CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id caadria2006_187
year 2006
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 187-196
summary Computer game has the potential that helps us to realize the design. However, these particularities still has not been found and organized under the circumstance of combining computer game and designing process. We will develop from the point of the computing that discuss how to use game elements to create a suitable digital design environment. Therefore, the problem is how to let a designing process as a game playing? And the objective is providing a prototype for playful design environment called DiGame (Design in Game) for discovering the game issues within the design. The implementation of DiGame is described in details.
series CAADRIA
full text file.pdf (222,745 bytes)
references Content-type: text/plain
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100%; open Archea, J. (1987) Find in CUMINCAD Puzzle-making: what architects do when no one is looking , Wiley-Interscience
100%; open Asimov, M. (1962) Find in CUMINCAD Introduction to Design , New Jersey, Prentice Hall
100%; open Björk, S. & Holopainen, J. (2003) Find in CUMINCAD Describing Games - An Interaction-Centric Structural Framework , Copier M. & Raessens J. (Eds.) Digital Games Research Conference. University of Utrecht, The Netherlands
100%; open Caillois, R. (2001) Find in CUMINCAD Man, Play and Games , Urbana, University of Illinois Press
100%; open Chang, T.-W. (2004) Find in CUMINCAD Supporting Design Learning with Design Puzzles , Design &Decision Support Systems. Netherlands
100%; open Engeli, M. (2005) Find in CUMINCAD Playful Play with Games: Linking Level Editing to Learning in Art and Design , DiGRA 2005 Conference: Changing Views - Worlds in Play. Vancouver CANADA
100%; open Galvis, A. H. (2001) Find in CUMINCAD Critical Factors in the Design of Playful Learningenvironments: Reflections on “The Return of the Incrediblemachine: Contraptions” , The Concord Consortium, Concord, MA.
100%; open Huizinga, J. (1970) Find in CUMINCAD Homo Ludens: A Study of the Play Element in Culture , Maurice Temple Smith Ltd.
100%; open Montola, M. (2005) Find in CUMINCAD Designing Goals for Online Role-Players , DiGRA 2005 Conference: Changing Views - Worlds in Play. Vancouver CANADA
100%; open Paglieri, F. (2003) Find in CUMINCAD Modelling Play , Towards a Cognitive Model for Playful Activities
100%; open Paras, B. & Bizzocchi, J. (2005) Find in CUMINCAD Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design , DiGRA 2005 Conference: Changing Views - Worlds in Play. Vancouver CANADA
100%; open Salen, K. & Zimmerman, E. (2004) Find in CUMINCAD Rules of play: game design fundamentals , Cambridge, Massachusetts, The MIT Press
100%; open Smed, J. & Hakonen, H. (2003) Find in CUMINCAD Towards a Definition of a Computer Game , Turku Centre for Computer Science

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