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id eaea2015_t3_paper14
authors Pankiewicz, Mateusz; Hirschberg, Urs
year 2015
title Adapting Game Engine Technology to Perform Complex process of Architectural Heritage Reconstructions
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.408-417
summary The paper discusses extensive use of Game Engines in the process of architectural - urban heritage reconstruction and digitalization. Describes available technology, but mainly focuses on the case study project conducted by the author, which uses graphic engine as the primary tool to visualize heritage as a process. Upon experience gathered during the work on the case study, the paper anticipates possible future extensions and applications of such an immersive approach.
keywords game engines; digital reconstruction; real-time heritage
series EAEA
email pankiewicz.mateusz@gmail.com
full text file.pdf (527,333 bytes)
references Content-type: text/plain
last changed 2016/04/22 09:52
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