CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id 2005_279
authors Walz, Steffen P., Schoch, Odilo, Ochsendorf, Mathias and Spindler, Torsten
year 2005
title Serious Fun: Pervasive game design as a CAAD teaching and research method
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 279-286
summary Today and in the future, architectural students must be prepared for designing both physical and adaptive, computer-integrated spaces. The question is: How do we easily and effectively convey architecturally relevant theories and practices of pervasive computing in teaching? In this paper, we present a didactic model that has proved to be a possible answer. During a semester long design class, we supervised an interdisciplinary group of architecture and computer science students who teamworked on an early so called serious pervasive game prototype, entitled “ETHGame”. The class culminated in a two week compact phase and a presentation before ETH representatives involved in e-learning projects. The resulting interactive prototype takes advantage of our campus’s extensive wireless local area network infrastructure, allowing for user positioning and location based learning, servicing, and peer-to-peer communication. The game mutates the whole of the ETH Zurich campus into a knowledge space, issuing position dependent and position relevant questions to players. The ETHGame forces participants to engage with a given space in the form of a quiz and rewards them for collaborating both face-to-face and facelessly. The game helps them build a collective academic and space aware identity whilst being immersed in a sentient environment. Thus, in this paper we are introducing serious pervasive game design as a novel design research and teaching paradigm for CAAD, as well as a e-learning design strategy.
keywords Pervasive Computing; Pervasive Game Design; Serious Games; LocationBased Learning; Knowledge Space
series eCAADe
full text file.pdf (173,725 bytes)
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100%; open Bahr, U., Ochsendorf, M. and Strehlke, K. (2004) Find in CUMINCAD Generative Interfaces and Scenarios for Intelligent Architecture - A Framework for Computer Integrated Buildings , Proceedings of the Generative Arts Conference 2004, Milano, Italy

100%; open Björk, S., and Holopainen, J. (2005) Find in CUMINCAD Patterns in Game Design , Charles River Media, Hingham, MA

100%; open Dewey, J. (1916) Find in CUMINCAD Democracy and Education. An Introduction to the Philosophy of Education , The Macmillan Company, New York

100%; open Engeli, M. (2003) Find in CUMINCAD Levelsbyarchitects , H. Hubers et al. (eds), Gamesetandmatch. Proceedings of the GSM conference, 13 December 2001, publikatiebureau Bouwkunde – TU Delft / Faculty of Architecture, Delft, pp. 51-59

100%; open Fullerton, T., Swain, C., and Hoffman, S. (2004) Find in CUMINCAD Game Design Workshop. Designing, Prototyping, and Playtesting Games , CMP Books, Gilroy, CA

100%; open Koster, R. (2005) Find in CUMINCAD A Theory of Fun for Game Design , Paraglyph Press, Scottsdale, AZ

100%; open Salen, K. and Zimmermann, E. (2003) Find in CUMINCAD Rules of Play. Game Design Fundamentals , The MIT Press, Cambridge, MA

100%; open Walz, S. P. (2005) Find in CUMINCAD Constituents of Hybrid Reality: Cultural Anthropological Elaborations and a Serious Game Design Experiment merging Mobility, Media, and Computing , G. Buurman (ed), Total Interaction. Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser, Basel, pp. 122-141

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