CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id acadia03_019
authors Wu, Pei-Ling
year 2003
title Exploring Playful and Effective Digital Design Process with Games: A Framework for Digital Design Studio Teaching and Learning
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 143-149
summary The idea of developing a framework, to integrate design studios and computer graphics, is derived from the nature of architectural design, which has always combined creativity and technology. Furthermore, as computers are being increasingly used in design studios, a systematic digital pedagogy, which can take advantage of the strengths of computers in all stages of design, should be developed simultaneously to facilitate learning. This paper attempts to propose a playful and effective digital design process that can be flexibly applied to computer-based design studios and design-based computer graphics courses. The pedagogical framework is based on a set of digital design games that follows a general design process presented by the author. First, the components of digital design games will be defined and the relations of those game components will be clearly depicted. Then, a framework will be proposed, followed by the use of an example demonstrating applications of the framework. Continual advancements in digital technology have created generation gaps among teachers at architectural schools. A structured digital design process can help teachers, with varying levels of computer-capabilities know what, when, and how, adjustments should be made to achieve the goal of digital design education.
keywords Digital design process, Playful and Effective, Digital Design Games
series ACADIA
email pvwu@pchome.com.tw
full text file.pdf (594,693 bytes)
references Content-type: text/plain
details citation check to select
100%; open Akin, O. (1990) Find in CUMINCAD Computational design instruction: Toward a pedagogy , The electronic design studio: Architectural knowledge and media in the computer era. McCullough, M., W.J Mitchell. and P.Percell. eds, Cambridge, MA: The MIT Press
100%; open Archea, J. (1987) Find in CUMINCAD Puzzle-making: What architects do when no one is looking , Principles of computer-aided design. computability of design, ed. Y. Kalay,37-52. New York: John- Wiley & Sons
100%; open Asimow, M. (1962) Find in CUMINCAD Introduction to design , New Jersey: Prentice- Hall
100%; open Caillois, R. (1961) Find in CUMINCAD Man, play and games , New York: The Free Press of Glencoe, Inc.
100%; open Chang, T.W. (2003) Find in CUMINCAD Class discussion of independent study , National Chiao Tung University, Taiwan
100%; open Cheng, N. (1999) Find in CUMINCAD Playing with digital media: Enlivening computer graphics teaching , Proceedings of Acadia 99, eds. O. Ataman and J. Bermudez, 96-109
100%; open Cross, N. (1977) Find in CUMINCAD The automated architect , London: Pion Limited
100%; open Egber, D.D. (1980) Find in CUMINCAD The beaux-arts tradition in French architecture , Princeton, New Jersey: Princeton University Press
100%; open Lieberman, N. (1977) Find in CUMINCAD Playfulness: the relationship to Imagination and creativity , New York: Academic Press
100%; open Liu, Y.T. (ed.) (2001) Find in CUMINCAD Defining digital architecture: 2001Feidad Award , Basel: Birkhauser
100%; open Loy, H.A. (2001) Find in CUMINCAD Foundation for a thorough CAAD education , Proceedings of Ecaade 01, 301-308
100%; open Mitchell, W.J. (1977) Find in CUMINCAD Computer aided architectural design , London: MIT Press
100%; open Neiman, B.R. and Do, Y.L. (1999) Find in CUMINCAD Digital media and the language of vision , Proceedings of Acadia 99, eds. O. Ataman and J. Bermudez
100%; open Radford, A. (1997) Find in CUMINCAD Games and learning about form in architecture , Proceedings of Ecaade 97. (cdrom; unnumbered pages)
100%; open Rowe, P.G. (1987) Find in CUMINCAD Design thinking , London: MIT Press
100%; open Seebohm, T. (2001) Find in CUMINCAD The ideal digital design curriculumn: Its bases and its content , Proceedings of Ecaade 01, 180-185
100%; open Woodbury, R., Shannon, S. and Radford, A. (2001) Find in CUMINCAD Games in early design education , Proceedings of Caad Futures 01
100%; open Wright, G. and Parks, J. (1990) Find in CUMINCAD The history of history in American schools of architecture 1865-1975 , New York: The Temple Hoyne Buell Center for the Study of American Architecture and Princeton Architectural Press
100%; open Wu, P.L. (2002) Find in CUMINCAD Experience the fun of creating digital spaces , Taipei: Lamper

last changed 2003/10/30 15:20
HOMELOGIN (you are user _anon_940308 from group guest) Works Powered by SciX Open Publishing Services 1.002