Search Results

Hits 1 to 20 of 142

_id e322
id e322
authors Achten, H.H., Dorst, K., Stappers, P.J. and de Vries, B.
year 2005
title A DECADE OF DESIGN RESEARCH IN THE NETHERLANDS
source Achten, H.H., Dorst, K. Stappers, P.J. and de Vries, B. (eds.) Design Research in the Netherlands 2005, i-vii
series book
type normal paper
email H.H.Achten@tue.nl
more http://www.designresearch.nl/PDF/DRN2005_AchtenDorstStapperDeVries_Introduction.pdf
last changed 2005/10/12 13:52

_id sigradi2012_186
id sigradi2012_186
authors Aghaei Meibodi, Mania; Aghaiemeybodi, Hamia
year 2012
title Symbiosis of Structural & Non-Structural properties in Building
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 602-606
summary This paper highlights the different interplays between structural and non-structural parts in building artifact as the result of modes of building processes and massing. The massing is understood as processes of assembling material into a body through which we identify with the building physically. In the last decade architecture discipline as the result of technological inventions has faced shifts in the design processes, massing processes and topology of the artefact. In which we witness integral coexistence between the structural and non-structural elements of building. In this paper the seeds of this integral interplay is scrutinised through the study of design and massing processes of a multi-functional pavilion prototype as a case study.
keywords digital surface; prototype; design processes; structural; formation
series SIGRADI
email mania.meibodi@ltu.se
last changed 2016/03/10 08:47

_id ecaade2014_086
id ecaade2014_086
authors Ahmed Sarhan and Peter Rutherford
year 2014
title Integrating Sustainability in the Architectural Design Education Process - Taxonomy of Challenges and Guidelines
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 323-332
summary The last decade have seen substantial calls and increasing pressure for developing an integrated design teaching framework, where sustainability is an imperative priority. This paper focuses on presenting a taxonomy of the main challenges encountered within the educational domain, in the attempt to reach an effective integration. The paper also presents a set guidelines to address and try to resolve the noted challenges. As the use of Building Performance Simulation (BPS) applications is a central approach in this process aiming to reach energy efficient buildings, the paper focuses on the shortcomings noted as a result of the use of these applications in the design studios, with particular emphasis on the thermal and lighting aspects of the simulation. The taxonomy presented is a summary of the findings from literature review, as well as the surveys results which were part of the author's research project discussed in the paper.
wos WOS:000361384700032
keywords Environmental design; building performance simulation; architectural design education
series eCAADe
email ahmed.sarhan@anglia.ac.uk
last changed 2016/05/16 09:08

_id ac12
id ac12
authors Akin, Ö.; R. Krishnamurti, K.P. Lam (eds)
year 2005
title Generative CAD Systems
source Singapore: Carnegie Mellon University, 2005
summary In the new millennium, Computer Aided Design has emerged as the most potent technological innovation in design. As BIM promises to integrate design tasks vertically and horizontally through graceful data exchange, new frontiers appear to researchers and practitioners as potential watershed events of the next decade. Generative approaches, a venerable engagement of computational design, is emerging as one of these. The proceedings of the Generative CAD Symposium held at Carnegie Mellon University, both summarizes the three decades of work in this area and reveals the beginnings of research and application expected in this domain. After all, will designers be able to effortlessly and intelligently generate potential design solutions that respond to appropriate design requirements and designers’ intentions?

series book
type normal paper
email oa04@andrew.cmu.edu
more http://www.andrew.cmu.edu/user/oa04/publications_books.html
last changed 2008/09/04 05:18

_id ascaad2016_052
id ascaad2016_052
authors Al-Badry, Sally; Cesar Cheng, Sebastian Lundberg and Georgios Berdos
year 2016
title Living on the Edge - Reinventing the amphibiotic habitat of the Mesopotamian Marshlands
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 513-526
summary The Mesopotamian Marshlands form one of the first landscapes where people started to transform and manipulate the natural environment in order to sustain human habitation. For thousands of years, people have transformed natural ecosystems into agricultural fields, residential clusters and other agglomerated environments to sustain long-term settlement. In this way, the development of human society has been intricately linked to the extraction, processing and consumption of natural resources. The Mesopotamian Marshlands, located in one of the hottest and most arid areas on the planet, formed a unique wetlands ecosystem, which apart from millions of people, sustained a very high number of wildlife and endemic species. Several historical, political, social and climatic changes, which densely occurred during the past century, completely destroyed the unique civilisation of the area, made all the wild flora and fauna disappear and forced hundreds of thousands of people to migrate. During the last decade, many efforts have been made to restore the marshlands. However, these efforts are lacking a comprehensive design strategy, coherent goals and deep understanding of the complex current geopolitical situation, making the restoration process an extremely difficult task. This work aims at providing strategies for recovering the Mesopotamian Marshlands, organising productive functions in order to sustain the local population and design a new inhabitation model, using advanced computational tools while taking into account the extreme climatic conditions and several unique cultural aspects. Part of the aim of this work is to advance the use of computation and explore the opportunities that digital tools afford in helping find solutions to complex design problems where various design variables need to be coordinated to satisfy the design goals. Today, advanced computation enables designers to use population consumption demands, ecological processes and environmental inputs as design parameters to develop more robust and resilient regional planning strategies. This work has the double aim of first, presenting a framework for re-inhabiting the Marshlands of Mesopotamia. Second, the work suggests a design methodology based on computer-aided design for developing and organising productive functions and patterns of human occupation in wetland environments.
series ASCAAD
email sally.al-badry@aaschool.ac.uk
last changed 2017/05/25 11:34

_id sigradi2014_271
id sigradi2014_271
authors Alvarez, Marcelo Paysse
year 2014
title Relevamiento con drones; el caso Real de San Carlos [Drone mapping; case study: Real de San Carlos]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 649-652
summary Cultural landscapes, although complex realities, give shape and meaning to the tangible and intangible components which form the foundations of human cultural background. The architecture of the city of Colonia del Sacramento fits within this context, and builds up a unique cultural landscape inserted in the logic of the historical heritage protection system. This concept, which implies wealth but also conflicts, demands a multidisciplinary approach grounded on a wide vision of this issue. Likewise, this comprehensive approach contributes to reverse and correct the lack of capacity and/or interest to save these examples of man-made landscape (prefabrication, mega-projects of the beginnings of the 20th Century, etc.), which are essential pieces of heritage conservation. Since 1943 the bullring is owned by the Municipality of Colonia. In the last decade the building was fenced to prevent breakdown risk. Still, illegal access occurs quite easily, increasing the risk and potential damage, in addition to the spoilage caused by more than one hundred years of inactivity and lack of maintenance. This paper proposes a method to survey and record the current status of the building, from photos taken by unmanned aerial vehicles (UAV, drones), allowing the registry without the need of direct access to the site. The survey will enable three types of results: series of mapped photographs, 3D models and an interactive platform for aerial view. The aim is to provide valuable and essential documentation for next stages of consolidation works, competitions and eventualy, new uses of the heritage building.
series SIGRADI
email paysse@farq.edu.uy
last changed 2016/03/10 08:47

_id diss_anders
id diss_anders
authors Anders, P.
year 2003
title A Procedural Model for Integrating Physical and Cyberspaces in Architecture
source Doctoral dissertation, University of Plymouth, Plymouth, U.K
summary This dissertation articulates opportunities offered by architectural computation, in particular the digital simulation of space known as virtual reality (VR) and its networked, social variant cyberspace. Research suggests that environments that hybridize technologies call for a conception of space as information, i.e. space is both a product of and tool for cognition. The thesis proposes a model whereby architecture can employ this concept of space in creating hybrids that integrate physical and cyberspaces.The dissertation presents important developments in architectural computation that disclose concepts and values that contrast with orthodox practice. Virtual reality and cyberspace, the foci of this inquiry, are seen to embody the more problematic aspects of these developments. They also raise a question of redundancy: If a simulation is good enough, do we still need to build? This question, raised early in the 1990's, is explored through a thought experiment - the Library Paradox - which is assessed and critiqued for its idealistic premises. Still, as technology matures and simulations become more realistic the challenge posed by VR/cyberspace to architecture only becomes more pressing. If the case for virtual idealism seems only to be strengthened by technological and cultural trends, it would seem that a virtual architecture should have been well established in the decade since its introduction.Yet a history of the virtual idealist argument discloses the many difficulties faced by virtual architects. These include differences between idealist and professional practitioners, the failure of technology to achieve its proponents' claims, and confusion over the meaning of virtual architecture among both architects and clients. However, the dissertation also cites the success of virtual architecture in other fields - Human Computer Interface design, digital games, and Computer Supported Collaborative Work - and notes that their adoption of space derives from practice within each discipline. It then proposes that the matter of VR/cyberspace be addressed from within the practice of architecture, a strategy meant to balance the theoretical/academic inclination of previous efforts in this field.The dissertation pursues an assessment that reveals latent, accepted virtualities in design methodologies, instrumentation, and the notations of architectural practices. Of special importance is a spatial database that now pervades the design and construction processes. The unity of this database, effectively a project's cyberspace, and its material counterpart is the subject of the remainder of the dissertation. Such compositions of physical and cyberspaces are herein called cybrids. The dissertation examines current technologies that cybridize architecture and information technology, and proposes their integration within cybrid wholes. The concept of cybrids is articulated in seven principles that are applied in a case study for the design for the Planetary Collegium. The project is presented and critiqued on the basis of these seven principles. The dissertation concludes with a discussion of possible effects of cybrids upon architecture and contemporary culture.
series thesis:PhD
email ptr@mindspace.net
last changed 2005/09/09 10:58

_id f003
authors Barbosa Vilas Boas, Naylor
year 2000
title A Reconstrução Virtual do Antigo Passeio Público de Mestre Valentim: Metodologia de Trabalho e Pesquisa (The Virtual Reconstruction of the Mestre Valentin's Old "Passeio Publico" do Antigo Public Passeio of Mestre Valentim: Methodology and Research)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 171-173
summary This work, part of the thesis named “The Passeio Público of Rio de Janeiro: Historical Analysis through Space Perception”, has the purpose to show the methodological process realized for the virtual reconstruction of the Passeio Público idealized by Mestre Valentim da Fonseca e Silva. That space, constructed at the end of 18 th century, was inspired by the French rationalists gardens, and existed until the 1860’s decade, when it was transformed by Auguste Glaziou's reformation, who conceived a new design for the Passeio Público, inspired by the landscape English gardens. To the virtual reconstruction, it was utilized iconographical sources - old photos, engravings and plans - plus travelers reports who passed by there before the reformation of 1860’s, which could enlighten details that wouldn’t appear in the consulted images. So, the final model reproduce with fidelity the whole original architectural elements conceived by Mestre Valentim to the Passeio, and also the correct articulation of the architectural elements that once existed there.
series SIGRADI
email naylor@domain.com.br
last changed 2016/03/10 08:47

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email elifb8807@gmail.com
last changed 2017/05/25 11:31

_id 3f35
authors Bermudez, Julio and King, Kevin
year 2000
title Media interaction and design process: establishing a knowledge base
source Automation in Construction 9 (1) (2000) pp. 37-56
summary Integrating computers in architectural design means to negotiate between centuries-old analog design methods and the new digital systems of production. Analog systems of architectural production use tracing paper, vellum, graphite and ink, clipboard, clay, balsa wood, plastic, metal, etc. Analog systems have also been termed "handmade", "manual", "material" or "physical". Digital systems of architectural production use scanning, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc. Digital systems have also been called "electronic", "computer-aided", "virtual", etc. The difficulty lies in the underdeveloped state of the necessary methods, techniques, and theories to relate traditional and new media. Recent investigations on the use of multiple iterations between manual and electronic systems to advance architectural work show promising results. However, these experiments have not been sufficiently codified, cross-referenced and third party tested to conform a reliable knowledge base. This paper addresses this shortcoming by bringing together reported experiences from diverse researchers over the past decade. This summary is informed by more than three years of continuous investigation in the impacts of analog-digital conversations in the design process. The goal is to establish a state-of-the-art common foundation that permits instructors, researchers and practitioners to refer to, utilize, test, criticize and develop. An appendix is included providing support for the paper's arguments.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

_id 029f
authors Bermudez, Julio and King, Kevin
year 1998
title Media Interaction & Design Process: Establishing a Knowledge Base
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 6-25
summary Integrating computers in architectural design means to negotiate between centuries-old analog design methods and the new digital systems of production. Analog systems of architectural production use tracing paper, vellum, graphite and ink, clipboard, clay, balsa wood, plastic, metal, etc. Analog systems have also been termed ‘handmade’, ‘manual’, ‘material’ or ‘physical’. Digital systems of architectural production use scanning, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc. Digital systems have also been called ‘electronic’, ‘computer-aided’, ‘virtual’, etc. The difficulty lies in the underdeveloped state of the necessary methods, techniques, and theories to relate traditional and new media. Recent investigations on the use of multiple iterations between manual and electronic systems to advance architectural work show promising results. However, these experiments have not been sufficiently codified, cross-referenced and third party tested to conform a reliable knowledge base. This paper addresses this shortcoming by bringing together reported experiences from diverse researchers over the past decade. This summary is informed by more than three years of continuous investigation in the impacts of analog-digital conversations in the design process. The goal is to establish a state-of-the-art common foundation that permits instructors, researchers and practitioners to refer to, utilize, test, criticize and develop. An appendix is included providing support for the paper’s arguments.

series ACADIA
email bermudez@arch.utah.edu, kingke@slcc.edu
last changed 2003/11/21 14:16

_id caadria2009_103
id caadria2009_103
authors Boeykens, Stefan; Herman Neuckermans
year 2009
title Content Management Systems Versus Learning Environments
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 285-294
summary Schools and teachers increasingly apply Online Learning Environments for teaching and course management. In many cases, an existing platform is used to support the curriculum. At the K.U. Leuven in Belgium a campus-wide platform is provided, using a commercial Content Management System. At the same time, the Design and Building Methodology research group at the Department of Architecture, Urbanism and Planning developed a custom portal to organize Computer Aided Architectural Design courses and seminars. Integration of this portal into the university system was rather disappointing, since much of the flexibility and customizability was lost, without any chance of filling in the gaps. This article discusses the possibilities and limitations of existing web-based systems to support Computer Aided Architectural Design teaching and reports on our own experiences from the last decade. A comparison of selected systems is juxtaposed with the requirements derived from these experiences.
keywords Education; CMS; LMS; CAAD
series CAADRIA
email stefan.boeykens@asro.kuleuven.be
last changed 2012/05/30 19:29

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email tassiav.arq@gmail.com
last changed 2019/08/07 12:03

_id 4cc0
authors Bouchlaghem, N., Khosowshahi, F. and White, J.
year 2000
title Virtual reality as a visualisation tool: Benefits and constraints
source CIDAC, Volume 2 Issue 4 November 2000 pp. 216-224
summary The benefits and applications of virtual reality (VR) in the construction industry have been investigated for almost a decade. However, the practical implementation of VR in the construction industry has yet to reach maturity owing to technical constraints. The need for effective information management presents challenges: both transfer of building data to, and organisation of building information within, the virtual environment require consideration. This paper reviews the applications and benefits of VR in the built environment field and reports on a collaboration between Loughborough University and South Bank University to overcome constraints on the use of the overall VR model for whole lifecycle visualisation. The work at each research centre is concerned with an aspect of information management within VR applications for the built environment, and both data transfer and internal data organisation have been investigated. In this paper, similarities and differences between computer-aided design (CAD) and VR packages are first discussed. Three different approaches to the creation of VR models during the design stage are identified and described, with a view to providing sharing understanding across the interdiscipliary groups involved. The suitable organisation of building information within the virtual environment is then further investigated. This work focused on the visualisation of the degradation of a building, through its lifespan, with the view to provide a visual aid for developing an effective and economic project maintenance programme. Finally consideration is given to the potential of emerging standards to facilitate an integrated use of VR. The convergence towards similar data structures in VR and other construction packages may enable visualisation to be better utilised in the overall lifecycle model.
keywords Virtual Reality, Information Management, Data Exchange, 3D Modelling, 4D Visualisation
series journal paper
last changed 2003/05/15 19:23

_id ecaade2008_186
id ecaade2008_186
authors Bourdakis, Vassilis
year 2008
title Low Tech Approach to 3D Urban Modeling
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 959-964
summary Over the last decade various examples of urban 3D models have been created employing various techniques for data collection and model building. The problems faced are well documented, issues of accuracy, complexity and utility of the models has also been addressed. This paper presents a low tech approach to accurate city modeling focusing on engineering applications, browsing/experiencing applications as well as multi-layering time based analyses, historical info overlaying for use in interactive real time applications (museum exhibitions, research projects for behavioral patterns of users in 3D urban environments, marketing, tourism, etc). The pros and cons of the proposed methodology are analyzed and ways forward suggested.
keywords Urban modeling, photogrammetric techniques, 3D modeling
series eCAADe
email V.Bourdakis@uth.gr
last changed 2008/09/09 13:55

_id sigradi2012_284
id sigradi2012_284
authors Brakke, Aaron Paul; Velasco, Rodrigo
year 2012
title Eco-envelopes: An Environmental Approach to Parametric Design
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 517-521
summary The development of the digital discourse in the field of architecture has been a principle concern at the beginning of the 21st century. Attempts at developing methodologies for the utilization of digital tools in the design process have been present for decades. In the past decade that interest has been augmented by a stance that aims to emphasize the use of generative tools that can facilitate an iterative systems approach to design. This article illustrates how a parametric modeling process has been applied in the design and dimensioning of brise soleil double facade systems.
keywords Digital Discourse; Parametric Modeling; Design Process; Environmental; Brise Soleil
series SIGRADI
email aaron.brakke@gmail.com
last changed 2016/03/10 08:47

_id aef9
authors Brown, A., Knight, M. and Berridge, P. (Eds.)
year 1999
title Architectural Computing from Turing to 2000 [Conference Proceedings]
source eCAADe Conference Proceedings / ISBN 0-9523687-5-7 / Liverpool (UK) 15-17 September 1999, 773 p.
summary The core theme of this book is the idea of looking forward to where research and development in Computer Aided Architectural Design might be heading. The contention is that we can do so most effectively by using the developments that have taken place over the past three or four decades in Computing and Architectural Computing as our reference point; the past informing the future. The genesis of this theme is the fact that a new millennium is about to arrive. If we are ruthlessly objective the year 2000 holds no more significance than any other year; perhaps we should, instead, be preparing for the year 2048 (2k). In fact, whatever the justification, it is now timely to review where we stand in terms of the development of Architectural Computing. This book aims to do that. It is salutary to look back at what writers and researchers have said in the past about where they thought that the developments in computing were taking us. One of the common themes picked up in the sections of this book is the developments that have been spawned by the global linkup that the worldwide web offers us. In the past decade the scale and application of this new medium of communication has grown at a remarkable rate. There are few technological developments that have become so ubiquitous, so quickly. As a consequence there are particular sections in this book on Communication and the Virtual Design Studio which reflect the prominence of this new area, but examples of its application are scattered throughout the book. In 'Computer-Aided Architectural Design' (1977), Bill Mitchell did suggest that computer network accessibility from expensive centralised locations to affordable common, decentralised computing facilities would become more commonplace. But most pundits have been taken by surprise by just how powerful the explosive cocktail of networks, email and hypertext has proven to be. Each of the ingredients is interesting in its own right but together they have presented us with genuinely new ways of working. Perhaps, with foresight we can see what the next new explosive cocktail might be.
series eCAADe
email andygbp@liv.ac.uk, mknight@liv.ac.uk, p.berridge@liverpool.ac.uk
more http://www.ecaade.org
last changed 1999/10/10 12:53

_id c05e
authors Brown, Andy and Nahab, May
year 1996
title Human Interpretation of Computer Generated Architectural Images
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 61-70
summary The hardware and software used by architects to produce drawings and rendered images (static and dynamic) has advanced over the past decade to the point where it is now routine for architects to add rendered (and otherwise manipulated) images to the more routine 2D drawing as a product to convey the building to others. Although the 2D drawing (as plan section, elevation or detail) remains the fundamental and most prevalent kind of image being produced by architects, we regard it as timely to take stock of the effect of how we interpret the computer generated images that are being produced. We want to address the question of how humans, with a wide range of backgrounds and predispositions interpret such images. This paper takes previous studies which consider image interpretation and image generation by computer and begins to apply the techniques and jcndings to contemporary CAD image making.
keywords
series other
email andygpb@liv.ac.uk
last changed 1999/04/08 15:16

_id cf2005_1_11_235
id cf2005_1_11_235
authors BURRY Mark
year 2005
title Digitally Sponsored Convergence of Design Education, Research and Practice
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 3-22
summary This paper looks at examples of successful transdisciplinary design projects that oblige a departure from the typical assertion of sub-discipline distinctions. In doing so a case is made for a new convergence between architectural design education, research and practice. A case for post digital design will also be made, defined here as the comprehensive assimilation of the computer within traditional modes of design practice, offering a more natural and productive state of affairs than the exclusively digital office promulgated especially during the previous decade. The paper concludes with a demonstration of transdisciplinary design teaching and practice, offering a post digital design framework that require radical new approaches to education and practice. It is contended here that only when CAAD research is undertaken conjointly within teaching and practice can the links be properly formed between the two.
keywords transdisciplinary design, convergence, design practice, collaboration, post digital design
series CAAD Futures
email mark.burry@rmit.edu.au
last changed 2006/11/07 06:27

_id 00e7
authors Bushby, S.T.
year 1997
title BACnetTM: a standard communication infrastructure for intelligent buildings
source Automation in Construction 6 (5-6) (1997) pp. 529-540
summary Intelligent buildings require integration of a variety of computer-based building automation and control system products that are usually made by different manufacturers. The exchange of information among these devices is critical to the successful operation of the building systems. Proprietary approaches to providing this communication have created great challenges for system integrators and hampered the development of intelligent building technology. Even though digital automation and control technology has been widely available for more than a decade and islands of automation are common, intelligent buildings with integrated building services are still more of a promise than a reality. BACnetTM is a standard communication protocol for building automation and control networks developed by the American Society of Heating, Refrigerating and Air-conditioning Engineers (ASHRAE, Standard 135-1995: BACnetTM--A Data Communication Protocol for Building Automation and Control Networks. American Society of Heating, Refrigerating, and Air-conditioning Engineers. Atlanta, Georgia, USA, 1995). BACnetTM provides the communication infrastructure needed to integrate products made by different vendors and to integrate building services that are now independent. This paper describes the main features of the BACnetTM protocol and early experience implementing it.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 19:22

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 7