CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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# Author Citation Select
1. ACHTEN, Henri and JESSURUN, Joran (2003) Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units

Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124 http://papers.cumincad.org/cgi-bin/works/Show?cf2003_m_006
2. Ahmad Rafi, M.E. and Karboulonis, P. (2000) The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Architecture

Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 181-185 http://papers.cumincad.org/cgi-bin/works/Show?9b44
3. Ahmad Rafi, M.E. and Mohd Fazidin, J. (2001) ARMY WAR GAME SIMULATION (AWAS) system - Utilising architectural knowledge in virtual environments

CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 435-438 http://papers.cumincad.org/cgi-bin/works/Show?4b30
4. Almeida, Marcela Alves de (2016) A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments]

SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2016_803
5. Alves, Gilfranco Medeiros; Anja Pratschke (2014) O projeto enquanto jogo: colaboração digital livre? [Design as a game: free digital collaboration?]

SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 53-56 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2014_109
6. Andrzej Zarzycki (2014) Teaching and Designing for Augmented Reality

Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 357-364 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2014_162
7. Anna Maria Chrabin, Jaroslaw Szewczyk and Herman Neuckermans (2003) A Critical Evaluation of Early Stages Software in its Capacity of Coping with Contextual Issues

LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1. http://papers.cumincad.org/cgi-bin/works/Show?avocaad_2003_17
8. Antiqueira, Renan Leite; Vizioli, Simone Helena Tanoue; Antiqueira, Kau? de Macedo (2015) Digital Game and Drawing in Heritage Education Teaching

SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 815-817. http://papers.cumincad.org/cgi-bin/works/Show?sigradi2015_sp_10.33
9. Arenas Bahamondes, Felipe Ignacio; Claudio Andrés Fredes Osses (2014) Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados [Design principles of ubiquitous games: A model for implementing games of multimedia infrastructure in augmented spaces]

siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 450-454 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2014_339
10. Armesto, Tristán (2001) SIMULACRO ARQUITECTÓNICO AL ALCANCE DE LAS MANOS (Architectonic Simulacrum within Reach)

SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 148-150 http://papers.cumincad.org/cgi-bin/works/Show?45a2
11. Asanowicz, Aleksander and Asanowicz, Katarzyna (1995) Designing, CAD and CAD

CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 181-192 http://papers.cumincad.org/cgi-bin/works/Show?b914
12. Aydin, Serdar and Marc Aurel Schnabel (2015 ) Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming

Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848 http://papers.cumincad.org/cgi-bin/works/Show?caadria2015_126
13. Aydin, Serdar; Schnabel, Marc Aurel; Sayah, Iman (2017) Association Rule Mining to Assess User-generated Content in Digital Heritage: Participatory Content Making in ‘The Museum of Gamers’

Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 413. http://papers.cumincad.org/cgi-bin/works/Show?cf2017_413
14. Becerra Santacruz, Axel (2019) The Architecture of ScarCity Game - The craft and the digital as an alternative design process

Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52 http://papers.cumincad.org/cgi-bin/works/Show?ecaadesigradi2019_449
15. Bertuzzi, Juan Pablo; Chiarella, Mauro (2018) Gamification of Educational Environments through Virtual Reality Platforms

SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 975-979 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2018_1348
16. Bertuzzi, Juan; Zreik, Khaldoun (2011) Mixed Reality Games - Augmented Cultural Heritage

SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 304-307 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2011_083
17. Biloria, Nimish; Valentina Sumini (2009) Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems

International Journal of Architectural Computing vol. 7 - no. 4, 643-676 http://papers.cumincad.org/cgi-bin/works/Show?ijac20097408
18. Black, Conor; Forwood, Ed (2017) Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure

ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153 http://papers.cumincad.org/cgi-bin/works/Show?acadia17_146
19. Boeykens, Stefan (2011) Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction

Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509. http://papers.cumincad.org/cgi-bin/works/Show?cf2011_p043
20. Bogosian, Biayna; Sanchez, Jose (2014) DOT/O

ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 123-126 http://papers.cumincad.org/cgi-bin/works/Show?acadia14projects_123

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