CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id 508caadria2004
authors Tomas V. Dorta
year 2004
title Drafted Virtual Reality - A New Paradigm to Design with Computers
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 829-844
summary This paper proposes a new technique for designing spaces, called Drafted Virtual Reality (DVR), to be used in interior, architectural or industrial design. It proposes the construction of virtual panoramic environments through the QuickTime VR (QTVR) Panorama platform (Apple), starting from sketches made by hand using traditional pen-on-paper techniques. To construct these drawings, the designer uses the computer to build a graphic panoramic template. Using this technique, the designer takes advantage of both approaches, the capacities and possibilities of the computer using VR (3D environments, interaction and real-time), and those of free-hand sketches (abstraction, inaccuracy and ambiguity). These last elements are essential for the first steps of the design process in contrast to the conventional techniques of 3D modeling interacting with mouse and menus. In the development of design computer solutions, it is important to know the user well. However, most researchers propose systems very different than how designers actually work. The DVR doesn’t try to simulate analog tools by computers (digital pens), but takes advantage of hand drawn sketches created using analog techniques that are already known by designers and improved by VR visualization. A review of the implication of this technique on the design process. Not only is the technique fast and easy to learn, the results show that the designer can express their individuality and the idiosyncrasies of their personal sketches; important elements hard to achieve with conventional 3D modeling techniques. Finally, this technique can be perceived as a new paradigm in the way we work with computers in design. The limitations of interfaces and usage of current technology are seen when the designer outputs information from the system to process using other analog techniques. The proposed solution marries the existing competencies and techniques of the designer with the advantages of the computer processing. The quality of the virtual experience of this technique is consistent with current designer’s intentions within the traditional design process.
series CAADRIA
full text file.pdf (153,334 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Achten, H.; De Vries, B. and Jessurun, J. (2000) Find in CUMINCAD DDDOOLZ. A Virtual Reality Sketch Tool for Early Design , CAADRIA 2000, Singapore, PP451-460

100%; open Bermudez, J. and King, K. (1998) Find in CUMINCAD Media Interaction and Design Process: Establishing a Knowledge Base , ACADIA’98, Québec, PP7-25

100%; open Courchesne, L. (2000) Find in CUMINCAD Panoscope 360, SIGGRAPH’ 2000 , New Orleans, ACM

100%; open Cruz-Neira, C.; Sandin, D. and DeFanti, T. (1993) Find in CUMINCAD Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , SIGGRAPH’93, PP135-142

100%; open Dirk, D. and Holger, R. (1995) Find in CUMINCAD VRAD (Virtual Reality Aided Design) in the early phases of the architectural design process , CAAD Futures 95, Singapore

100%; open Do, E. Y. (2000) Find in CUMINCAD Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing , eCAADe 2000, Weimar, PP265-268

100%; open Do, E. Y. (2001) Find in CUMINCAD VR Sketchpad , CAAD Futures 2001

100%; open Donath, D. and Holger, R. (1995) Find in CUMINCAD VRAD (Virtual Reality Aided Design) in the early phases of the architectural design process , CAAD Futures 95, Singapore, PP313-322

100%; open Donath, D. and Holger, R. (1996) Find in CUMINCAD Using Virtual Reality Aided Design Techniques for Threedimensional Architectural Sketching , ACADIA’96, Tucson, PP199-212

100%; open Funkhouser, T.; Teller, S.; Séguin, C. and Khorramabadi, D. (1996) Find in CUMINCAD The UC Berkeley System for Interactive Visualization of Large Architectural Models , MIT Press (ed.) Presence : Teleoperators and Virtual Environments, 5(1). Massachusetts, 13-44

100%; open Furness, T. (1987) Find in CUMINCAD Designing in Virtual Space , William, R. and Kenneth B. (eds.), System Design: Behavioral Perspectives on Designers, Tools, and Organization, North-Holland, New York, Pp. 127-143

100%; open Goel, V. (1994) Find in CUMINCAD Sketches of Thought , MIT Press, Massachusetts

100%; open Graves, M. (1977) Find in CUMINCAD The necessity for drawings: tangible speculation , Architectural Design 6, 384-394

100%; open Gross, M. and Do, E. (1996) Find in CUMINCAD Ambiguous Intentions: a Paper-like Interface for Creative Design , UIST 96, Seattle, PP183-192

100%; open Hebert, D. (1993) Find in CUMINCAD Architectural Study Drawings , Van Nostrand Reinhold, New York

100%; open Jung, T.; Gross, M. and Do, E. (2001) Find in CUMINCAD Space Pen: Annotation and Sketching on 3D Models on the Internet , CAAD Futures 2001, Eindhoven, PP257-270

100%; open Klercker, J. (1995) Find in CUMINCAD Architects early sketching on computer Multimedia , eCAADE 95

100%; open Lansdown, J. (1994) Find in CUMINCAD Visualizing Design Ideas , MacDonald, L. and Vince, J. (eds.) Interacting with Virtual Environments, Wiley, Toronto, Pp. 61-77

100%; open Lockard, W. (1973) Find in CUMINCAD Design Drawing Experience , Pepper Publishing, Tucson

100%; open MacDonald, L. and Vince, J. (eds.) () Find in CUMINCAD Interacting with Virtual Environments , Wiley, Toronto, Pp. 43-59

last changed 2004/05/20 17:43
pick and add to favorite papersHOMELOGIN (you are user _anon_333127 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002