id |
ecaade2008_181 |
authors |
Koehler, Tanja; Dieckmann, Andreas; Russell , Peter |
year |
2008 |
title |
An Evaluation of Contemporary Game Engines |
source |
Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 743-750 |
summary |
The paper deals with a close examination of several contemporary game engines regarding their usability for architectural visualisation that was conducted by third to fifth year students in a seminar context. The study examines the technology of these game engines with the main focus on graphic quality and adaptability to architectural purpose. The evaluation included not only the workflow of importing the 3D model into the engine but also general handling of the software and its user interface. The documentation of the test process and the evaluation of the various engines have been documented in a wiki compiled and written by the students. The information therein and the cost-benefit analyses provided for every engine should assist future users to quickly find the most suitable game engine for their specific purposes. |
keywords |
game engine, visualization, virtual reality, real-time graphic, 3d model |
series |
eCAADe |
email |
tanjakoehler@arcor.de, dieckmann@caad.arch.rwth-aachen.de, russell@caad.arch.rwth-aachen.de |
full text |
file.pdf (1,316,684 bytes) |
references |
Content-type: text/plain
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Hoo n, M. and Keho e, M. (2003)
Enhancing Architectural Communication with Gaming Engines
, Proceedings of th e 2003 Annual Conference of th e Association fofor Computer Aided Design In Architecture, Indianapo lis, Indiana
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Moloney, J. (2002)
String CVE Collaborative Virtual Environment softw oftwoftware develop ed from a game engine
, 20th eCAADe Conference Proceedings, Warsaw, Poland, pp. 522-525
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Moloney, J. (2005)
Game Engines and Virtual Design Studios
, 23rd eCAADe Conference Proceedings, Lisbon, Portugal, pp. 55-62
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Pickersgill, S. (2007)
Unreal Studio: Game Engine Software in th e Architectural Design Studio
, Proceedings of th e 12th International Conference on Computer Aided Architectural Design Futures, Sydney, Australia, pp. 197-210
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Uddin, M. S. and Yoo n, S.-Y. (2002)
Peter Eisenman’s House X, Scheme G: 3D Game Engine for Portable Virtual Representation of Architecture
, 20th eCAADe Conference Proceedings, Warsaw, Poland, pp. 526-531
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von Borries, F., Walz, S. P. and Bött ger, M. (ed.) (2007)
Space Time Play
, Birkhäuser Verlag, Basel, Switzerland
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last changed |
2008/09/09 13:55 |
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