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id caadria2018_322
authors Lu, Hangxin, Gu, Jiaxi, Li, Jin, Lu, Yao, Müller, Johannes, Wei, Wenwen and Schmitt, Gerhard
year 2018
title Evaluating Urban Design Ideas from Citizens from Crowdsourcing and Participatory Design
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 297-306
summary Participatory planning aims at engaging multiple stakeholders including citizens in various stages of planning projects. Adopting participatory design approach in the early stage of planning project facilitates the ideation process of citizens. We have implemented a participatory design study during the 2017 Beijing Design Week and have conducted an interactive design project called "Design your perfect Dashilar: You Place it!". Participants including local residents and visitors were asked to redesign the Yangmeizhu street, a historical street located in Dashilar area by rearranging the buildings of residential, commercial, administration, and cultural functionalities. Apart from using digital design tools, questionnaires, interviews, and sensor network were applied to collect personal preferences data. Computational approaches were used to extract features from designs and personal preferences. In this paper, we illustrate the implementation of the participatory design and the possible applications by combining with crowdsourcing. Participatory design data and citizens profiles with personal preferences were analysed and their correlations were computed. By using crowdsourcing and participatory design, this study shows that the digitalization of participatory design with data science perspective can indicate the implicit requirements, needs and design ideas of citizens.
keywords Participatory design; Crowdsourcing; Human computation; Citizen Design Science; Human Computer Interaction
series CAADRIA
email lu@arch.ethz.ch
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100%; open Chirkin, A and Koenig, R (2017) Find in CUMINCAD Concept of Interactive Machine Learning in Urban Design Problems , International SERIES On Information Systems And Management In Creative EMedia (CreMedia), 2016/1, pp. 1-8

100%; open Cristie, V and Berger, M (2017) Find in CUMINCAD Game Engines for Urban Exploration: Bridging Science Narrative for Broader Participants , Nijholt, A (eds), Playable Cities. Gaming Media and Social Effects, Springer, Singapore, pp. 87-107

100%; open Heland, F. Von, Westerberg, P and Nyberg, M (2015) Find in CUMINCAD Using Minecraft as a citizen participation tool in urban design and decision making , Future of Places, pp. 1-20

100%; open Khan, Z, Ludlow, D and Soomro, W (2014) Find in CUMINCAD ICT enabled participatory urban planning and policy development: The UrbanAPI project. , Transforming Government, 8(2), pp. 205-229

100%; open Mueller, J and Lu, H (2017) Find in CUMINCAD Designing with citizens: Challenges and evaluation methods for crowd- sourced urban layouts , Cognition and Artificial Intelligence for Human-Centred Design, IJCAI 2017, Australia

100%; open Mueller, J, Lu, H, Chirkin, A, Klein, B and Schmitt, G (2018) Find in CUMINCAD Citizen Design Science: A strategy for crowd-creative urban design , Cities, April 2017, pp. 181-188

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