CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id 2006_730
authors Paterson, Inga
year 2006
title Architectural Interiors and Exteriors in Computer Games
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 730-737
summary This paper looks at the design of place in a game environment. Many 3D video games have a strong orientation to streetscape and interior design. This paper questions what can be learned from architectural insights and examines how cultural references can be used in computer games to enhance the game experience by supporting game play through a deepened sense of immersion. Focusing on the cultural ideologies of play, this paper sets out to consider the suitability of real-world building design in the creation of game-world environments, with an emphasis on how level design can be enhanced through a deepened understanding of the virtual locations in which the game challenges are situated.
keywords Game-world; game-play; architectural-design; immersive environments
series eCAADe
full text file.pdf (170,384 bytes)
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100%; open Caillois R (2001) Find in CUMINCAD Man, Play, and Games , London: University of Illinois Press
100%; open Ching F (1996) Find in CUMINCAD Architecture: Form, Space and Order , John Wiley & Sons, Inc, New York
100%; open Crawford C (2003) Find in CUMINCAD Chris Crawford on Game Design , New Riders Publishing, Indianapolis
100%; open Kalay Y.E (2004) Find in CUMINCAD Architecture’s New Media , MIT Press, Cambridge, Massachusetts
100%; open O’Luanaigh P. (2006) Find in CUMINCAD Game Design Complete , Paraglyph Press, Arizona
100%; open Rollings A. & Adams E. (2003) Find in CUMINCAD Andrew Rollings and Ernest Adams on Game Design , New Riders, Indianapolis
100%; open Salen K. & Zimmernam E (2006) Find in CUMINCAD The Game Design Reader: A Rules of Play Anthology , The MIT Press, Cambridge, Massachusetts
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100%; open Sutton-Smith B (1997) Find in CUMINCAD The Ambiguity of Play , Harvard University Press, Cambridge and London
100%; open Woudhuysen J. (2001) Find in CUMINCAD Play as the Main Event in International and UK Culture , Cultural Trends, Issues 43 & 44, 2003, pp95-145, Policy Studies Institute, London

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