CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia03_002
id acadia03_002
authors Anders, Peter
year 2003
title Four Degrees Of Freedom
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 17
summary Letting go is hard to do. Remember back to when, after months of trying, you let go of the handlebars of your bicycle and sailed down the street, effortless and assured. It was a freedom born of mastery, balance and technique. You had let go, but were in control. Technique extends to other devices as well and we are here to discuss architectural computation. Here too, as we will see, mastery is shown by letting go. These papers explore new degrees of freedom in design computation. Each is on a separate aspect of architecture, whether it be aesthetics, process, or structure. Two papers inquire into the entities of design and the processes by which they are manifested. They pose important questions. If we can affect the course of design going forward, are we free to change its past? By defining the characteristics of objects at the outset, are we through automation free to choose from a refined spectrum of outcomes? From the evidence of these papers, the answer to both questions is yes. Through the agency of parametric design we can affect the future and past of architectural processes and their products. Rather than being locked into rigid, linear decisions we are temporally free to choose, tweak and modify. Choice and chance play an important role in aesthetics as well. This has become emblematic of design trends as we have seen in recent years. One of our papers addresses the indeterminacy of particle systems in the design of a monument to the victims of 9/11. By letting go of the handlebars of the computer, the author has been freed to new, poetic forms and processes. Another paper opens urban design to its client community by use of a sophisticated web site. In the tradition of populist innovators like Charles Moore and Lucien Kroll, the authors have extended the design process beyond the office walls to the city itself. The designers, by loosening their grip on the project have made the effort democratic and participatory. Intriguingly, at the end of the paper, they note that this use of cyberspace opens the door to a non-physical architecture. Could architecture, then, let go its materialist biases as well? We hope to engage this and other questions shortly.We are pleased then, to share with you these insights and projects. Wassim and I hope that these presentations will be as liberating for you as they were for us.
series ACADIA
last changed 2003/11/27 14:21

_id sigradi2014_145
id sigradi2014_145
authors Badella, María Laura; Estefanía Alicia Fantini
year 2014
title Los entornos virtuales de aprendizaje: un emergente de la democratización del conocimiento. El caso de la Asignatura Metodología de la Investigación de la LAV-FADU-UNL [Virtual learning environments: an emerging democratization of knowledge. The case of the Research Methodology Course of LAV-FADU-UNL]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 222-226
summary This work is part of research that the authors are performing as Master Thesis in Specific Teaching. While both investigations have different interests in the approach to the object of study is addressed, progress made so far inspire pose novel questions concerning the teaching of design and art.
keywords democratization of knowledge; Virtual Learning Environments; specific teaching; teaching art and design; distance learning
series SIGRADI
last changed 2016/03/10 08:47

_id sigradi2005_783
id sigradi2005_783
authors Balmaceda, María Isabel; Alicia Violeta Malmod, María Fernanda Nafá
year 2005
title Information design, multimedia comunication and seismic prevention.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 783-787
summary This Project Intends to promote preventive behavior in people who live in areas which pose seismic risk, though the development of multimedia systems which show the consequences of a destructive earthquake. The objective is to illustrate such effects, both rationally and emotionally, though an adequate combination of computing resources, so that our message can reach those people, independently from the strategy used to process the information. Communication through visualization doesn’t mean watching in the computer screen what has already been seen on paper. The information itself is not enough to promote preventive behavior. Before, it is necessary to contextualize that information into communication strategies oriented to specific groups so that this contribution can be culturally integrated. " [Full paper in Spanish]
series SIGRADI
last changed 2016/03/10 08:47

_id a1f8
authors Bijl, Aart
year 1987
title Making Drawings Talk : Pictures in Minds and Machines
source Eurographics '87. August, 1987. 16 p. : ill. includes bibliography
summary Interactions between human minds and machine systems is discussed, drawing on experience of CAD and focusing on modes of expression. Free forms of text and drawings pose deep questions when interpretations have to be 'meaningful' to different knowledge representations - especially in loosely defined application fields
keywords What should we expect from technology? CAD, knowledge, representation, architecture, natural languages, semantic networks, user interface
series CADline
last changed 1999/02/12 14:07

_id ascaad2016_022
id ascaad2016_022
authors Birge, David; Sneha Mandhan and Alan Berger
year 2016
title Dynamic Simulation of Neighborhood Water Use - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 197-206
summary Being located in a hot, humid and arid bioregion, as well as having a unique religious and social context, the Gulf Cooperation Council cities pose significant challenges to the achievement of sustainable urban development. Using native neighborhoods in Abu Dhabi as a case study, this ongoing research aims to develop a design methodology which utilizes both qualitative and quantitative analysis towards the holistic, feedback driven design of new neighborhood typologies for the native population. This paper focuses on the methodology and application of a water use module which measures neighborhood scale indoor and outdoor water use, an area of simulation critical to developing sustainable neighborhoods for Arab cities, yet underrepresented within the literature. The water module comprises one part of a larger toolkit that aims to measure both environmental sustainability as well as social and cultural factors unique to the context of Abu Dhabi and the gulf region.
series ASCAAD
last changed 2017/05/25 11:31

_id cf2011_p043
id cf2011_p043
authors Boeykens, Stefan
year 2011
title Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509.
summary The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. Regular visualization techniques have been used for quite some time and they still pose interesting approaches, such as following cinematic techniques [1]. While common visualizations focus on pre-rendered graphics, it is possible to apply Game Engines [2] for real-time architectural visualization, as witnessed by [3] and [4]. In the course of our teaching and research efforts, we have collected experience with several visualization and modeling techniques, including the use of gaming engines. While the modeling of qualitative geometry for use in regular visualization already poses an elaborate effort, the preparation of models for different uses is often not trivial. Most modeling systems only support the creation of models for a single amount of detail, whereas an optimized model for a real-time system will have fairly different constraints when compared to non-real-time models for photorealistic rendering and animation. The use of parametric methods is one usable approach to tackle this complexity, as illustrated in [4]. One of the major advantages of using parametric approaches lies precisely in the possibility of using a single model to generate different geometry with control over the amount of detail. We explicitly tackle this in a Building Information Modeling (BIM) context, as to support much more than purely 3D geometry and visualization purposes. An integrated approach allows the same model to be used for technical drawings in 2D and an optimized 3D model in varying levels of detail for different visualization purposes. However, while most Building Information Modeling applications are targeted to current architectural practice, they seldom provide sufficient content for the recreation of historical models. This thus requires an extensive library of parametric, custom objects to be used and re-used for historically accurate models, which can serve multiple purposes. Finally, the approach towards the historical resources also poses interpretation problems, which we tackled using a reasonably straightforward set up of an information database, collecting facts and accuracies. This helps in the visualization of color-coded 3D models, depicting the accuracy of the model, which is a valuable graphical approach to discuss and communicate information about the historical study in an appealing format. This article will present the results of different reconstruction case studies, using a variety of design applications and discuss the inherent complexity and limitations in the process of translating an active, evolving model into an environment suitable for use in a real-time system. Especially workflow issues are identified, as the translation of the model into the game engine should be repeated several times, when the model is further refined and adapted. This used to involve a large amount of repetitive work, but the current crop of game engines have much better approaches to manage the updating of the geometry.
keywords Real-time architecture, game engines, cultural heritage, digital reconstruction, parametric modeling, Building Information Modeling
series CAAD Futures
last changed 2012/02/11 18:21

_id 0a93
id 0a93
authors Cavallin H, Martin W M, Heylighen A
year 2005
source SID 2005, Proceedings of the 4th Social Intelligence Design Workshop, Stanford University, March 2005 (CD Rom)
summary In this paper we describe our findings regarding the role of context in usability evaluation, particularly how the nature of the tasks can affect the users’ perception of the performance of a particular application. Our findings show a relationship between the variation in the nature of the tasks used for usability evaluation and the way in which subjects evaluate these applications afterwards using user -administered questionnaires. Our findings contradict the absolute benchmarking goal of some of these tools, and pose questions about the possibility of achieving that kind of benchmarks in software usability evaluation.
keywords software evaluation, problem solving, reliability, absolute benchmarking, commercial CAD software, upgrading
series other
type normal paper
last changed 2005/04/01 11:23

_id ga0123
id ga0123
authors Coates P., Appels, T. Simon, C. and Derix, C.
year 2001
title Current work at CECA
source International Conference on Generative Art
summary The centre for environment computing and architecture continues to experiment with new ways to form, and this paper presents three recent projects from the MSc programme. The three projects all share underlying assumptions about the use of generative algorithms to constructform, using fractal decomposition, lindenmayer systems and the marching cubes algorithm respectively to construct three dimensional "architectural" objects. The data needed to drive the morphology however ranges from formal proportional systems and Genetic L systems programming through swarming systems to perceptive self organising neural nets. In all cases, the projects pose the question what is architectural form. While after Stanford Anderson (Anderson 66) we know it is simplistic to say that it is an automatic outcome of a proper definition of the brief, it is also difficult to accept that the form of a building is an entirely abstract geometrical object existing without recourse to social or contextual justification. In anattempt to resolve these issues we have turned to the study of systems and general system theory as a way of understanding the mechanics of emergence and morphogenesis generally, and the
series other
last changed 2003/08/07 15:25

_id c66c
authors Colajanni, B., Cottone, A. and Pellitteri, G.
year 1986
title Didactic experiences in CAAD
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 341-347
summary The question to pose is to know what is possible to do in conditions of scarcity of resources (as this is the endemic condition of many Institutes and Departments in the Italian Southern Universities) in order to obtain an effectual didactic approach to CAAD.
series eCAADe
last changed 2003/05/16 19:27

_id 208d
authors Cooper, D., Pridmore, T.P. and Taylor, N.
year 2001
title Assessment of a camera pose algorithm using images of brick sewers
source Automation in Construction 10 (4) (2001) pp. 527-540
summary Further developments in an ongoing multi-disciplinary research programme concerning the automation of sewer surveys are reported. Previous papers have suggested a theoretical model for use in establishing a frame of reference for closed circuit television (CCTV) camera images of non-man-entry (NME) brick sewers, in order to enable quantitative observations to be automatically acquired employing computer vision techniques. Herein is discussed a simulation testing strategy designed to determine the model's predictive accuracy and thereby assess the corresponding assumptions made. Test results are presented which display robust model characteristics. Further developments are then considered in the context of in-service practice.
series journal paper
last changed 2003/05/15 19:22

_id 1429
authors Da Rosa Sampaio, Andréa and Borde, Andréa
year 2000
title Será que na Era Digital o Desenho Ainda é a Marca Pessoal do Arquiteto? (Will Drawings still be the Architect's Individual Mark in Digital Era?)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 383-387
summary Technological innovations are driven in such dynamism, which do not favour a reflective process. Novelty is absorbed, in many cases, without criticism, in an immediate way. Concerning Architectural and Urbanism Education, a systematic reflection on the impact of new information technology to students training should not be omitted. As visual codes are the prime expression of architects, it is important to evoke the assumption of drawing as a language in order to evaluate it in regard to the new reality. Intending to broaden the discussion on these issues and to pose in theoretical means practical matters on didactics, it will be investigated the implications of computational resources - specially CAD systems - in graphic expression, in design thinking and their consequences to the education of future architects. Learning visual thinking, and being skillful at traditional as much as digital means, challenges today’s student.
series SIGRADI
last changed 2016/03/10 08:50

_id caadria2011_054
id caadria2011_054
authors Herr, Christiane M.
year 2011
title Gains, losses and limitations in designing parametrically: A critical reflection of an architectural design studio in China
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 569-578
summary This paper argues that learning to design parametrically in the architectural studio entails gains but also losses, since the parametric design approach tends to and encourage certain patterns of thought while discouraging others. This investigation complements previous research focusing mostly on technological aspects. Based on observational data from a parametric design studio in China, this paper discusses how parametric designing can pose challenges to existing design values and approaches, specifically within a Chinese context. It further draws attention to the limitations of parametric designing, which in the observed cases required both students and teachers to break and extend parametric models besides and beyond parametric variation to make them work architecturally. This paper aims to inform educators employing parametric designing in their architectural design studios as well as researchers who examine such studios.
keywords Parametric design; studio; design culture; education
series CAADRIA
last changed 2012/05/30 19:29

_id ecaade2007_004
id ecaade2007_004
authors Hofer, Michael; Asperl, Andreas
year 2007
title Geometry in the CAAD Curriculum
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 385-392
summary Modern architecture takes advantage of the greatly increasing design possibilities. Yet, architects are not just a new group of CAD users. Scale and construction technologies pose new challenges to engineering and design. We are convinced that those can be met more effectively with a solid understanding of geometry. Thus, an academic CAAD curriculum has to meet these requirements. We introduce our approach taken at TU Vienna and focus on the first-term mandatory course on geometry for architecture.
keywords Geometry, CAAD curriculum, geometric design
series eCAADe
last changed 2007/09/16 15:55

_id 5ad3
id 5ad3
authors Karandinou, Anastasia; Parker, Martin
year 2009
title Sound fields; experiencing the unrepresentable
source 6th AHRA Conference, 20-21 Nov. 2009
summary This paper explores the intangible aspects of space through a series of soundmappings that took place in Edinburgh and Athens between 2006-08. One of our main conclusions is that sound is a rich and provocative tool for exploring space, due to the fact that it reveals qualities and information that a visual representation wouldn’t had been able to. A significant remark we made is that the exploration of space through sound does not predetermine the findings; we did not pose questions about pre-decided aspects of the places under investigation. On the contrary, within each different environment, the study of sound brought out different kinds of information. We also realized, that the experience of sound of a place lies in the tension between our attempt to grasp, and possibly map it, and the fact that sound – and atmosphere in general – naturally resists these endeavours.
keywords sound, atmosphere, new media, mapping
series other
type paper session
last changed 2010/08/13 05:00

_id caadria2006_217
id caadria2006_217
authors KILIAN, AXEL
year 2006
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 217-226
summary The paper demonstrates the need for advanced models of representation for circular dependency networks common in design problems that deal with multiple constraints. Constraints in a design problem are generally perceived as limitations to design exploration. The careful construction of constraint relationships can help to turn constraints into design drivers for the problem instead. Closely related to the notion that new goals may emerge from creating designs is the idea that one goal of planning may be the design activity itself (Simon 1981). The interplay of many constraints can lead to circular dependencies that make design exploration a challenge as any change causes ripples throughout the entire design construct. D’Arcy Thompson (1942) describes form as a diagram of forces. The construction of design representations that reflect such dependency networks pose a challenge and are far from exact matches of the task environment (Simon 1981). The paper proceeds in mapping these abstract observations of the circular dependencies in the design process to a chair experiment from design to fabrication giving detailed descriptions of the interdependencies of material, fabrication and aesthetic constraints. The experiment shows how those constraints were instrumental in achieving the aesthetics of the full scale prototype.
series CAADRIA
type normal paper
last changed 2007/07/23 05:08

_id ecaade2012_310
id ecaade2012_310
authors Kotsopoulos, Sotirios D; Casalegno, Federico; Hsiung, Bob; Graybill, Wesley
year 2012
title A Prototype Hut for the Post-Digital Age
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 317-326
summary The paper presents how the latest advances in autonomous building management and electrically activated materials affect the design, production, and operation of residential buildings. The innovative features of an elementary prototype house, which is at the fi nal stage of construction in Trento, N. Italy, are discussed with a view to expose the opportunities and the problems that these new technological developments pose to design research.
wos WOS:000330320600032
keywords Electrically activated materials; model-based control; design; implementation; operation
series eCAADe
last changed 2014/04/14 11:07

_id caadria2013_017
id caadria2013_017
authors Lin, Chieh-Jen 
year 2013
title Visual Architectural Topology – An Ontology-Based Visual Language Tool in an Architectural Case Library
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 3-12
summary This paper aims to develop a tool entitled “Visual Architectural Topology (VAT)” for encoding topological information within a case library. VAT can annotate design objects and their topological in-formation within the unstructured information of a design case. By applying an ontology-based topological validation mechanism, VAT aims to establish a visual language for representing the “topological knowledge” of architectural design objects in a case library. The pur-pose of VAT is to extend the knowledge representation ability of a de-sign case library, and to provide a foundation for development of a design-assistance tool performing the conversion and processing among semantic and geometric design information. 
wos WOS:000351496100001
keywords Case-based design, Case library, Architectural topology, Semantic ontology, Visual language 
series CAADRIA
last changed 2016/05/16 09:08

_id sigradi2013_41
id sigradi2013_41
authors Luhan, Gregory A.; Robert Gregory
year 2013
title Across Disciplines: Triggering Frame Awareness in Design Education
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 619 - 623
summary Tacit knowledge is paradoxical: something we know yet don't know we know, knowledge we sense but can't articulate. In Polanyi’s definition of tacit knowledge, “we know more than we can say" (1966/2009; Scott, 1985; Gelwick, 1977). It's important to see that tacit knowledge is part of a sequence; mental structures, in awareness when first learned, eventually become tacit, operating thenceforth as unquestioned assumptions. These tacit structures pose a problem for professional education in disciplines that encourage creativity. This paper examines the design and re-design of an interdisciplinary course intended to help make these tacit structures visible, to trigger frame awareness.
keywords Tacit knowledge; Design thinking; Sustainability; Systems thinking; Frame reflection
series SIGRADI
last changed 2016/03/10 08:55

_id 651b
authors Maver, Tom and Wagter, Harry (eds.)
year 1988
title CAAD futures ‘87 [Conference Proceedings]
source Second International Conference on Computer Aided Architectural Design Futures / ISBN 0-444-42916-6 / Eindhoven (The Netherlands), 20-22 May 1987, 261 p.
summary The building Industry is Europe's largest single industry employing directly or indirectly 1 in 8 of the working population; yet it is fragmented, ill-organised and unprogressive. Part at least of the cause can be attributed to a failure by the architectural profession to adopt advances in Information Technology - notably Computer Aided Design. The purpose of the series of conferences on CAAD Futures is to chart a route towards a future in which the outcome of current and continuing research and development results in design tools which are acceptable to practioners and which substantially improve the quality of design decision-making and management. The papers which are printed in these proceedings make a significant contribution to our view of the future. Together they cover the range of issues which are the legitimate concern of researchers, developers, vendors, and users of CAAD software; as might be expected, they raise as many questions as they answer and they pose problems as well as reporting progress.
series CAAD Futures
last changed 2003/05/16 18:58

_id cdc2008_195
id cdc2008_195
authors Okabe, Aya; Tsukasa Takenaka and Jerzy Wojtowicz
year 2008
title Beyond Surface: Aspects of UVN world in Algorithmic Design
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 195-204
summary The need for architects to develop their own computational tools is becoming increasingly evident. In this paper, we introduced our design tool named ‘UVN generator’ which is based on the algorithmic process combining scripting potentiality and flexibility of traditional 3D surface modeling. Our attempt on combining the two served us well to explore the new ground for design. New conditions were explored and observed in the three case studies which are named ‘on a surface’, ‘between surfaces’ and ‘on a new ordered surface’, referring to place where the scripts were run. In design projects presented in our case studies, we focus on the system behind the generation of complex, expressive, biomimetic, yet humanistic shape. This challenge to find a new ground for computational design enables us to pose our critical question ‘What could be algorithmic design potential may lay beyond basic surfaces?’
last changed 2009/01/07 07:05

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