CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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1. Altabtabai, Jawad and Wei Yan (2015 ) A User Interface for Parametric Architectural Design Reviews

Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 65-74 http://papers.cumincad.org/cgi-bin/works/Show?caadria2015_090
2. Aydin, Serdar and Marc Aurel Schnabel (2015 ) Fusing Conflicts Within Digital Heritage Through the Ambivalence of Gaming

Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 839-848 http://papers.cumincad.org/cgi-bin/works/Show?caadria2015_126
3. Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul (2018) Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming

Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2018_219
4. Beattie, Hamish, Brown, Daniel and Kindon, Sara (2019) Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming

M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746 http://papers.cumincad.org/cgi-bin/works/Show?caadria2019_388
5. Bermudez, Julio and King, Kevin (1995) Architecture in Digital Space: Actual and Potential Markets

Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 405-423 http://papers.cumincad.org/cgi-bin/works/Show?e100
6. Bidgoli, Ardavan; Veloso,Pedro (2018) DeepCloud. The Application of a Data-driven, Generative Model in Design

ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 176-185 http://papers.cumincad.org/cgi-bin/works/Show?acadia18_176
7. Boeykens, Stefan (2011) Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction

Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509. http://papers.cumincad.org/cgi-bin/works/Show?cf2011_p043
8. Bogosian, Biayna; Sanchez, Jose (2014) DOT/O

ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 123-126 http://papers.cumincad.org/cgi-bin/works/Show?acadia14projects_123
9. Brown, A.G.P., Berridge, P. and Mackie, D. (1997) Gaming as a Vehicle for Collaborative Designcollaborative design

Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997 http://papers.cumincad.org/cgi-bin/works/Show?63ea
10. Brown, Andre and Berridge, Phil (2001) Games One : Two : Three A triangle of virtual game scenarios for architectural collaboration

Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 95-120 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl] http://papers.cumincad.org/cgi-bin/works/Show?a469
11. Coraglia, Ugo Maria, Simeone, Davide, Cursi, Stefano, Fioravanti, Antonio, Wurzer, Gabriel and D'Alessandro, Daniela (2017) A Simulation Model for Logical and Operative Clash Detection

Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 519-526 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2017_249
12. Costikyan, G. (2000) Where stories end and games begin

Game Developer, Sept., 44-53 http://papers.cumincad.org/cgi-bin/works/Show?b8bc
13. Dokonal, Wolfgang (2018) Do Training Bikes Dream of Electric Cities ?

Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 789-794 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2018_347
14. Dokonal, Wolfgang; Knight, Michael W. and Dengg, Ernst Alexander (2015) New Interfaces - Old Models

Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 101-106 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2015_119
15. Donzet, Jonathan; Rodrigo Leira, Eduardo Fernández Albano (2014) Ecnologías de Interacción Avanzadas Aplicadas a Videojuegos [Advanced interaction technologies applied to gaming]

SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 149-152 http://papers.cumincad.org/cgi-bin/works/Show?sigradi2014_134
16. Elys, John (2006) Digital Ornament

Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 68-78 http://papers.cumincad.org/cgi-bin/works/Show?acadia06_068
17. Fisher-Gewirtzman, Dafna and Polak, Nir (2018) Integrating Crowdsourcing & Gamification in an Automatic Architectural Synthesis Process

Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 439-444 http://papers.cumincad.org/cgi-bin/works/Show?ecaade2018_176
18. Hasell, Mary Joyce (1983) Gaming Simulation: A Communication Tool for Architects and Designers

University of Michigan http://papers.cumincad.org/cgi-bin/works/Show?1247
19. Hoon, M. , Jabi, W. and Goldman, G. (2003) Immersion, Interaction, and Collaboration In Architectural Design Using Gaming Engines

CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 721-738 http://papers.cumincad.org/cgi-bin/works/Show?caadria2003_c5-1
20. Hoon, Michael and Kehoe, Michael (2003) Enhancing Architectural Communication with Gaming Engines

Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355 http://papers.cumincad.org/cgi-bin/works/Show?acadia03_045

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