CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id cf2007_197
authors Pickersgill, Sean
year 2007
title Unreal Studio: Game Engine Software in the Architectural Design Studio
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 197-210
summary This paper investigates the relationships between conventional modes of architectural design, those represented through and mediated by Cartesian schema, and the radical organization of spatial experience available through the use of NURBS modelling. This is examined particularly through a study of how game engine software and the appropriate editors are able to accommodate the properties of both. Within this software the first-person view attempts to provide a normalised experience of the VR environment (usually a game), yet there is significant scope for experiencing radically ‘other’ spatial and topological presences. Whilst considerable work has been done in the use of participatory digital spaces, there is the opportunity for examining the manner in which a highly stylised medium such as Unreal Tournament can productively assist the architectural design process.
series CAAD Futures
email sean.pickersgill@unisa.edu.au
full text file.pdf (262,195 bytes)
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