CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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authors Uddin, M. Saleh and Yoon, So-Yeon
year 2002
title Peter Eisenman’s House X, Scheme G: 3D Game Engine for Portable Virtual Representation of Architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 526-531
summary Recently introduced 3D games, game editors, along with gaming software offer great potential for delivering three-dimensional, collaborative virtual environments for online audiences. These capabilities have significant potential in architectural visualization. The University of Missouri-Columbia’s Emerging Technology Group developed the Virtual Campus Project introducing the university campus to prospective students through the Internet. Fascinating quality, seamless real time rendering, and smooth navigation are enough to impress visitors. However, the developers had to use eye measures and guesses based on photos rather than architectural drawings for initial 3D computer models. The absence of a precise scaling system as well as not being able to recognize a standard 3D architectural drawing format in a virtual environment were the prime generators of this paper. One important goal for this paper is to suggest architects the potentials of using universal or exchangeable formats of 3D models with accurate structure data to build virtual models. A second goal is to provide better understanding of potentials in 3D game engines for virtual representation of architecture.
series eCAADe
full text file.pdf (142,456 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Bryson, Steve (1996) Find in CUMINCAD Virtual Reality in Scientific Visualization , Communications of the ACM. Vol.39, No.5. pp. 62-71

100%; open Bylund, Markus and Espinoza, Fredrik (2002) Find in CUMINCAD Testing and Demonstrating Context-Aware Services with Quake III Arena , Communications of the ACM, vol.45, No.1. pp. 46-48

100%; open Eisenman, Peter (1982) Find in CUMINCAD House X , Rizzoli International Publications, New York

100%; open Jacobson, Jeffrey and Hwang, Zimmy (2002) Find in CUMINCAD Unreal Tournament for Immersive Interactive Theater , Communications of the ACM, vol.45, No.1. pp. 39-42

100%; open Lewis, Michael and Jacobson, Jeffrey (2002) Find in CUMINCAD Game Engines in Scientific Research , Communications of the ACM, vol.45, No.1. pp. 27-35

100%; open Psotka, Joseph (1995) Find in CUMINCAD Immersive training system: Virtual reality and education and training , Instructional Science 23, Kluwer Academic Publishers, Netherlands

last changed 2002/09/09 17:19
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