CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id ecaade2009_052
authors Sarhan, Ahmed; Rutherford, Peter
year 2009
title Embodied Game Agents in Environmental Design Education
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 795-802
wos WOS:000334282200097
summary Over time, design instructors have become more encouraged to accommodate the play metaphor in their courses, for its rich technical and psychological assets. While there are issues regarding the interactive narrative structure of the game, embodied Multi-Agent-Systems (MAS) have been introduced to address these issues and handle complicated game objectives. With the ever-growing complexity of design concepts and the mounting demand to design for sustainability, more variables and intricacies are introduced to the design and decision making process. This paper presents a proposed method that utilizes MAS in game engines to resolve the environment design complexity for design students and untrained professionals. This method offers better comprehension of the implication of data generated from building analysis tools, and presents guidelines to develop the proposed design accordingly.
keywords Game Engines, environmental design education, embodied multi-agent system, interactive narrative
series eCAADe
full text file.pdf (1,106,938 bytes)
references Content-type: text/plain
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