CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id acadia15_513
authors Sanchez, Jose
year 2015
title Temporal and Spatial Combinatorics in Games for Design
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 513-523
summary This paper will outline the techniques and language that games use to give design agency to a player. By identifying the discrete combinatorial ontology of games, as opposed to a continuous post-rationalistic approach from general design tools, we hope to develop a framework for the design of ‘games for design’, or sandboxes that allow players to develop an output that is unexpected to the game developer and contingent to a player. This research has been the foundation for the development of Block’hood, a city-building video game that explores ideas of ecology and generative urbanism.
keywords Combinatorics, city building game, game design, crowd-sourcing, ecology, learning, educational software
series ACADIA
type normal paper
email jomasan@gmail.com
full text file.pdf (1,874,538 bytes)
references Content-type: text/plain
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100%; open Alexander, C. (1968) Find in CUMINCAD Systems Generating Systems , Architectural Design 38 (December): 6015-610
100%; open Maas, W., A. Graafland, B. Batstra, A. van Bilsen, C. Pinilla (2007) Find in CUMINCAD Space Fighter , Barcelona: Actar
100%; open Papert, S. A. (1993) Find in CUMINCAD Mindstorms , Mindstorms: Children, Computers, And Powerful Ideas,2nd ed. New York: Basic Books
100%; open Von Neumann, J., and O. Morgenstern (1947) Find in CUMINCAD Theory of Games and Economic Behavior , Princeton: Princeton University Press

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