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authors Radford, Antony
year 2000
title Games and learning about form in architecture
source Automation in Construction 9 (4) (2000) pp. 379-385
summary Metaphors of play and games in the use of digital media in architectural education are described. The essence of 'games' lies in a person's immersion in play subject to rules. The paper argues that embracing these metaphors is an effective means of developing student confidence and abilities in spatial modelling, design composition, and form creation. Some examples are provided.
series journal paper
references Content-type: text/plain
last changed 2003/05/15 19:23
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