008
title A simulation model development of firefightingactivity by community residents against coseismic firespread using multi-agent systemAs a support tool for community-based disaster preventionplanning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper attempted to develop a simulation model of residents’ firefighting activity against coseismic fire spread using multi-agent system. The developed model was applied to a case study area. In the application, the simulations were carried out to the existing area and eleven cases of the assumption (virtual conditions) of the area where are implemented various non-physical and physical measures. As a result, the measures with only physical and haphazard multitude of measures did not show a remarked effect of disaster prevention performance. And, it is confirmed that the model can visually, dynamically and quantitatively output results. From these outputs, the possibility of contribution for enhancing residents’ awareness and drafting a plan of disaster prevention was confirmed. However, there are still some problems to be solved for the practical use of the model.
keywords Community-based Planning for Disaster Prevention, Planning Support System, Fire Spread Simulation, Firefighting simulation, Multi-agent system, Cellular Automata
series DDSS
last changed 2008/09/01 17:06

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