CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

authors Bermudez, Julio
year 1995
title Designing Architectural Experiences: Using Computers to Construct Temporal 3D Narratives
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 139-149
summary Computers are launching us into a representational revolution that fundamentally challenges the way we have hitherto conceived and practiced architecture. This paper will explore one of its fronts: the simulation of architectural experiences. Today's off-the-shelf softwares (e.g. 3D modeling, animations, multimedia) allow us for first time in history to depict and thus approach architectural design and criticism truly experientially. What is so appealing about this is the possibility of shifting our attention from the object to the experience of the object and in so doing reconceptualizing architectural design as the design of architectural experiences. Carrying forward such a phenomenological proposition requires us to know (1) how to work with non-traditional and 'quasi-immersive' (or subject-centered) representational systems, and (2) how to construct temporal assemblages of experiential events that unfold not unlike 'architectural stories'. As our discipline lacks enough knowledge on this area, importing models from other fields appears as an appropriate starting point. In this sense, the narrative arts (especially those involved with the temporal representation of audio-visual narratives) offer us the best insights. For example, principles of cinema and storytelling give us an excellent guidance for designing architectural experiences that have a structuring theme (parti), a plot (order), unfolding episodes (rhythm), and special events (details). Approaching architecture as a temporal 3D narrative does transform the design process and, consequently, its results. For instance, (1) phenomenological issues enter the decision making process in an equal footing to functional, technological, or compositional considerations; (2) orthographic representations become secondary sources of information, mostly used for later accurate dimensioning or geometrization; (3) multi-sensory qualities beyond sight are seriously considered (particularly sound, texture, and kinesthetic); etc.
series ACADIA
email bermudez@arch.utah.edu
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100%; open AD (1994) Find in CUMINCAD Architecture & Film , Architectural Design , Profile 112
100%; open Akin, O. and Weinel, E.F. (1982) Find in CUMINCAD Representation & Architecture , Silver Spring, Maryland: Information Dynamics Inc.
100%; open Bermudez, J. (1990) Find in CUMINCAD Rethinking Architectural Foundations , Ann Arbor, MI: Michigan Microfilm
100%; open Bermudez, J. (1994) Find in CUMINCAD Virtual Architectural Experience , Proceedings of the 11th. National Conference for the Beginning Design Student (Fayetteville, AK: The University of Arkansas School of Architecture, 1994)
100%; open Dewey, J. (1934) Find in CUMINCAD Art As Experience , New York: Wideview-Perigee Book
100%; open Rakatansky, M. (1992) Find in CUMINCAD Spatial Narratives , Strategies in Architectural Thinking, edited.by Whiteman J., Kipness J., & Burdett R. (Cambridge, MA: The MIT Press, 1992)
100%; open Schoen, D. (1983) Find in CUMINCAD The Reflective Practitioner , New York: Basic Books Inc.
100%; open Zebi, B. (1993) Find in CUMINCAD Architecture as Space , New York: Da Capo Press Edition

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