CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id ecaade2016_230
authors Holland, Alexander and Roudavski, Stanislav
year 2016
title Design Tools and Complexity: Mobile Games and Collective Imagination
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 555-564
summary This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.
keywords infrastructuring; virtual riding environments; collective imagination; provocating games; design negotiation; mobile games; urban cycling
series eCAADe
email alexholland@me.com
full text file.pdf (8,786,853 bytes)
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100%; open Badland, HM, Opit, S, Witten, K, Kearns, RA and Mavoa, S (2010) Find in CUMINCAD Can Virtual Streetscape Audits Reliably Replace Physical Streetscape Audits? , Journal of Urban Health, 87(6), pp. 1007-116
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100%; open Bogost, I (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , MIT Press, Cambridge, MA
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100%; open Clement, A (2012) Find in CUMINCAD Probing, Mocking and Prototyping: Participatory Approaches to Identity Infrastructuring , Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1, New York, pp. 21-30
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100%; open Ferrara, J (2013) Find in CUMINCAD Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification , Games and Culture, 8(4), pp. 289-304
100%; open Fogg, BJ (2003) Find in CUMINCAD Persuasive Technology: Using Computers to Change What We Think and Do , Morgan-Kaufmann, Amsterdam; Boston
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100%; open Garrard, J, Greaves, S and Ellison, A (2010) Find in CUMINCAD Cycling Injuries in Australia: Road Safety , Journal of the Australasian College of Road Safety, 21(3), pp. 37-43
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100%; open Johnson, M, Charlton, J, Oxley, J and Newstead, S (2010) Find in CUMINCAD Naturalistic Cycling Study: Identifying Risk Factors for On-Road Commuter Cyclists , Annals of Advances in Automotive Medicine, 54(Jan), pp. 275-283
100%; open Johnson, m, Newstead, S, Oxley, J and Charlton, J (2013) Find in CUMINCAD Cyclists and Open Vehicle Doors: Crash Characteristics and Risk Factors , Safety Science, 59, pp. 135-140
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100%; open Karasti, H (2014) Find in CUMINCAD Infrastructuring in Participatory Design , Proceedings of the 13th Participatory Design Conference: Research Papers - Volume 1, New York, pp. 141-150
100%; open Kuboya, M and Kimura, S (2005) Find in CUMINCAD The Game of "Forming a Coalition Government" , Shiratori, R, Arai, K and Kato, F (eds), Gaming, Simulations and Society: Research Scope and Perspective, Springer, Tokyo, pp. 11-20
100%; open Kutz, M and Herpers, R (2008) Find in CUMINCAD Urban Traffic Simulation for Games , Proceedings of the 2008 Conference on Future Play: Research, Play, Share, New York, pp. 181-184

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