CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
authors Perron, Richard and Miller, Deron
year 1991
title Landscape of the Mind
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 71-86
summary The focus of this article is the exploration of landscape and the question of representation, more specifically how landscape principles can be represented through computation. It is a quest for essential qualities, through an application of philosophical questioning, and a response to a human perception of reality. Reality, as an invention of the human mind, is often thought of as a set of accepted conventions and constructs. Such a reality has an inherent dependency upon cognition where spatial and temporal principles may be defined within the natural and built environment, and further embraced within a cultural context. However, there also exist rules or relations that are neither invented nor formulated by the participants understanding. In effect these relations may not have been effectively articulated, a result perhaps of unfamiliar cues. Therefore, to the participant, these relations reside in the realm of the unknown or even the mystic. The aesthetic often resides in the realm of the mystic. The discovery of the aesthetic, is often an experience that comes from encountering physical and essential beauty where it has been produced through unconscious relations, perceived, yet transcending human understanding. The aspects of space and time, spatial and temporal properties and relations of things and events, are generally accepted conventions. Yet, the existence of a time order, is often not perceived. An understanding of spatial temporal properties may involve a temporal detachment from convention, allowing the release of previously unknown patterns and relations. Virtual realities are well constructed simulations of our environments, yet they may lack the embedded essential qualities of place. Virtual reality should transcend human perception and traditional modes of understanding, and most importantly our limited notions of the temporal nature of our environment. A desire to reach beyond the limits of perceived time order, may take us beyond existing sets of cultural values, and lead to the realization of new spatial/temporal conventions with the assistance of the computer.
series ACADIA
full text file.pdf (2,247,721 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Black, Max (1972) Find in CUMINCAD How do Pictures Represent? , Art, Perception and Reality. The John Hopkins University Press, 1972. pg. 123

100%; open Blake, E.H. (1990) Find in CUMINCAD The Natural Flow of perspective: Reformulating Computer Perspective Projection for Computer Animation , Leonardo 34(4) 1990 pg. 403

100%; open Blav, E. and Kaufmaii, E. (1989) Find in CUMINCAD Architecture and its Image: Four Centuries of Architectural Reproduction , Montreal: Canadian Centre for Architecture

100%; open Cox, Donna J. (1989) Find in CUMINCAD The Tao of Post-modernism: Computer Art, Scientific Visualization and Other Paradoxes , Proceedings SIGGRAPH 1989, p. 9.

100%; open De Bono, E. (1969) Find in CUMINCAD The Mechanism of Mind , London: Cape

100%; open Gombrich, E.H., Hochberg, Julian and Black, Max (1972) Find in CUMINCAD Art, Perception and Reality , Baltimore: The John Hopkins University Press

100%; open Hermeran, Goran (1972) Find in CUMINCAD Representation and Meaning in the Visual Arts. , Stockholm: Laromedelsforlagen (Norstedt), 1969 Hochberg, Julian "The Representation of Things and People," in Art, Perception and Reality. The John Hopkins University Press

100%; open Hulick, Diana Emery (1990) Find in CUMINCAD The Transcendental Machine? A Comparison of Digital Photography and Nineteenth Century Modes of Photographic Representation , Leonardo, 23(4) 1990 pg. 425

100%; open Jackle, John A. (1987) Find in CUMINCAD The Visual Elements of Landscape , The University of Massachusetts Press

100%; open Jones, B. (1989) Find in CUMINCAD Computer Imagery: Imitation of Realities , Proceedings SIGGRAPH 1989, 32

100%; open Kris, Ernst and Kurz, Otto (1979) Find in CUMINCAD Legend, Myth and Magic in the Image of the Artist , New Haven: Yale University Press

100%; open Mandelbrot, Benoit D. (1989) Find in CUMINCAD Fractals and Art for the Sake of Science , Proceedings SIGGRAPH 1989, pg. 21

100%; open McWhinnie, Harold J. (1989) Find in CUMINCAD The Use of Computers in the Arts: Simulation versus Abstraction , Leonardo 22(2) 1989 pg. 170

100%; open Norberg-Shultz, Christian (1980) Find in CUMINCAD Genius Loci: Towards a Phenomenology of Architecture , New York: Rizzoli

100%; open Pickford, Ralph William (1972) Find in CUMINCAD Psychology and Visual Aesthetics , London: Hutchison Educational Limited

100%; open Relph, E. (1976) Find in CUMINCAD Place and Placelessness , London: Pion

100%; open Stafford, Barbara Maria (1979) Find in CUMINCAD Symbol and Myth: Humbert de Superville's Essay on Absolute Signs in Art , Cranbury, NJ: University of Delaware

100%; open Tuan, Yi-Fu (1977) Find in CUMINCAD Space and Place: The Perspective of Experience , Minneapolis: University of Minnesota Press, 1977. p. 18.

100%; open Vidler, Anthony (19??) Find in CUMINCAD The Hut and the Body , Lotus International 33, p. 105.

last changed 1999/10/10 12:27
pick and add to favorite papersHOMELOGIN (you are user _anon_22015 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002