CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
authors Stappers, P.J., Saakes, D. and Adriaanse, J.
year 2001
title On the narrative structure of Virtual Reality walkthroughs. An analysis and proposed design
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 125-138
summary Architectural walkthroughs have often been presented as prime examples of applications that can benefit from Virtual Reality (VR) technology, but still VR presentations can be disappointing. A main reason for this is that most VR applications have been developed on purely technical criteria, with an emphasis on geometrical precision rather than experiential quality. In this paper we present a human-centered analysis and propose design solutions, by focusing on the narrative aspects of the walkthrough, such as connecting transitions of the kind used in contemporary computer games. The solutions show how such narrative enhancements can improve the user's experience of presentations at modest technical expense.
keywords Virtual Reality, User-Centered Design, Narrative Theory
series CAAD Futures
email p.j.stappers@io.tudelft.nl
full text file.pdf (726,286 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Alexander, C. (1977) Find in CUMINCAD A pattern language , Oxford University Press, New York

100%; open Carson, D. (2000) Find in CUMINCAD Environmental storytelling , Gamasutra web archive, http://www.gamasutra.com/features/20000301/carson_01.htm

100%; open Costikyan, G. (2000) Find in CUMINCAD Where stories end and games begin , Game Developer, Sept., 44-53

100%; open Cruz-Neira, C., Sandin, D.J. and De Fanti, T.A. (1993) Find in CUMINCAD Surround-screen projection-based Virtual Reality: the design and implementation of the CAVE , Computer Graphics: Proceedings of SIGGRAPH '93, August 1993

100%; open Gebriel, R.P. (1996) Find in CUMINCAD Patterns of Software , Oxford University Press, New York

100%; open Hecker, C. and Simpson, Z.B. (2000) Find in CUMINCAD Game programming patterns & idioms , Game Developer, Sept., 12-13

100%; open Laurel, B. (1993) Find in CUMINCAD Computers as theatre , Addison Wesley Longman

100%; open Mountford, S.J. and Gaver, W.W. (1990) Find in CUMINCAD Talking and listening to computers , Laurel, B. (Ed), The Art of Human-Computer Interface Design. Addison-Wesley, 319-334

100%; open Pausch, R., Snoddy, J., Taylor, R., Watson, S. and Haseltine, E. (1996) Find in CUMINCAD Disney’s Aladdin: First Steps Toward Storytelling in Virtual Reality , Computer Graphics Proceedings, Annual Conference Series, 23(4), pp. 193-203

100%; open Stappers, P.J., Gaver, W.W. and Overbeeke, C.J. (2001) Find in CUMINCAD Beyond the limits of real-time realism , Hettinger, L.J., & Haas, M.W., Psychological Issues in the Design and Use of Adaptive, Virtual Interfaces. Erlbaum, New York

last changed 2006/11/07 06:22
pick and add to favorite papersHOMELOGIN (you are user _anon_231380 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002