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_id acadia09_90
id acadia09_90
authors Fox, Michael
year 2009
title Flockwall: A Full-Scale Spatial Environment with Discrete Collaborative Modules
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 90-97
summary The paper highlights a built example of a human-scale spatial environment composed of discrete collaborative modules. The primary goals were to develop and understand strategies that can be applied to interactive architecture. The design and construction were carried out in an academic context that was displayed to a public audience of approximately 200,000 people over the course of three days. In addressing the performance parameters of the prototype, the concept focused on several key strategies: 1) geometry 2) movement 3) connections 4) scale and 5) computational control, and human interaction. The final objective of the approach was to create an innovative design that was a minimally functional spatial environment with the capability for evolving additional multi-functionality. Heavy emphasis was placed on creating a full-scale environment that a person could walk through, interact with, and experience spatially.
keywords Geometry, design logic, flock behavior, prototype, fabrication, responsive systems
series ACADIA
type Normal paper
email mafox@foxlin.com
last changed 2009/11/26 16:44

_id ecaade2009_126
id ecaade2009_126
authors Kocatürk, Tuba; Codinhoto, Ricardo
year 2009
title Dynamic Coordination of Distributed Intelligence in Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 61-68
wos WOS:000334282200006
summary Recent introduction and coupling of digitally mediated design and production environments facilitated a radical deviation from the traditional ways of using representations, knowledge assets, organizational forms and standards. Consequently, we observe an abundance of the traditional views of design and the emergence of new cognitive models/constructs based on the emerging relationships between the designer, the design object (artefact), the design tools/systems and the organizational network of the various actors and their activities in building design & production. The paper reports on the initial findings of an ongoing research which aims to uncover the ways in which digitalization and digital tools have recently been adopted to the work practices of multidisciplinary firms and the evolving socio-technical networks and organizational infrastructures within architectural practice.
keywords Distributed intelligence, coordination of digital design, socio-technical change, building information modelling, parametric design
series eCAADe
email T.Kocaturk@salford.ac.uk, R.Codinhoto@salford.ac.uk
last changed 2016/05/16 09:08

_id sigradi2009_957
id sigradi2009_957
authors Baerlecken, Daniel Michael; Gernot Riether
year 2009
title From texture to volume: an investigation in quasi-crystalline systems
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The relation between texture, pattern and massing is a fundamental question in architecture. Classical architecture, as Leon Battista Alberti states in “De re aedificatoria” (Book VI, Chapter 2), is developed through massing and structure first; texture is added afterwards to give the bold massing and structure beauty. Only the ornamentation adds pulcritudo to the raw structure and massing. Rather than starting with a volume and applying texture afterwards, the Digital Girih project started with textural operations that informed the overall volume later. The stereometric, top-down methodology is questioned through the bottom-up methodology of the Girih project. Girih lines of traditional Islamic patterns were used as a starting point. The aspect of 3-dimensionality was developed analogue as well as digital, using the deformability of different materials at various scales and digital construction techniques as parameters. The flexibility within the Girih rules allowed the system to adapt to different tasks and situations and to react to different conditions between 2- and 3- dimensionality. The project in that way explored a bottom-up process of form generation. This paper will describe the process of the project and explain the necessity of digital tools, such as Grasshopper and Rhino, and fabrication tools, such as laser cutter and CNC fabrication technology, that were essential for this process.
keywords Generative Design; Parametric Design; Tessellation; Form Finding; Scripting
series SIGRADI
email Daniel.Baerlecken@coa.gatech.edu
last changed 2016/03/10 08:47

_id ecaade2009_145
id ecaade2009_145
authors Gün, Onur Yüce
year 2009
title Value through Precision, Beyond the Realms
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 377-384
wos WOS:000334282200045
summary Today we portray designs with analytical systems and systems with the emerging terminology of computational design. Generative, intelligent, digital, parametric, associative, biomimetic designs sound valuable, whereas the integrity remains questionable. The tool, enabling designer to play with forms, patterns, models is neither granting him the knowledge nor teaching him the appropriate technique. Are we really able to digest and master all the information we’re subject to, to be used in our designs? Or do we have much to learn about the investigations of the renaissance men to reach to a level of proficiency?
keywords Computation, design, precision, digital, scripting, CAD, data, scripting, visualization, optimization, rationalization
series eCAADe
email onuryucegun@alum.mit.edu
last changed 2016/05/16 09:08

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email ahusokmenoglu@yahoo.com
last changed 2012/02/11 18:21

_id ijac20097106
id ijac20097106
authors Brown, Andre; Saeed, Ghousia; Knight, Michael
year 2009
title Finding Your Way Around Heritage Sites: the Delivery of Digital Information to Mobile Devices
source International Journal of Architectural Computing vol. 7 - no. 1, 105-120
summary An information enriched 3D digital city model connected wirelessly with the real-time user interaction has the potential to deliver an effective piece in the pervasive computing jigsaw. Real-time location awareness can contribute to the effective delivery of 3D digital city models and associated information to small mobile devices. Location awareness is also one of the vital elements of ubiquitous computing systems; together the mobile hardware and its interactive contents can be thought of as 'everyware'. This paper describes the work - undertaken with different technological systems that have potential for pedestrian location sensing connecting the pedestrian user with real and virtual environments simultaneously. In particular we look at how users can be correctly located and efficiently informed about buildings and artefacts that are part of the spectrum of built forms that together are referred to as Architectural Heritage sites.
series journal
last changed 2009/06/23 06:07

_id cf2009_245
id cf2009_245
authors Ireland, Tim
year 2009
title Emergent space diagrams: The application of swarm intelligence to the problem of automatic plan generation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 245-258
summary This work investigates how diagrams of architectural space might self-organize relative to specific associational parameters to generate diagrams of spatial organization. The premise is that buildings are systems of spatial relations defined by the dynamic interactions of various autonomous spatially discrete entities. Looking to swarm intelligence, the focus here is on the problem of circulation and explicit spatial arrangement. The paper reports an investigation of emergent route formation and spatial connectivity based on simple agent and pheromone interaction. An array of ant colonies defines the system. A colony’s nest represents a specific space. Space-agents transmit information throughout the space-colony population, defining an emergent communication network.
keywords Agents, pheromones, ant colonies, spatial configuration, emergence
series CAAD Futures
email t.ireland@ucl.ac.uk
last changed 2009/06/08 18:53

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email jhernand@uniandes.edu.co
last changed 2016/03/10 08:59

_id cf2009_000
id cf2009_000
authors Tidafi, Temy; Dorta, Tomás (eds.)
year 2009
title Joining languages, cultures and visions CAADFutures 2009
source Proceedings of the 13th International Conference [ISBN ] Montreal 17-19 June 2009, 902 p.
summary In a world where sustainability, ecology, collaboration and performance are common concerns, “joining” is a keyword, expressing the idea of an integration of knowledge, efforts and processes aimed at a better future. The CAADFutures 2009 conference thus intends to join professional and scientific reflections, with the notable input of new disciplines that are also concerned with digital design, such as industrial design and civil engineering. As a result, a vivid dialogue is established between different cultural approaches, computational methods and philosophical positions. The field of computer-aided design is faced with many challenges. CAADFutures 2009 addresses the search for new paradigms for sustainable design, the issues derived from the “digital thinking” embedded in current CAD systems as opposed to the needed “design thinking”, and many more pressing questions such as those of heritage, advanced geometry and parametric design, CAD education, virtual environments, interaction and new technologies, simulation, building performance, rapid prototyping, management, collaboration and ideation.
series CAAD Futures
type normal paper
email temy.tidafi@umontreal.ca
last changed 2010/01/14 06:09

_id caadria2009_125
id caadria2009_125
authors Wang, Hsutung; Yu-Pin Ma, Hsuan-Cheng Lin, Taysheng Jeng and Shyhnan Liou
year 2009
title Methodology for Ideation of Interaction Design
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 371-380
summary This paper explores new methodology, tools, and techniques for ideation of interaction design. On one hand, our work takes a mixed approach to developing design methodology by integrating usability tests and ethnographic studies in the ideation process. On the other hand, parallel design with user participation is attempted to reduce interactive design life cycle. An interaction design example is drawn from i-Awn project, an activity-coordination and reminding system in smart homes. This example demonstrates our mixed approach and shows how a new methodology is developed for validating the quality of user experience in a critical process of designing. The objective is to get the right interaction and the interaction right, provoking new ways of thinking about usability evaluation in the ideation process. The social, cultural and emotional uses of interactive systems in smart homes are discussed.
keywords Interaction design; methodology; usability; smart space
series CAADRIA
email wanghsutung@gmail.com
last changed 2012/05/30 19:29

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email Matthias.Haeusler@uts.edu.au
last changed 2012/05/30 19:29

_id cf2009_259
id cf2009_259
authors Janssen, Patrick H. T.
year 2009
title An evolutionary system for design exploration
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 259-272
summary This paper reports on the development of a multi-objective evolutionary developmental design environment, called EDDE. The goal of the system is to make it easier for designers to use evolutionary techniques to explore design possibilities. The system consists of a generic evolutionary core into which a set of design specific scripts need to be plugged in. The system uses a web based client-server architecture that can either be run on a single computer or on multiple computers in parallel. Initial experiments have shown the system to be effective in evolving designs.
keywords Generative, evolutionary, genetic, search, optimisation, simulation
series CAAD Futures
email patrick@janssen.name
last changed 2009/06/08 18:53

_id cf2009_poster_25
id cf2009_poster_25
authors Nembrini, Julien; Guillaume Labelle, Nathaniel Zuelzke, Mark Meagher and Jeffrey Huang
year 2009
title Source Studio: Teaching Programming For Architectural Design
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The architectural studio framework presented here is based on the use of programming as central form generation reflexive medium (Schon, 1983). Its aim is to teach architectural design while introducing a different approach toward computer tools by enabling students to fully explore variations in their designs through the use of coding for form definition. It proposes the students to reflect on their design process through its confrontation to algorithmic formalization (Mitchell 1990). This results in exercising the synthetic re-thinking of their initial sketch intents to comply with the difficult task of fitting the language syntax. With the proliferation and constant replacement of computer tools among the architectural practice, a shift appears in the attitude towards introducing students to different tools: studio teaching is branded by specific software platforms advocated by the teaching team. A lack of generalized view, independent of commercial CAD software, is problematic for the definition of new teaching tools suited for this constantly evolving situation (Terzidis, 2006).
keywords Programming, studio teaching, scripting, parametric design
series CAAD Futures
type poster
last changed 2009/07/08 20:12

_id ecaade2009_082
id ecaade2009_082
authors Wang, Chung-Yang
year 2009
title Effect on Architectural Representation through Dynamic and Static Design Methods
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 497-504
wos WOS:000334282200060
summary For accelerating the birth of architectures, people apply logical inductions and definitions to design processes ambiguous in the past then explore the possibilities of design methods. Evolving with times and varied perspectives, there are gradually increasing ways which could generate the difference of the natures in architectures – dynamic or static. Architecture has its own mode of dynamic or static representation in every era. Many studies have pointed out this variation derives from the advances of design media, but there still apparently lacks studies focus on the relationship between design processes and architectural representation. Thus, this research aims to juxtapose design methods with dynamic and static representation in architecture then summarize the possible correlation between these factors.
keywords Statics/Dynamics, Design method, design media, architectural representation
series eCAADe
email Sdf1984@arch.nctu.edu.tw
last changed 2016/05/16 09:08

_id ecaade2009_124
id ecaade2009_124
authors Beirão, José Nuno; Duarte, José Pinto; Stouffs, Rudi
year 2009
title An Urban Grammar for Praia: Towards Generic Shape Grammars for Urban Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 575-584
wos WOS:000334282200069
summary This paper presents a shape grammar for planned urban spaces intending an implementation for generative urban design. This implementation will form part of an urban design support tool defined to formulate, generate and evaluate urban designs. The goal is to formulate urban program descriptions according to context conditions using a description grammar and generate alternative design solutions using a shape grammar. The generation is guided by several evaluation processes performed by an evaluation module. In this paper we are focusing on the definition of the generic shape grammar using an existent urban plan as a case study. The aim is to encode the design moves of the urban designer into generic grammar rules amenable for specific instantiations through the customization of rule parameters.
keywords Shape grammars, patterns, generative urban design
series eCAADe
email J.N.Beirao@tudelft.nl, jnb@fa.utl.pt, jduarte@fa.utl.pt, R.M.F.Stouffs@tudelft.nl
last changed 2016/05/16 09:08

_id cf2009_890
id cf2009_890
authors Beirão, José; Duarte José, Stouffs Rudi
year 2009
title Grammars of designs and grammars for designing - grammar-based patterns for urban design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009
summary Analytical work has demonstrated the potential of shape grammars for capturing rules embedded in existing design styles, and generating designs within such styles that match given design contexts. However, the creation of grammars for new design styles, from exploratory rules to design synthesis, remains elusive. The combined use of patterns and discursive grammars is here proposed as a way of encoding the semantics behind recurrent urban design operations and enable the development of a tool to support the creation of new grammars. The idea is that by exploring the combination of generative patterns designers may arrive at new grammars.
series other
type normal paper
email J.N.Beirao@tudelft.nl
last changed 2009/08/21 05:43

_id 4c44
id 4c44
authors Beirão, José; Duarte, José; Gil, Jorge; Montenegro, Nuno
year 2009
title Monitoring urban design through generative design support tools: a generative grammar for Praia
source Proceedings of 15 Congresso da APDR, Cidade da Praia, Cabo Verde.
summary Abstract Urban planning and design has a considerable impact on the economic performance of cities and regions. It is a complex process that extends for a long period and involves many participants. The lack of integrated tools to support this process hampers the ability to maximize the response of plans to contextual conditions while using the least resources. This paper describes research that aims to develop such a tool, integrating formulation, generation, and evaluation capabilities. It is focused on the generation module which relies on the encoding of Urban Induction Patterns (UIP) using shape grammars. A grammar for the extension plan of the city of Praia is presented as one of the case studies used to support UIP definition and illustrate its application. The paper also discusses how the proposed tool can be used for developing and monitoring urban plans.
keywords shape grammars; generative urban design; planning
series other
type normal paper
email J.N.Beirao@tudelft.nl
more http://www.apdr.pt/congresso/2009/
last changed 2009/07/30 13:58

_id caadria2009_012
id caadria2009_012
authors Chiu, Hao-Hsiu
year 2009
title Research on Hybrid Tectonic Methodologies for Responsive Architecture
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 493-502
summary This research intends to provide a comprehensive understanding and tectonic patterns of responsive architecture. By qualitatively analyzing a series of critical responsive buildings from Ito’s early Wind Tower through Diller and Scofidio’s Blur Building to Cloud 9’s recent Habitat Hotel, tectonic themes of “lightness”, “morphing”, ”improvisation”, and “networking” are set to the elucidate methodological relationships between their tectonic expressions and design concepts. Based on these designated themes, manipulation of materiality, techniques of construction, and mechanism of responsiveness in the studied cases are comparatively discussed and demonstrated with visualization of their tectonic design patterns. The objective of this research is to stress on the importance of tectonic consistency and offer evidences in combining physical components with digital configurations in order to achieve poetic expressions of structure, function, as well as aesthetics so that genuine spatial quality for digital era can be truly revealed.
series CAADRIA
email hao_hsiuc@hotmail.com
last changed 2009/05/17 09:09

_id cf2009_173
id cf2009_173
authors Din, Edouard; Economou, Athanassios
year 2009
title Emergent symmetries: visual computations – A group theoretical analysis of the Smith House by Richard Meier
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 173-187
summary This work proposes the use of partial order lattices along with represent-ational schemes to account for patterns of ambiguity and emergence in the description of designs. The complexity of such designs is viewed as an aggregation of spatial layers that can all be decomposed by the subgroup relations of the symmetry of the configuration. At the end, this methodology points to a combinatorial approach that generates visual prototypes for future use in design synthesis. Here, Meier’s work is just a case study that validates the group theoretical approach.
keywords Abstraction, partial order lattice, recombinant, visual prototype
series CAAD Futures
email edouard.din@tuskegee.edu
last changed 2009/06/08 18:53

_id ecaade2009_180
id ecaade2009_180
authors Halatsch, Jan; Mamoli, Myrsini; Economou, Athanassios; Schmitt, Gerhard
year 2009
title The Hellenistic City Model Inspired by Koolhaas: A Test Case for a Generic City Model
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 279-286
wos WOS:000334282200034
summary In this paper, we suggest a generic city description model suited for purposes like semi-automatic city modeling and urban layout evaluation. The generic city model refers to basic vital functions of a (computable) city. Feature patterns are used to extend the generic city model with global and local characteristics. The Hellenistic cities serve as a platform for a first implementation to test a semi-automatic city model generation. As a result four cities are reconstructed as a first example of our ongoing work, Miletus, Knidos, Priene and Olynthus. Future work will deal with the application of the generic city model to the performance simulation of contemporary urban layouts.
keywords City modeling, semi-automatic, design grammars, urban planning, archeological reconstruction, generic city
series eCAADe
email halatsch@arch.ethz.ch, schmitt@arch.ethz.ch, myrsini@coa.gatech.edu, athanassios.economou@coa.gatech.edu
last changed 2016/05/16 09:08

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