CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2013_117
id sigradi2013_117
authors Alves Veloso, Pedro L.; Anja Pratschke
year 2013
title Uma Arqueologia de Diagramas Cibernéticos [An Archaeology of Cybernetic Diagrams]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 353 - 356
summary This paper investigates the use of explicit structures of information in architectural design. Particularly, it approaches the use of diagrams related to cybernetics and information theory in experimental practices in the 1960’s and 1970’s. It analyses the diagram of cybernetic control proposed by the cybernetician Gordon Pask for the Fun Palace, the diagrams produced by the utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams and his theories of Synthesis of Form and Pattern Language. Finally it establishes a brief parallel between current domestication and use of dataflow programming with the cybernetic diagrams, highlighting differences in their complexity approach.
keywords Dataflow diagrams; Cybernetics; Complexity
series SIGRADI
email pedroveloso13@hotmail.com
last changed 2016/03/10 08:47

_id c844
authors Friedman, Yona
year 1971
title The Flatwriter : Choice By Computer
source Progressive Architecture. 1971. vol. 3: [4] p. : ill
summary Developing his theories of the flexible city, the author devised the Flatwriter as a way to involve future inhabitants in planning their own apartments
keywords CAD, architecture, applications, floor plans
series CADline
last changed 1999/02/12 14:08

_id ijac201412402
id ijac201412402
authors Veloso, Pedro L. A.
year 2014
title Cybernetic diagrams: design strategies for an open game
source International Journal of Architectural Computing vol. 12 - no. 4, 379-398
summary This paper investigates the use of diagrams related to cybernetics and information theory in experimental design practices in the 1960s and 1970s.Those diagrams are investigated in light of Vile_m Flusser’s concept of game, which mediates the modus operandi of computers and possible strategies for design based on distributed cognition.The research adopts the interpretative method to analyze the diagram proposed by cyberneticist Gordon Pask for Fun Palace, the diagrams produced by utopian architect Yona Friedman in the conceptual description of the Flatwriter program and Christopher Alexander’s diagrams for his theories of Synthesis of Form and Pattern Language. In the end, it establishes a brief parallel between current debates of computational design with the cybernetic diagrams, highlighting differences in their approach to complexity and design knowledge.
series journal
last changed 2019/05/24 07:55

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