CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id caadria2003_c5-2
authors Wang, Wan-Ling and Chien, Sheng-Fen
year 2003
title Game as a Design Instructional Tool
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 739-744
summary We propose to use games as instructional supports in architectural design studios. Games used in this context, or design games, exhibit six structural factors: rules, goals, outcomes/feedback, conflict/competition/challenge/opposition, interaction, and representation. With these factors in mind, we develop a "Design Concept Trading Game." Our aim is to improve students' ability in three aspects: to articulate design concepts, to assess design alternatives, and to integrate partial designs (developed from various design concepts) into a coherent whole. The pilot study of this "Design Concept Trading Game" generated encouraging results. Continuing efforts are underway to establish a framework of using games as design instructional tools.
series CAADRIA
full text file.pdf (34,744 bytes)
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