CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id 2006_506
authors Fioravanti, Antonio and Rinaldo Rustico
year 2006
title x-House game - A Space for simulating a Collaborative Working Environment in Architecture
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 506-511
summary The research consists of the set up of a game simulating a e Collaborative Working Environment – CWE – in Architectural Design. The use of a game is particularly useful as it makes it possible to simplify the complex terms of the problem and, through the game itself, makes it easier to study knowledge engineering tools, communication protocols and the areas of an ICT implementation of a general model of collaborative design. In the following several characteristics of the game are given (also with reference to other games) such as; participating actors (Wix 1997), the “pieces” (construction components) used, the modular space employed, the PDWs/SDW dialectics, the screenshot of the interface prototype, the score.
keywords Architectural Design; CWE; Game; Representation Model; KBs
series eCAADe
email antonio.fioravanti@uniroma1.it
full text file.pdf (257,424 bytes)
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100%; open Carrara G, Fioravanti A. and Nanni U. (2004) Find in CUMINCAD Knowledge Sharing, not MetaKnowledge. How to join a collaborative design Process and safely share one’s knowledge , J. Pohl (ed.), Intelligent Software System for the New Infostructure, 16th Focus Symposium and InterSymp-2004 Conference Proceedings, Baden-Baden, 30 July 2004, pp. 105-118
100%; open Carrara G, Fioravanti A. (2004) Find in CUMINCAD How to construct an audience in Collaborative Design - The Relationship among which Actors in the Design Process , B Rudiger, B Tournay and H Orbaek, (eds), Architecture in the Network Society, 22nd eCAADe Congress, 15 - 18 September 2004, pp. 426-434
100%; open Carrara G. and Fioravanti A. (2001) Find in CUMINCAD A Theoretical model of shared distributed Knowledge bases for Collaborative Architectural Design , J.S. Gero and K. Hori (eds), Strategic Knowledge and Concept Formation III Conference Proceedings, Sydney, 17-18 December 2001, pp. 129-144
100%; open Carrara G. and Fioravanti A. (2002) Find in CUMINCAD ‘Private Space’ and ‘Shared Space’ Dialectics in Collaborative Architectural Design , J. Pohl (ed.), Collaborative Decision- Support Systems, 14th Focus Symposium and Inter- Symp-2002 Conference Proceedings, Baden-Baden, 30 July 2002, pp. 27-44
100%; open Carrara G. and Fioravanti A. (2005) Find in CUMINCAD Creative architectural design boosted by ICT enhanced incubator - How to facilitate tighter integrated collaboration to boost the emergence and diffusion of creativity , J. Gero and M.L. Maher (eds), Computational and Cognitive Models of Creative Design VI, Sixth International Roundtable Conference ‘05, 10-14 December 2005, Heron Island, AU, pp. 275-300
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100%; open Kalay Y.E., Jeong Y. (2003) Find in CUMINCAD A collaborative Design Simulation Game , International Journal of Architectural Computing, 1(4)
100%; open Kolarevic B., Schmitt G., Hirschberg U., Kurmann D., Johnson B. (2000) Find in CUMINCAD An experiment in design collaboration , Automation in Construction, 9(1), pp. 73-81
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100%; open Moloney J. (2002) Find in CUMINCAD StringCVE Collaborative Virtual Environment software developed from a game engine , K Koszewski and S Wrona (eds), [Designe-ducation] Connecting the Real and the Virtual, 20th eCAADe Conference Proceedings, Warsaw 18-20 September 2002, pp. 522-525
100%; open Moloney J. (2005) Find in CUMINCAD Game Engine and Virtual Design Studios – Technology and Pedagogy , JP Duarte, G Ducla-Soares and A Zita Sampaio (eds), Digital Design: the Quest of New Paradigms, 23rd eCAADe Conference Proceedings, Lisbon 21-24 September 2005, pp. 55-62
100%; open Wix J. (1997) Find in CUMINCAD ISO 10303 Part 106 , BCCM (Building Construction Core Model) /T200 draft
100%; open Woo S., Lee E. and Sasada T. (2001) Find in CUMINCAD The multiuser workspace as the medium for communication in collaborative design , Automation in Construction, 10(3), pp. 303-308
100%; open Woodbury R.F., Shannon S.J. and Sterk T.D. (2001) Find in CUMINCAD What works in a design game? - Supported by student reactions to being made to play , JS Gero, S Chase and M Rosenman (eds), 6th CAADRIA 2001, Sydney, 19-21 April 2001, pp. 411-420
100%; open Woodbury R.F., Wyeld T.G., Shannon S.J., Roberts I.W., Radford A., Burry M., Skates H., Ham J. and Datta S. (2001) Find in CUMINCAD The Summer Game , H Penttilä (ed.), Architectural Information Management, 19th eCAADe 2001, Helsinki, 29-31 August 2001, pp. 293-297

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