CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id acadia03_045
authors Hoon, Michael and Kehoe, Michael
year 2003
title Enhancing Architectural Communication with Gaming Engines
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355
summary This paper makes a case for exploring the feasibility of utilizing the advanced graphics and sound systems of contemporary gaming engines to promote architecturally relevant work. Gaming engines, while developed largely for the PC entertainment industry, have vast potential for application in architecture. This paper will explore the depth of this potential and will outline work demonstrating the advantages and the limitations of this technology. The supporting research and observations examine the technology and reveal its potential usefulness as an instructional or depictive authoring tool. Game engines were selected that had appropriate graphical prowess, but were customizable as to allow the removal of game-specific features (to create a “professional” user interface). Projects were authored that expressed complex building details using the engine for visual depiction. The details, which included constructional components, structural assemblies, or simple design nuances, were modeled with 3D geometry and realistically textured and lighted. The game engine allowed one user or many remote simultaneous users in the virtual environment to interactively explore the presentation in real time. Scripts were developed to encourage end-users to interactively disassemble or reassemble building components as desired. Audile and/or text-based information regarding the assembly sequence were provided by exploiting the game interface features. Furthermore, interactive object scaling was provided to facilitate analysis of component relationships.
series ACADIA
email hoon@njit.edu
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100%; open Campbell, D. and Wells, M. (1994) Find in CUMINCAD A critique of virtual reality in the architectural design process , Technical Report: R-94-3, University of Washington. Retrieved March 20, 2001 from the World Wide Web: http://www.hitl.washington.edu/publications/r-94-3/

100%; open Chronis, G. and Knibbe, W. (1998) Find in CUMINCAD The game engines of the not- too-distant future , IDG.net Retrieved March 20, 2001 from the World Wide Web: http: //cgi.cnn.com/TECH/computing/9808/21/gameengines.idg/

100%; open Davis, S.B., Huxor, A. and Lansdown, J. (1996) Find in CUMINCAD The design of virtual environments with particular reference to VRML , A Report for the Advisory Group on Computer Graphics. Retrieved March 18, 2001 from the World Wide Web: http://www.agocg.ac.uk/reports/virtual/vrmldes/ title.htm

100%; open Isakovic, K. (1997) Find in CUMINCAD Commercial 3D graphic game engines , Technical University of Berlin Retrieved March 18, 2001 from the World Wide Web: http://cg.cs.tu-berlin.de/~ki/game_ eng.html

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