CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 121

_id 2005_083
id 2005_083
authors Agostinho, Francisco Santos
year 2005
title Architecture as Drawing, Perception and Cognition
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90
summary This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry.
keywords Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling
series eCAADe
email franc@fa.utl.pt
last changed 2012/11/23 18:17

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email robert.aish@autodesk.com
last changed 2013/01/09 10:06

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email rima.ajlouni@ttu.edu
last changed 2013/01/09 10:06

_id ecaade2012_282
id ecaade2012_282
authors Andrade, Max ; Mendes, Leticia ; Godoi, Giovana ; Celani, Gabriela
year 2012
title Shape grammars for analyzing social housing: The case of Jardim São Francisco low-income housing development
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 451-458
summary This paper presents an analysis of Jardim São Francisco, a lowincome housing development in São Paulo, Brazil, using shape grammar as an analytical method. It is part of an ongoing research that aims at analyzing the different types of sitting in low-income housing developments and their consequences for public spaces. The fi nal objective is to propose a design method that allows designing better quality urban spaces in this type of development.
wos WOS:000330322400046
keywords Low-income housing; urban design; shape grammar
series eCAADe
email maxandrade@uol.com.br
last changed 2014/04/14 11:07

_id 623e
authors Arumi-Noe, Francisco
year 1995
title Algorithm For The Automatic Design Of A Shading Device
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 233-242
summary Given that there is a need to shade a window from the summer sun and also a need to expose it to the winter sun, this article describes an algorithm to design automatically a geometric construct that satisfies both requirements. The construct obtained represents the minimum solution to the simultaneous requirements. The window may be described by an arbitrary convex polygon and it may be oriented in any direction and it may be placed at any chosen latitude. The algorithm consists of two sequential steps: first to find a winter solar funnel surface; and the second to clip the surface subject to the summer shading conditions. The article introduces the design problem, illustrates the results through two examples, outlines the logic of the algorithm and includes the derivation of the mathematical relations required to implement the algorithm. This work is part of the MUSES project, which is a long term research effort to integrate Energy Consciousness with Computer Graphics in Architectural Design.
keywords Energy Conscious Design, Green Architecture, Sustainable Architecture, Solar Design, Computer Aided Design
series ACADIA
last changed 1999/03/29 15:15

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email as@hartford.edu
last changed 2013/01/09 10:06

_id sigradi2012_216
id sigradi2012_216
authors Atenas, Bárbara; Rojas, Francisco; Rojas, Jorge
year 2012
title Realidades Cruzadas y su aplicación en el Diseño Industrial [Industrial Design aplication of Mixed reality]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 598-601
summary This research seeks to establish guidelines for a model to take advantage of AR as a tool in the process of developing new products in the formative stages of the design professional. For this it is necessary to determine in which part of the design process the use of these guidelines creates a greater impact in terms of time, money and results, later to define relationships between the guidelines found and generate schemes to visualize relationships, delivering a tool that can be used by students in their design processes.
keywords Augmented Reality, Design, Education, Industrial Design, Design Process
series SIGRADI
email jorge.rojas.guerrero@gmail.com
last changed 2016/03/10 08:47

_id sigradi2014_149
id sigradi2014_149
authors Baisch, Lucas Figueiredo; Luis Gustavo Gonçalves Costa Correo
year 2014
title Pepakura e Educação Patrimonial: Construção de Modelos de Edificações Históricas da Cidade de Salvador [Pepakura and Heritage Education: Salvador City Historical Buildings Model Construction]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 471-474
summary The Heritage Education is a way of approaching the historical architecture of their communities of students. Through playfulness, it is possible to explore new forms of human cognition to arouse interest and curiosity in their own history and identity. In this research, it is proposed that the planning of the São Francisco de Assis Church in Salvador, Bahia, Brazil, for the assembly of your model for primary school students. For this, SketchUp® software for modeling, Pepakura Designer® for planning and AutoCAD® for finalization and printing are used.
series SIGRADI
email lucas.baisch@gmail.com
last changed 2016/03/10 08:47

_id sigradi2016_449
id sigradi2016_449
authors Barnuevo, Thales; Sordi, Lucas De; Silva, Leandro; Silva, Neander Furtado; Aviani, Francisco Leite
year 2016
title Componente Responsivo para Fachadas: Analise e Validaç?o [Responsive component for Facades: analysis and validation]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.754-760
summary The following text reports to the development of a climatic responsive component for facades programmed to respond to the movement of the sun as a way to reduce solar gain and glare into the interior ambient with the aim to reduce building’s need for energy. This research is part of a methodology of tests to verify the relevance to develop, in the future, a real scale model into the Brazilian context.
keywords Ative facade; Responsive; Adaptive; Control
series SIGraDi
email thalesbarnuevo@gmail.com
last changed 2017/06/21 12:18

_id acadia12_231
id acadia12_231
authors Bell, Brad
year 2012
title Parametric Precast Concrete Panel System
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 231-238
summary The working hypothesis of this research focuses on the potential of utilizing a digital toolset to engage information within a surrounding context for the purpose of creating a more intelligent pre-cast concrete panel system. The Parametric Pre-Cast Concrete Panel System is a research project attempting to parametrically define geometry for the purpose of producing formwork based on quantitative information related to issues such as environmental control systems, sound abatement, as well as qualitative information like non-standard variation paneling, and aesthetic composition.
keywords Energy , form , structures , performance , simulation , prototyping , precast , concrete
series ACADIA
type panel paper
email brad@tex-fab.net
last changed 2013/01/09 10:06

_id cf2015_268
id cf2015_268
authors Benedetto, Henrique; Kipper, Fabrício A.;Marques, Vinícius and Bruscato, Underléa M.
year 2015
title Development of Parklets by using parametric modeling
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 268-278.
summary The lack of urban planning has made the recreation areas increasingly smaller in the cities. Parks and squares gradually gave way to streets and avenues to try to accommodate the growing number of cars and motorcycles. An alternative that tries to balance recreation areas and urban roads was found in the city of San Francisco (USA). Parklets are temporary extensions of urban sidewalks that occupy a few parking spaces. This article aims to demonstrate the potential of parametric modeling in the development of parklets. Thus, anthropometric studies, amount of parking spaces and types of benches were used as input parameters. Rhinoceros and grasshopper programs were used for modeling, while 3D Studio Max was used for rendering. With this study it was possible to verify that when the project is parameterized the processes of creation and modification became faster, reducing design and implementation time.
keywords Grasshopper algorithm editor, Parametric model, Parklets.
series CAAD Futures
email henrique.benedetto@ufrgs.br
last changed 2015/06/29 05:55

_id 4805
authors Bentley, P.
year 1999
title Evolutionary Design by Computers Morgan Kaufmann
source San Francisco, CA
summary Computers can only do what we tell them to do. They are our blind, unconscious digital slaves, bound to us by the unbreakable chains of our programs. These programs instruct computers what to do, when to do it, and how it should be done. But what happens when we loosen these chains? What happens when we tell a computer to use a process that we do not fully understand, in order to achieve something we do not fully understand? What happens when we tell a computer to evolve designs? As this book will show, what happens is that the computer gains almost human-like qualities of autonomy, innovative flair, and even creativity. These 'skills'which evolution so mysteriously endows upon our computers open up a whole new way of using computers in design. Today our former 'glorified typewriters' or 'overcomplicated drawing boards' can do everything from generating new ideas and concepts in design, to improving the performance of designs well beyond the abilities of even the most skilled human designer. Evolving designs on computers now enables us to employ computers in every stage of the design process. This is no longer computer aided design - this is becoming computer design. The pages of this book testify to the ability of today's evolutionary computer techniques in design. Flick through them and you will see designs of satellite booms, load cells, flywheels, computer networks, artistic images, sculptures, virtual creatures, house and hospital architectural plans, bridges, cranes, analogue circuits and even coffee tables. Out of all of the designs in the world, the collection you see in this book have a unique history: they were all evolved by computer, not designed by humans.
series other
last changed 2003/04/23 13:14

_id acadia12_199
id acadia12_199
authors Beorkrem, Chris ; Corte, Dan
year 2012
title Zero-Waste, Flat-Packed, Tri-Chord Truss: Continued Investigations of Structural Expression in Parametric Design"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 199-208
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models. This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes. This paper will expand (greatly) upon previous research into bi-chord truss designs, developing a tri-chord truss, which is parametrically linked to its structural moment diagram. The cross section of each truss is formed based on the loading condition for each beam. This truss design has been developed through a thorough series of analytical models and tests performed digitally, to scale and in full scale. The tri-chord truss is capable of resisting rotational failures well beyond the capacity of the bi-chord designs previously developed. The results are complex, and elegant expressions of structural logics embodied in a tightly constrained functional design.
keywords Parametric Design , Structural Expression , Material constraints
series ACADIA
type normal paper
email cbeorkrem@uncc.edu
last changed 2013/01/09 10:06

_id acadia12_149
id acadia12_149
authors Besler, Erin
year 2012
title Low Fidelity
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 149-153
summary Low Fidelity engages in the translational discrepancies that occur through mediums of architectural representation, not as instances of dilemma but as opportunities to subdue tautology and augment the seductive latency of representation(1). Where some might contend the discrepant as unlawful, the methodology that this thesis argues for engages the digital and machinic, and explores the translational discrepancies that challenge and interrupt our interface with matters of materialization and excite material propensities. The discrepant becomes a dynamic catalyst through the engagement of tools and techniques that subvert the homogeneity of digital design. Low Fidelity engages the sphere of translation by reevaluating the role of architectural representation as generator and generated its originations and its limitations. In an attempt to negotiate the digital and physical, this thesis situates itself within the feedback loop between the mediums of translation through ideas their formal logics, material propensities and back again.
keywords Robotic Fabrication , Digital Machinic , Material Propensity , Technological Fidelity , Generative Representation , Translation through Mediums
series ACADIA
type panel paper
email erinbesler@gmail.com
last changed 2013/01/09 10:06

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email darrick.borowski@gmail.com
last changed 2013/01/09 10:06

_id sigradi2005_355
id sigradi2005_355
authors Breutmann, Bernd; Mónica Inés Fernández, Ricardo Piégari, Roberto Guerrero, Adriane Borda Almeida da Silva, Neusa Rodrigues Félix, Alfredo Pina, Lore Huizi, Francisco José Serón Arbeloa, Pedro Latorre Andrés, Carlos Vaz de Carvalho, Marcelo Payssé Alvarez, Juan Pablo Portillo Burghi
year 2005
title Project “Network Alfa T-GAME L3: teaching computer graphics and multimedia, long-life learning” - Institutional and interdisciplinary outreach university services.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 355-361
summary The T-GAME L3 project intends to establish the possibility of cooperation within institutions focusing activities in the realm of continuous development in the area of Digital Graphics by making use: of new technologies, methods and learning processes related to half-time distance and total distance teaching. The programs offered will be customized to each particular country and academic environment by sharing the digital teaching resources of the network members. This will allow an academic program of formative continuity. Based on the seminar’s subject, our visualization sense will be a basic component for a massive training of an educational program, proposing a model of institutional outreach university service. This will allow for the presentation of contents oriented to distance learning in the field of Architecture. [Full paper in Spanish]
series SIGRADI
email breutman@informatik.fh-wuerzburg.de
last changed 2016/03/10 08:47

_id acadia12_127
id acadia12_127
authors Burry, Jane ; Burry, Mark ; Tamke, Martin ; Thomsen, Mette Ramsgard ; Ayres, Phil ; Leon, Alex Pena de ; Davis, Daniel ; Deleuran, Abders ; Nielson, Stig ; Riiber, Jacob
year 2012
title Process Through Practice: Synthesizing a Novel Design and Production Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 127-138
summary This paper describes the development of a design and prototype production system for novel structural use of networked small components of wood deploying elastic and plastic bending. The design process engaged with a significant number of different overlapping and interrelated design criteria and parameters, a high level of complexity, custom component geometry and the development of digital tools and procedures for real time feedback and productivity. The aims were to maximize learning in the second order cybernetic sense through empirical experience from analogue modeling, measurement and digital visual feedback and to capture new knowledge specifically regarding intrinsic material behavior applied and tested in a heterogeneous networked context. The outcome was a prototype system of design ideation, conceptualization, development and production that integrated real time material performance simulation and feedback. The outcome was amplified through carrying out the research over a series of workshops with distinct foci and participation. Two full scale demonstrators have so far been constructed and exhibited as outputs of the process.
keywords Material behavior , Complex modeling feedback , progressive synthetic learning
series ACADIA
type normal paper
email jane.burry@gmail.com
last changed 2013/01/09 10:06

_id sigradi2011_356
id sigradi2011_356
authors Bustos Lopez, Gabriela; González, Giscard; Rincón, Francisco
year 2011
title Arquitectura Interactiva, reacción, comportamientos y transformaciones en el Programa de Diseño Digital [Interactive architecture, reaction, behaviors and transformations in the Digital Design Program]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 171-175
summary This paper shows an academic strategy of production in the Interactive Architecture´s Mention of the Digital Design Diploma from the School of Architecture and Design at the University of Zulia, like weaves of reactions in the process of creation in the virtual space in 3D, and its establishment like interactive architectonic devices, jointly with a conceptual exposition that is based on the interactivity definition from the complex epistemology vision. It is the manifestation of an academic experience developed within the framework of both theoretical and practice exposition, based on the complex epistemology of the design with digital technology.
keywords Architecture, interactivity; digital design; intelligent behaviors
series SIGRADI
email bustosgabriela@yahoo.es
last changed 2016/03/10 08:47

_id caadria2018_278
id caadria2018_278
authors Caetano, In?s, Ilunga, Guilherme, Belém, Catarina, Aguiar, Rita, Feist, Sofia, Bastos, Francisco and Leit?o, António
year 2018
title Case Studies on the Integration of Algorithmic Design Processes in Traditional Design Workflows
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 111-120
summary Algorithmic design processes have enormous potential for architecture. Even though some large design offices have already incorporated such processes in their workflow, so far, these have not been seriously considered by the large majority of traditional small-scale studios. Nevertheless, as the integration of algorithmic techniques inside architectural studios does not require mastering programming skills, but rather taking advantage of a collaborative design process, small design studios are therefore able of using such strategies within their workflow. This paper discusses a series of challenges presented by one of these studios, where we had to integrate algorithmic design processes with the studio's traditional workflow.
keywords Collaborative design; Algorithmic design; Design strategies; Design workflow processes
series CAADRIA
email ines.caetano@tecnico.ulisboa.pt
last changed 2018/05/17 07:07

_id d60a
authors Casti, J.C.
year 1997
title Would be Worlds: How simulation is changing the frontiers of science
source John Wiley & Sons, Inc., New York.
summary Five Golden Rules is caviar for the inquiring reader. Anyone who enjoyed solving math problems in high school will be able to follow the author's explanations, even if high school was a long time ago. There is joy here in watching the unfolding of these intricate and beautiful techniques. Casti's gift is to be able to let the nonmathematical reader share in his understanding of the beauty of a good theory.-Christian Science Monitor "[Five Golden Rules] ranges into exotic fields such as game theory (which played a role in the Cuban Missile Crisis) and topology (which explains how to turn a doughnut into a coffee cup, or vice versa). If you'd like to have fun while giving your brain a first-class workout, then check this book out."-San Francisco Examiner "Unlike many popularizations, [this book] is more than a tour d'horizon: it has the power to change the way you think. Merely knowing about the existence of some of these golden rules may spark new, interesting-maybe even revolutionary-ideas in your mind. And what more could you ask from a book?"-New Scientist "This book has meat! It is solid fare, food for thought . . . makes math less forbidding, and much more interesting."-Ben Bova, The Hartford Courant "This book turns math into beauty."-Colorado Daily "John Casti is one of the great science writers of the 1990s."-San Francisco Examiner In the ever-changing world of science, new instruments often lead to momentous discoveries that dramatically transform our understanding. Today, with the aid of a bold new instrument, scientists are embarking on a scientific revolution as profound as that inspired by Galileo's telescope. Out of the bits and bytes of computer memory, researchers are fashioning silicon surrogates of the real world-elaborate "artificial worlds"-that allow them to perform experiments that are too impractical, too costly, or, in some cases, too dangerous to do "in the flesh." From simulated tests of new drugs to models of the birth of planetary systems and galaxies to computerized petri dishes growing digital life forms, these laboratories of the future are the essential tools of a controversial new scientific method. This new method is founded not on direct observation and experiment but on the mapping of the universe from real space into cyberspace. There is a whole new science happening here-the science of simulation. The most exciting territory being mapped by artificial worlds is the exotic new frontier of "complex, adaptive systems." These systems involve living "agents" that continuously change their behavior in ways that make prediction and measurement by the old rules of science impossible-from environmental ecosystems to the system of a marketplace economy. Their exploration represents the horizon for discovery in the twenty-first century, and simulated worlds are charting the course. In Would-Be Worlds, acclaimed author John Casti takes readers on a fascinating excursion through a number of remarkable silicon microworlds and shows us how they are being used to formulate important new theories and to solve a host of practical problems. We visit Tierra, a "computerized terrarium" in which artificial life forms known as biomorphs grow and mutate, revealing new insights into natural selection and evolution. We play a game of Balance of Power, a simulation of the complex forces shaping geopolitics. And we take a drive through TRANSIMS, a model of the city of Albuquerque, New Mexico, to discover the root causes of events like traffic jams and accidents. Along the way, Casti probes the answers to a host of profound questions these "would-be worlds" raise about the new science of simulation. If we can create worlds inside our computers at will, how real can we say they are? Will they unlock the most intractable secrets of our universe? Or will they reveal instead only the laws of an alternate reality? How "real" do these models need to be? And how real can they be? The answers to these questions are likely to change the face of scientific research forever.
series other
last changed 2003/04/23 13:14

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