CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id ddss2004_ra-293
authors Chang, T.-W.
year 2004
title Supporting Design Learning with Design Puzzles
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 293-307
summary The design process is a puzzle-solving process. Two groups of researches that share many similarities with Puzzle-solving design process are the process of game-playing and playful learning. The main argument is using the “playing” characteristics to amplify and explore the learning process, furthermore the design process. In addition, puzzles imply playful exploration that utilizes the characteristics of “playing a game” as “solving a puzzle”. Puzzle making and puzzle solving provides an incremental exploration mechanism that is more intuitive for design learning. For understanding and realizing puzzles in design learning, this research is divided into two stages of researches—manual design puzzles and interactive design puzzles. By analysing the outcome from manual design puzzles, this research proposes a framework called (interactive) “design puzzles”. The conceptual and implementation framework of this view of design is elaborated in this paper as well as a particular design puzzle called puzzle collage is described as the realization of design puzzles.
keywords Design Puzzles, Design Collage, Puzzle-Making, Andragogy, Game Play
series DDSS
full text file.pdf (1,806,525 bytes)
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100%; open Akin, O. and C. Akin (1998) Find in CUMINCAD On the process of creativity in puzzles, inventions, and designs , Automation in Construction, 7(2-3), p. 123-138

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100%; open Bates, B. (2002) Find in CUMINCAD Game Design: The Art and Business of Creating Games , Premier Press

100%; open Chang, T.-W. and J.H. Huang (2001) Find in CUMINCAD The acting roles model of web-based learning - Webbased Architectural Learning Envirnoment (WALE) , CAADRIA 2001, Sydney (Asia), p. 323-327

100%; open Chang, T.-W. and J.H.-L. Huang (2002) Find in CUMINCAD A pilot study of role-interplay in Web-based learning environment , Educational Media International, 39(1), p. 75-85

100%; open Chang, T.-W. (2002) Find in CUMINCAD Pedagogy or Andragogy: a role-interplaying approach for digital media learning , Luther, Dawson, Ham, Moore, Rollo and Treloar (eds.) 36th Annual Conference of the Australian and New Zealand Architectural Science Association (ANZAScA) 2002 Conference: Modern Practice of Architectural Science: from pedagogy to andragogy, School of Architecture and Building, Deakin University, Geelong, Victoria, Australia., p. 69-76

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100%; open Huang, J.H., T.-W. Chang and A. Radford (2000) Find in CUMINCAD A Derivation Graph of Computer Models for the design process on the Web , Tan, Tan and Wong (eds.) Proceedings of the fifth Conference on Computer Aided Architectural Design Research in Asia, School of Architecture, Centre for Advanced Studies in Architecture, National University of Singapore, Singapore, p. 307-316

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100%; open Woodbury, R.F., S.J. Shannon and T.D. Sterk (2001) Find in CUMINCAD What works in a design game? Supported by student reactions to being made to play , CAADRIA, Sydney, p. 411-420

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