CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id acadia16_24
authors Savov, Anton; Buckton, Ben; Tessmann, Oliver
year 2016
title 20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 24-33
summary The paper follows research in engaging groups of non-trained individuals in the creation of architectural designs using games and crowdsourcing for human-directed problem-solving. With the proposed method, architectural experts can encode their design knowledge into custom-developed multiplayer gameplay in Minecraft. Non-expert players then are constrained by this gameplay which guides them to create unique architectural results. We describe a method with three components: guiding rules, verification routines and fast feedback. The method employs a real-time link between the game and structural analysis in Grasshopper to verify the designs. To prove the viability of these results, we use robotic fabrication, where the digital results are brought to reality at scale. A major finding of the work is the suite of tools for calibrating the balance of influence on the resulting designs between the Experts and the Players. We believe that this process can create designs which are not limited to parametrically optimal solutions but could also solve real-world problems in new and unexpected ways.
keywords robot-human collaboration, digital fabrication, gaming in design, big data
series ACADIA
type paper
email savov@dg.tu-darmstadt.de
full text file.pdf (977,859 bytes)
references Content-type: text/plain
details citation check to select
100%; open Brabham, Daren C (2013) Find in CUMINCAD Crowdsourcing , Cambridge, MA: MIT Press
100%; open Cooper, Seth, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic, and >57000 Foldit players. (2010) Find in CUMINCAD The Challenge of Designing Scientific Discovery Games , Proceedings of the Fifth International Conference on the Foundations of Digital Games. Monterey, CA: FDG. 40–47
100%; open Friedman, Yona (1975) Find in CUMINCAD Toward a Scientific Architecture , Cambridge MA: MIT Press
100%; open Fröst, Peter, and Peter Warren (2000) Find in CUMINCAD Virtual Reality Used in a Collaborative Architectural Design Process , Proceedings of the IEEE International Conference on Information Visualization. London: IV. 568–573.
100%; open Fröst, Peter (2003) Find in CUMINCAD A Real Time 3D Environment for Collaborative Design , Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures, edited by Mao-Lin Chiu, Jin-Yeu Tsou, Thomas Kvan, Mitsuo Morozumi, and Tay-Sheng Jeng. Tainan, Taiwan: CAAD. 203–212
100%; open Otten, Claudia W. (2014) Find in CUMINCAD Everyone is an Architect , ACADIA 2014: Design Agency—Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture, edited by David Gerber, Alvin Huang, and Jose Sanchez. Los Angeles: ACADIA. 81–90
100%; open Parker, Laura (2014) Find in CUMINCAD Not Just Playing Around Anymore: Games for Change Uses Video Games for Social Projects , New York Times, April 21, 2014. Accessed May 10, 2016. http://www.nytimes.com/2014/04/22/arts/video-games/games-for-change-uses-video-games-for-social-projects.html?_r=2
100%; open Sanchez, Jose (2015) Find in CUMINCAD Block’hood, Developing an Architectural Simulation Video Game , Real Time: Proceedings of the 33rd eCAADe Conference, vol. 1, edited by B. Martens, G. Wurzer, T. Grasl, W. E. Lorenz, and R. Scharanek. Vienna, Austria: eCAADe. 89–97
100%; open Segard, Achille, Jules Moloney, and Tane Moleta (2013) Find in CUMINCAD Open Communitition: Competitive Design in a Collaborative Virtual Environment , Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia, edited by R. Stouffs, P. Janssen, S. Roudavski, and B. Tunçer. Singapore: CADRIA. 231–240
100%; open Szantner, Attila (2016) Find in CUMINCAD What Did the Easter Bunny Bring Us , MMOS, March 28. Accessed April 15, 2016. http://mmos.ch/news/2016/03/28/what-did-the-easter-bunny-bring-us.html
100%; open Warren, Tom (2016) Find in CUMINCAD Minecraft Sales Top 100 Million , The Verge, June 2, 2016. Accessed July 2, 2016. http://www.theverge. com/2016/6/2/11838036/minecraft-sales-100-million.

last changed 2016/10/24 11:12
HOMELOGIN (you are user _anon_63393 from group guest) Works Powered by SciX Open Publishing Services 1.002