id |
caadria2007_689 |
authors |
Chung, Daniel Hii Jun |
year |
2007 |
title |
Best Practice for Achieving Real-Time Virtual Reality Architectural Visualization |
doi |
https://doi.org/10.52842/conf.caadria.2007.x.i4m
|
source |
CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007 |
summary |
Real-time rendering is the most fundamental aspect of the virtual reality technology, which is always, a balance between hardware advancement and efficient software algorithm upgrades on the one hand and the demands of the quality output on the other. As architects who utilize this technology, what we can do as users is to optimize the parameters we can control in the files we input to run the simulation. Thus the identification of the few variables we can control to prevent a lagging performance or ghosting which is no longer realtime. The frame rate above all is the measurement to determine whether a simulation is real-time or not. The research aim is to identify the biggest contributing factors among the few identified. The intention is to save time and effort by optimizing the selected factors in projects so that we do not have to optimize all of them. The workflow will also be a lot faster and projects can be done efficiently. The final part is to run satisfaction tests among users to evaluate those biggest contributing factors and the qualities acceptable by users. This is to eliminate the added processing power needed to run bigger files if they do not contribute much to improved quality. |
series |
CAADRIA |
email |
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full text |
file.pdf (86,287 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:50 |
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