CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 150

# Author Citation Select
1. ACHTEN, Henri and JESSURUN, Joran (2003) Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units

Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124 http://papers.cumincad.org/cgi-bin/works/Show?cf2003_m_006
2. Ahmad Rafi, M.E. and Karboulonis, P. (2000) The Re-Convergence of Art and Science: A Vehicle for Creativity

CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 491-500 http://papers.cumincad.org/cgi-bin/works/Show?b0e7
3. Ahmad Rafi, M.E. and Karboulonis, P. (2000) The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Architecture

Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 181-185 http://papers.cumincad.org/cgi-bin/works/Show?9b44
4. Almeida, Marcela Alves de (2016) A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments]

SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2016_803
5. Alves, Gilfranco Medeiros; Anja Pratschke (2014) O projeto enquanto jogo: colaboração digital livre? [Design as a game: free digital collaboration?]

SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 53-56 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2014_109
6. Anders, P. (2003) A Procedural Model for Integrating Physical and Cyberspaces in Architecture

Doctoral dissertation, University of Plymouth, Plymouth, U.K http://papers.cumincad.org/cgi-bin/works/Show?diss_anders
7. Antiqueira, Renan Leite; Vizioli, Simone Helena Tanoue; Antiqueira, Kau? de Macedo (2015) Digital Game and Drawing in Heritage Education Teaching

SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 815-817. http://papers.cumincad.org/cgi-bin/works/Show?sigradi2015_sp_10.33
8. Antonini, Riccardo (1999) Let's Improvise Together

International Conference on Generative Art http://papers.cumincad.org/cgi-bin/works/Show?ga9926
9. Araujo, André L.; Celani, Gabriela (2016) Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine

SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2016_450
10. Arenas Bahamondes, Felipe Ignacio; Claudio Andrés Fredes Osses (2014) Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados [Design principles of ubiquitous games: A model for implementing games of multimedia infrastructure in augmented spaces]

siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 450-454 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2014_339
11. Armesto, Tristán (2001) SIMULACRO ARQUITECTÓNICO AL ALCANCE DE LAS MANOS (Architectonic Simulacrum within Reach)

SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 148-150 http://papers.cumincad.org/cgi-bin/works/Show?45a2
12. Aukstakalnis, Steve and Blatner, David (1992) Silicon Mirage: The Art and Science of Virtual Reality

Peachpit Press http://papers.cumincad.org/cgi-bin/works/Show?10b7
13. Aydin, Serdar and Marc Aurel Schnabel (2015 ) Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming

Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848 http://papers.cumincad.org/cgi-bin/works/Show?caadria2015_126
14. Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul (2018) Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming

Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2018_219
15. Bertuzzi, Juan; Zreik, Khaldoun (2011) Mixed Reality Games - Augmented Cultural Heritage

SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 304-307 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2011_083
16. Bollinger, Elizabeth and Alvarado, Rodrigo Garcia (1998) Archetypes as Precedent of Virtual Architectures

II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 32-35 http://papers.cumincad.org/cgi-bin/works/Show?4
17. Braida, Frederico; Castro, Janaina Mendes de; Pires, Letícia Bedendo Campanha; Pereira, Luiz Antônio Rozendo; Cardoso, Marcela Martins Cavalari (2016) Projetando com Blocos de Montar Digitais: Possibilidades e Limitaç?es do Jogo LEGO Digital Designer [Designing with Digital Building Blocks: Possibilities and Limitations of the LEGO Digital Designer Game]

SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.244-251 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2016_712
18. Braida, Frederico; Rosa, Ashiley Adelaide; Silva, Izabela Ferreira; Homem, Diogo Machado; Jardim, Artur da Silva (2015) The exploration of the projetual world of the building blocks through the interactive digital game Minecraft

SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 371-377. http://papers.cumincad.org/cgi-bin/works/Show?sigradi2015_8.192
19. Brown, Andre and Berridge, Phil (2001) Games One : Two : Three A triangle of virtual game scenarios for architectural collaboration

Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 95-120 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl] http://papers.cumincad.org/cgi-bin/works/Show?a469
20. Burry, Mark, Dawson, Tony and Woodbury, Robert (1999) Learning about Architecture with the Computer, and Learning about the Computer in Architecture

Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 374-382 http://papers.cumincad.org/cgi-bin/works/Show?8802

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 7HOMELOGIN (you are user _anon_918199 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002