CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id caadria2007_689
authors Chung, Daniel Hii Jun
year 2007
title Best Practice for Achieving Real-Time Virtual Reality Architectural Visualization
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Real-time rendering is the most fundamental aspect of the virtual reality technology, which is always, a balance between hardware advancement and efficient software algorithm upgrades on the one hand and the demands of the quality output on the other. As architects who utilize this technology, what we can do as users is to optimize the parameters we can control in the files we input to run the simulation. Thus the identification of the few variables we can control to prevent a lagging performance or ghosting which is no longer realtime. The frame rate above all is the measurement to determine whether a simulation is real-time or not. The research aim is to identify the biggest contributing factors among the few identified. The intention is to save time and effort by optimizing the selected factors in projects so that we do not have to optimize all of them. The workflow will also be a lot faster and projects can be done efficiently. The final part is to run satisfaction tests among users to evaluate those biggest contributing factors and the qualities acceptable by users. This is to eliminate the added processing power needed to run bigger files if they do not contribute much to improved quality.
series CAADRIA
email g0500819@nus.edu.sg
full text file.pdf (86,287 bytes)
references Content-type: text/plain
details citation check to select
100%; open Af Klercker, J. (2000) Find in CUMINCAD Modelling for Virtual Reality in Architecture , Proc. of the 18th eCAADe Conference, pp. 209-213
100%; open Burdea G. and Coiffet P. (2003) Find in CUMINCAD Virtual reality technology , J.Wiley-Interscience, Hoboken, NJ.
100%; open Fernando, R. (ed) (2004) Find in CUMINCAD GPU gems : programming techniques, tips, and tricks for real-time graphics , Addison-Wesley, Boston, MA.
100%; open Möller, T. (2002) Find in CUMINCAD Real-time rendering , AK Peters, Natick, Mass.
100%; open Simpson, J. (2002) Find in CUMINCAD Game Engine Anatomy 101, Part I , Ziff Davis Media Inc., NY, USA: ExtremeTech
100%; open Slater, M. (2002) Find in CUMINCAD Computer graphics and virtual environments : from realism to real-time , Addison Wesley, Harlow, England; Singapore
100%; open So-Yeon, Y., Tutar, M. (2004) Find in CUMINCAD A Comparison Study Between A Computer Game & A Non-Game Web3D Environment , S. Gero,.J., Chase, S., Rosenman, M. (Eds.), Proceedings of the Ninth Conference on CAADRIA 2004, pp. 601-612
100%; open Steed A. (1997) Find in CUMINCAD Efficient navigation around complex virtual environments , Proc. of the ACM symposium on Virtual reality software and technology, pp. 173-180
100%; open Willmott J., Wright L.I., Arnold D.B. and Day A.M. (2001) Find in CUMINCAD Rendering of large and complex urban environments for real time heritage reconstructions , Proc. of the 2001 conference on Virtual reality, archaeology, and cultural heritage, pp. 111-120
100%; open Wimmer M. and Wonka P. (2003) Find in CUMINCAD Rendering time estimation for real-time rendering , Proc. of the 14th Eurographics workshop on Rendering, pp. 118-129
100%; open Yehuda E.K. (2004) Find in CUMINCAD Architecture’s new media : principles, theories, and methods of computer-aided design , MIT Press, Cambridge, Mass.
100%; open Yuan P., Green M. and Lau R.W.H. (1997) Find in CUMINCAD A framework for performance evaluation of realtime rendering algorithms in virtual reality , Proc. of the ACM symposium on Virtual reality software and technology, pp. 51-58

last changed 2008/06/16 08:48
HOMELOGIN (you are user _anon_858690 from group guest) Works Powered by SciX Open Publishing Services 1.002