CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 19 of 19

_id sigradi2015_9.330
id sigradi2015_9.330
authors Andrade, Max; Assis, Jonas; Brochardt, Mikael
year 2015
title The Portable Viewers Use as Increase Factor in Productivity of Civil Construction
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 473-480.
summary The potential of Building Information Modeling (BIM) as booster of productivity in construction can be better explorer using solutions of information visualization in digital environment, using tablets and smartphones. The maintenance of the project in digital environment at the construction site has several advantages over the use of printed designs, enabling improvements in the flow, quality and quantity of information in the enforcement phase. In BIM, this solution is further efficient, exploiting its wealth of information. This article examines portable visualization tools concerning resources and suitability for use in construction sites, forming a comparative and suggestive overview of these applications.
keywords BIM, Visualization, Information, Application, Productivity
series SIGRADI
last changed 2016/03/10 08:47

_id sigradi2011_121
id sigradi2011_121
authors Castral, Paulo Cesar; Tanoue Vizioli, Simone Helena
year 2011
title O desenho à mão-livre mediado pelo tablet [The freehand drawing mediated by tablet]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 64-68
summary This article discusses the redefinition of freehand drawing´s function in the design process, through digital media. This paper presents an experience for an interpretative analysis of drawing using tablets, by the students of Architecture and Urbanism of IAU - USP. It is a design exercise, emphasizing the draft phase. This empirical approach intends to be a pilot for the use of tablets in the perception´s process, suitable for architecture students as a reflection on the different cognitive dimensions that constitute the drawing practice and on its reinterpretation to reach new ideas.
keywords Freehand drawing; sketches; tablets; design process
series SIGRADI
last changed 2016/03/10 08:48

_id sigradi2012_333
id sigradi2012_333
authors da Silva, Isabelle Maria Mensato; Viz, Simone Helena Tanoue
year 2012
title Ensino de Arquitetura e Urbanismo com auxilio de ferramentas digitais [Teaching Architecture and Urbanism with help of digital tools]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 522-526
summary This article aims to discuss the importance of freehand drawings in the architectural projective process in the context of the digital age, through the use of tablets. It is intended to identify how these drawings, using tablets, keep the perception and the personal dash of each one. This research aims not only to review and update the drawing´s disciplines in the architecture courses - its practices and procedures - but also to discuss the actual role of representation - analogical or digital - and its interaction with others disciplines. The first research, done in 2011, indicated possibilities of interface with CAD, Revit and Sketch-up. The second part, in course in this year, 2012, is trying to experiment the use of tablets in three others disciplines: History of Architecture and Urbanism I, Landscaping and Project I, in the Instituto de Arquitetura e Urbanismo da USP, São Carlos, Brasil.
keywords freehand drawing, graphic, tablet, digital media
series SIGRADI
last changed 2016/03/10 08:50

_id ijac201614201
id ijac201614201
authors Dorta, Toma?s; Gokce Kinayoglu and Michael Hoffmann
year 2016
title Hyve-3D and the 3D Cursor: Architectural co-design with freedom in Virtual Reality
source International Journal of Architectural Computing vol. 14 - no. 2, 87-102
summary Hybrid Virtual Environment 3D (Hyve-3D) is a system that allows architectural co-design inside Virtual Reality by a new model of interaction through a 3D cursor. It augments the concept of the cursor to better interact with three- dimensional virtual spaces, rethinking it as a drawing/control plane and viewpoints inside the virtual world. Handheld tablets intuitively manipulate 3D cursors. Users can simultaneously access their individual complementary views on the tablets as personal windows into the shared immersive display. They can concurrently sketch in three dimensions, transform, and manipulate three-dimensional objects using the tablets as tangible props and collectively navigate the scene using the tablet as a 3D trackpad. The system implementation and co-design assessments of different settings are presented.
keywords Co-design, virtual reality, human-computer interaction, 3D cursor and 3D sketching
series journal
last changed 2016/06/13 06:34

_id sigradi2015_10.127
id sigradi2015_10.127
authors Granero, Adriana Edith; Fernández, Mónica Inés; Bonvecchi, Liliana Telma; Brignone, Mabel Clara
year 2015
title DApp - Interactive teaching methodological proposal based on the use of the devices and Apps for the representation of the architectural project
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 514-518.
summary A common problem we share teachers today is the presence of smartphones and tablets in the classroom; these electronic devices generate distractions of its use for communication in social networks, games, and visits to Internet sites. These elements are at all times available to the student, which is why we raised the need to adapt some learning processes with their interaction. The intention is to demonstrate that these practices allow for the introduction of theoretical concepts and fundamentals related academic imagination, the design process and representation of the architectural project. The proposal linked with an increase of the professional needs that the architect faces, after their training, professional skills to perform in today’s job market.
series SIGRADI
last changed 2016/03/10 08:52

_id ecaade2012_83
id ecaade2012_83
authors Jones, Paulo; Eloy, Sara; Ricardo, Rui; Dias, Miguel Sales
year 2012
title Architectural Rehabilitation and Conservation Processes Informed by Augmented Reality
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 411-418
summary The goal of the presented research is to explore human-machine interaction and to study how Augmented Reality (AR) may be a potential tool to inform Architectural Rehabilitation and Conservation processes. Nowadays obtaining data to inform both marchitecture projects and real estate investments is a very bureaucratic process. City councils technicians suffers from the same diffi culties when are in fi eldwork to do inspections and lack a complete sort of information. This proposal considers that the use of mobile technologies as smart phones and tablets can empower these technicians to obtain building related data. The specifi c goal of the study aims to develop a data model and an interface that can be made available to professionals which allows an efficiently reply to the user’s needs as the system enables the gathering of updated information considering a particular building.
wos WOS:000330320600043
keywords Augmented reality; interface; architecture; rehabilitation; data
series eCAADe
last changed 2014/04/14 11:07

_id sigradi2014_141
id sigradi2014_141
authors Leitão De Souza, Thiago
year 2014
title Panoramapp! Um passeio virtual por panoramas do Rio de Janeiro [A virtual tour by the panoramas of Rio de Janeiro]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 153-157
summary Since the great popularity of smartphones and tablets, many applications have been developed to create digital panoramas. However, its focus is turned for the seamless of the pictures and not what we can explore and understand of its different subjects. This article intends to investigate the use of a new concept of an app for digital panoramas. We assume that Panoramapp! can broaden the understanding the history of the cities by its panoramas and panoramic views, an alternative way to develop an iconographic hyper document of the central area of the city of Rio de Janeiro.
keywords Panorama; Rio de Janeiro
series SIGRADI
last changed 2016/03/10 08:54

_id sigradi2015_6.341
id sigradi2015_6.341
authors Licht, Marcele Cassol; Gonçalves, Berenice Santos
year 2015
title Interactivity and motivation in digital book
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 248-255.
summary The development of digital devices such as tablets allowed different ways to present content by the use of multimedia and interactive resources. In this sense, the existing interactivity in digital book has features that make it different from the printed book. So the reader will have specific interests on using a digital book. Therefore, this article performs a descriptive analysis on WWF Together interactive digital book, which starts from two axes: considers the interface interactivity and the reader’s motivation. After this analysis it was possible to understand the relationship between interactivity and digital book content representation, aiming to encourage the reader’s motivation.
keywords Design, Digital Book, Interactivity, Motivation
series SIGRADI
last changed 2016/03/10 08:54

_id 43b3
authors Mccall, R., Johnson, E. and Smith, M.
year 1997
title Hypersketching: Design As Creating a Graphical Hyperdocument
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 849-854
summary There are empirical and theoretical reasons for believing that current CAD does not adequately support the early, conceptual stages of design. Hand-done design drawing has a several advantages over current, CAD-based approaches to generating form in these stages. One advantage is the indeterminacy of hand drawing--i.e., its abstractness and ambiguity. Another is a non-destructive drawing process, where new drawings are created without modifying old ones. A third is designers' creation of large collections of inter-related drawings--i.e., graphical hyperdocuments. A fourth is the unobtrusive character of conventional drawing tools. We have created two prototypes that incorporate these features into a new type of CAD based on sketching with electronic pens on LCD tablets. The first prototype, called HyperSketch., is a stand-alone system that simulates tracing paper. It creates a hypermedia network in which the nodes are sketches and the links are primarily traced-from relationships recorded automatically by the system. The second prototype adds the HyperSketching functionality to our existing PHIDIAS HyperCAD system. This aids design by using the sketches to index and retrieve multimedia information that is useful for a variety of design tasks.
series CAAD Futures
last changed 1999/04/06 07:19

_id 603d
authors McCall, R., Vlahos, E. and Zabel, J.
year 2001
title Conceptual Design as HyperSketching. Theory and Java Prototype
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 285-297
summary Hand-done design drawing still has a several advantages over current, CADbased approaches to generating form, especially in the early stages of design. One advantage is the indeterminacy of hand drawing--i.e. its abstractness and ambiguity. Another is a non-destructive drawing process, where new drawings are created without modifying old ones. A third is designers’ creation of large collections of inter-related drawings--i.e. graphical hyperdocuments. A fourth is the unobtrusive character of conventional drawing tools. These advantages might be taken as reasons for continuing to do early design on paper, but they also suggest ways in which CAD might be improved. We have created software prototypes that incorporate these features into a new type of CAD based on sketching with electronic pens on LCD tablets. One prototype, which we call HyperSketch II, simulates tracing paper in the sense that it enables the user to trace over previous drawings and to build stacks of traced over drawings. It also enables the user to create a hypermedia network in which the nodes are sketches and the links represent various relationships between sketches.
keywords Sketching, Hypertext, Hypermedia, Conceptual Design
series CAAD Futures
last changed 2006/11/07 06:22

_id sigradi2011_098
id sigradi2011_098
authors Mensato da Silva, Isabelle Maria; Tanoue Vizioli, Simone Helena
year 2011
title O uso do tablet no ensino de Arquitetura: primeiras impressões [The use of the tablet in teaching Architecture: first impressions]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 43-47
summary This research main objective is to discuss the importance of freehand drawings in the architectural design process within the digital environment using tablets. Also aims to identify the sum of trials and perceptions kept in the drawings through the use of the tablets and the perpetuation of each own and personal sketch, accomplishing the perceptual awareness. Contributes on the researcher develoment, who ?re-studied? the Discipline of Architectural Drawing, replacing pencil and paper by the tablet. It is remarkable that this is not only a change of media, from paper to tablet, but the possibility of synergy between two graphic logics.
keywords Freehand drawing; graphic; tablet; digital media; teaching
series SIGRADI
last changed 2016/03/10 08:55

_id e524
authors Miranda, Valerian and Degelman, Larry 0.
year 1987
title An Experimental Computer-Aided Design Studio
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 19-28
summary A pilot experiment was conducted in the use of microcomputers and Computer Aided Design (CAD) software for architectural design education. The CAD workstations were incorporated into two consecutive semesters of the third year design studio and consisted of TANDY 3000 HD (tm) microcomputers with 20 megabyte hard disks, digitizer tablets, digitizer mice, enhanced graphics capabilities, dot-matrix printers and multi-pen plotters. Software packages included the Personal Architect (tm), VersaCAD (tm), DataCAD (tm), word processing software etc. Student to machine ratio of 4 to 1 was maintained and the use of the equipment was made available to students for approximately 20 hours per day.

Design assignments neither emphasized nor required the use of CAD techniques, as the experiment was designed to measure the students' acceptance of and adaptation to the use of CAD tools. The objective was to "teach" design in the traditional sense of a design studio, while making the computer an integral part of the setting in which the student learned designing and problem solving.

Measurements were made of (1) time for the "fundamentals" learning curve, (2) time for a "basic competence" learning curve, (3) hours utilized by categories of type of use, (4) hours utilized by equipment and software type, and (5) progress in design ability as evaluated by the traditional jury review methods.

series ACADIA
last changed 2003/05/16 17:23

_id caadria2014_057
id caadria2014_057
authors Nakapan, Walaiporn
year 2014
title Mobile Learning in a History of Art and Architecture Classroom
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 761–770
summary This paper presents a pilot project, using mobile devices in a History of Art and Architecture classroom to enhance instructor-student classroom interactions and student learning. At our Faculty of Architecture this particular class has a usual high failure rate (26% F in 2012). It is a compulsory course for architecture students, some of them are required to take this course twice or more before they can graduate. Traditional learning is lecture-based, and students studying toward their tests are often overloaded with information. In June 2013, Rangsit University initiated a new policy to provide tablets to every freshmen; around 7,200 tablets were distributed campus-wide (Samsung Galaxy Note 10.1 with S-pen). Toward the end of the class, the students were asked to complete a questionnaire in order to find out what they think about mobile learning. Typically, students are quite satisfied, and give positive feedback in their comments. The experience gained from this pilot project will be extended to other classes.
keywords Design education; Mobile learning; History of Art and Architecture
series CAADRIA
last changed 2014/04/22 08:23

_id ecaade2015_ws-collab
id ecaade2015_ws-collab
authors Novakova, Katerina; Henri Achten
year 2015
title ColLab Sketch: Multi-Platform Collaborative Sketching on the Internet
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 37-38
summary Being overwhelmed by computing technologies, we are forwarding more and more of our skills into area of "thinking by head". Our designing capabilities are turning into capabilities of "how to work with very intelligent technology". The processes of human brain, nevertheless, are different to the processes in computer. Designers are said to think by hand. As architects we are looking for final forms that not only fulfil the technical requirements, but are beautiful as well. Therefore sketching is one of the skills that belongs to an architect in order to design and particularly to work in a team. The workshop will accordingly focus on sketching on electronic devices in comparison with sketching on paper. Is it actually possible to switch to tablets when sketching? If yes, which application is the best to use? In order to find that out, there will be a test of three applications: ColLab Sketch, Queeky and FlockDraw. The participants will be sketching on-line and helping to find the best way of communication by sketch. By drawing they will become a part of the research, their work will be post-produced and exhibited at the welcome dinner.
wos WOS:000372316000005
keywords Sketching; Internet-based Collaboration; Digital vs. Physical
series eCAADe
last changed 2016/05/16 09:08

_id 6285
authors Pratini, Edison
year 1999
title Esboçando com Gestos: O Projeto 3D SketchMaker (Sketching with Gestures: The 3D SketchMaker Project)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 141-144
summary The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a computer system to be used in the earliest phases of the design process. The goal of this ongoing research is to provide architects, and other designers involved in object conception, with a 3D gestural instrument that takes advantage of new virtual reality resources and is more natural than using the mouse, less difficult than learning complex software and less abstract than manipulating 2D entities on orthogonal projections. The focus of this project is on the input interface, taking into consideration two factors: First, for many architects and designers, one of the main reasons for not using 3D modeling from the very beginning of the design process is that both current computer hardware and software are hardly appropriate to do the spontaneous and quick drawings that are used to assist in conceptualizing their objects. Second, three-dimensional modeling packages use two-and-three dimensional elements, in a 3D environment, but usually employ 2D input devices that are not appropriate to work in 3D environments, such as mice or pen-and-tablets. The 3D SketchMaker was conceived to take advantage of a natural tendency most people have in using gesture as an aid to language when trying to describe the shape, form or volume of objects. The system is intended to assist or replace the first 2D drawing steps in the design process, generating rough 3D sketches that can be refined later. It is, in essence, a 3D modeling system (a prototype, at this time) directed to do sketching with hand movements and gestures in a virtual reality environment.
series SIGRADI
last changed 2016/03/10 08:58

_id sigradi2008_090
id sigradi2008_090
authors Righi, Thales; Gabriela Celani
year 2008
title Technologies for interactive displays [Tecnologias de displays interativos no processo de projeto arquitetônico]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper aims to discuss the possibilities of interactive displays in architecture´s design, the article starts discussing how the computational methods transformed the way of thinking architecture. Then are presented and analyzed some technologies that can be built into the workshop of the project architecture, among them: opaque and LCD tablets, chambers of immersion, whiteboards and interactive screens and equipment´s of tangible digital information (Tangible Bits). It appears that the trend of technological innovations is a mix of traditional and digital, facilitating the manipulation and production of drawings by architects through direct touch, some of the technologies are already considered viable, providing low cost and good results during the practice of design.
keywords Displays interativos, metodologia de projeto, manual x digital
series SIGRADI
type normal paper
last changed 2016/03/10 08:58

_id sigradi2015_6.329
id sigradi2015_6.329
authors Silva, Diego Borges da; Gonçalves, Berenice S.
year 2015
title Info Exame magazine evaluation from heuristics for tablets
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 239-247.
summary The emergence of mobile reading devices such as tablets provided a new trend in the distribution of content in the universe of publications. As changes occur, many ways of consuming information are offered by digital devices. Thus, this study evaluated the application of the Info Exame magazine, regarding its accessibility, usability and user experience. As a method, the heuristics focusing on publications for tablets, proposed by Heikkilä (2013), were employed. Finally, the design was conceived as the very information tool, as it facilitates the connection between the print media and digital media.
keywords Digital Magazines, Heuristic Evaluation for Tablets, Interfaces
series SIGRADI
last changed 2016/03/10 09:00

_id sigradi2015_1.288
id sigradi2015_1.288
authors Silva, Diego Leite da; Heidrich, Felipe Etchegaray
year 2015
title Interactive visualization of BIM models at tablets. Free apps comparing
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 20-24.
summary This investigation aims to contribute in the analysis and visualization three-dimensional digital models in the exercises of the disciplines of architectural project by identifying new possibilities to interact with these models using tablets and a free application that allows viewing of file standard of digital models usually developed at BIM software.
series SIGRADI
last changed 2016/03/10 09:00

_id sigradi2013_150
id sigradi2013_150
authors Tamaoki Figueiredo, Renato; Simone Helena Tanoue Vizioli
year 2013
title Estudo Comparativo entre as Novas Ferramentas Digitais Utilizadas no Desenho à Mão Livre [Comparative Study between the New Digital Tools Used in Freehand Drawings]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 87 - 91
summary This paper makes an analysis on the new technological resources related to architectural drawing that make use of the hand drawing. It tests and evaluates the use of new tools such as tablets (e.g. Wacom Bamboo), graphic tablets (e.g. iPad), tablet/screen hybrids (e.g. Wacom Cintiq) and electronic pens (e.g. Wacom Inkling) in the making of free drawings oriented for the developing of graphic products related to the projective act in architecture and design. The paper makes a comparative e interpretative analysis through the reading of those products.
keywords Digital drawing; Freehand drawing; Project process; Design
series SIGRADI
last changed 2016/03/10 09:01

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