CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id 2005_055
authors Moloney, Jules
year 2005
title Game Engines and Virtual Design Studios
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 55-62
summary A discussion of the outcomes from the use of a game engine based collaborative virtual environment for virtual design studios. By way of introduction the use of a game engine is positioned between the high end visualization capabilities of immersive VR, and the high dimensional accuracy of 3D CAD. Software development, which address problems related to content creation and communication lag, are reported. This is supplemented with a more general discussion of the motivations for design collaboration between architectural schools. We confer with other researchers that lack of engagement is more related to pedagogy, then as a result of technical issues. In conclusion we discuss the potential of game play to enhance virtual design studios in terms of engagement and deliberation
keywords Collaborative Virtual Environments, Game Engines, Pedagogy
series eCAADe
email j.moloney@auckland.ac.nz
full text file.pdf (179,553 bytes)
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100%; open Bennett, R., Broadfoot, O (2003) Find in CUMINCAD Design Studios: Online? , Apple University Consortium Academic and Developers Conference Proceedings 2003, Wollongong, pp 9-21
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100%; open Cheng, N. , T. Kvan (2000) Find in CUMINCAD Design collaboration strategies, Design and Decision Support Systems in Architecture , Proceedings of the 5th International Conference, Ampt van Nijkerk, pp 62-73
100%; open Kvan, T. (2001) Find in CUMINCAD The Pedagogy Of Virtual Design Studios , Automation in Construction, 10(3), pp. 345-353
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100%; open Moloney, J., Harvey, L. (2004) Find in CUMINCAD Visualization and Auralization of Architectural Design in a Game Engine Based Collaborative Virtual Environment , IEEE 8th International Conference on Information Visualisation, London, pp 827- 832
100%; open Moloney, J. (2002) Find in CUMINCAD StringCVE: Collaborative Virtual Environment software developed from a game engine , Proceedings of the 20th Conference eCAADe , Warsaw. pp 522 - 525
100%; open Woodbury, R. F., Shannon, S. J., & Sterk, T. d. E. (2001) Find in CUMINCAD What works in a design game? , CAADRIA’2001, Sydney

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