CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id acadia17_238
authors El-Zanfaly, Dina
year 2017
title A Multisensory Computational Model for Human-Machine Making and Learning
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 238-247
summary Despite the advancement of digital design and fabrication technologies, design practices still follow Alberti’s hylomorphic model of separating the design phase from the construction phase. This separation hinders creativity and flexibility in reacting to surprises that may arise during the construction phase. These surprises often come as a result of a mismatch between the sophistication allowed by the digital technologies and the designer’s experience using them. These technologies and expertise depend on one human sense, vision, ignoring other senses that could be shaped and used in design and learning. Moreover, pedagogical approaches in the design studio have not yet fully integrated digital technologies as design companions; rather, they have been used primarily as tools for representation and materialization. This research introduces a multisensory computational model for human-machine making and learning. The model is based on a recursive process of embodied, situated, multisensory interaction between the learner, the machines and the thing-in-the-making. This approach depends heavily on computational making, abstracting, and describing the making process. To demonstrate its effectiveness, I present a case study from a course I taught at MIT in which students built full-scale, lightweight structures with embedded electronics. This model creates a loop between design and construction that develops students’ sensory experience and spatial reasoning skills while at the same time enabling them to use digital technologies as design companions. The paper shows that making can be used to teach design while enabling the students to make judgments on their own and to improvise.
keywords education, society & culture; fabrication
series ACADIA
full text file.pdf (2,827,441 bytes)
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100%; open Diniz, Nancy (2015) Find in CUMINCAD The Anatomy of a Prototype: Situating the Prototype and Prototyping on Design Conceptual Thinking , Computational Ecologies: Design in the Anthropocene, Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture, edited by Lonn Combs and Chris Perry, 323–32. Cincinnati, OH: ACADIA.

100%; open El-Zanfaly, Dina, and Terry Knight (2016) Find in CUMINCAD Why to Make (Almost) Anything: A Human-Centered Learning Approach , Proceedings of the 1st International Symposium on Academic Makerspaces, 49–53. Cambridge, MA: ISAM

100%; open El-Zanfaly, Dina (2013) Find in CUMINCAD Sensorial Computing as a Pedagogical Approach for Designing Responsive and Kinetic Architectures , Unconventional Computing: Design Methods for Adaptive Architecture, edited by Simone Ferracina and Rachel Armstrong, 1st ed., 156–67. Toronto: Riverside Architectural Press

100%; open El-Zanfaly, Dina (2015) Find in CUMINCAD Imitation, Iteration and Improvisation: Embodied Interaction in Making and Learning , Design Studies 41 (A): 79–109. doi:10.1016/j.destud.2015.09.002

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