CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id ijac20075108
authors Paterson, Inga
year 2007
title Experiencing Architectural Interiors and Exteriors in Computer Games
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 128-143
summary This paper looks at the design of "place" in a game environment. It sets out to present a way of analyzing and evaluating game environments using Brian Sutton Smith's seven rhetorics of play as a framework. The question this paper investigates, is what can be learnt from our intrinsic ability to navigate our environment in relation to play? Physical architecture offers the game designer metaphors for virtual worlds that have meaning based on experiences people associate with them. True innovation in game-world design requires an understanding of our built environment that extends beyond the surface aesthetic appeal of architecture, through concentration on the way we experience architecture and interact with our built environment.
series journal
email i.paterson@abertay.ac.uk
full text file.pdf (905,631 bytes)
references Content-type: text/plain
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100%; open Cullen, G (1961) Find in CUMINCAD The Concise Townscape , The Architectural Press, Oxford
100%; open Edited Neumann, D (1999) Find in CUMINCAD Film Architecture: From Metropolis to Blade Runner , Prestel, Munich, London and New York
100%; open Fagan, R (1981) Find in CUMINCAD Animal Play Behaviour , New York: Oxford UP
100%; open Jodidio, P (2001) Find in CUMINCAD Architecture Now! , Taschen
100%; open Kalay, Y.E (2004) Find in CUMINCAD Architecture’s New Media , MIT Press, Cambridge, Massachusetts
100%; open Lynch, K (1960) Find in CUMINCAD The Image of the City , MIT Press, Cambridge, Massachusetts
100%; open Maxis (2005) Find in CUMINCAD The Sims 2 , PS2, Electronic Arts
100%; open Meadows, M.S (2002) Find in CUMINCAD Pause and Effect:The Art of Interactive Narrative , New Riders, Indianapolis
100%; open Norberg-Schulz, C (1971) Find in CUMINCAD Existence, Space and Architecture , Praeger Publishers, New York and Washington
100%; open Rollings, A. and Adams, E (2003) Find in CUMINCAD Andrew Rollings and Ernest Adams on Game Design , New Riders, Indianapolis
100%; open Rouse, R (2005) Find in CUMINCAD Game Design:Theory & Practice , Wordware Publishing, Inc, Plano
100%; open Salen, K. and Zimmernam, E (2004) Find in CUMINCAD The Rules of Play: Game Design Fundamentals , The MIT Press, Cambridge, Massachusetts
100%; open Slessor, C (2002) Find in CUMINCAD Contemporary Doorways , Octopus Publishing Group Ltd
100%; open Sutton-Smith, B (1997) Find in CUMINCAD The Ambiguity of Play , Harvard University Press, Cambridge and London
100%; open Von Meiss, P (1991) Find in CUMINCAD Elements of Architecture: From Form to Place , Chapman & Hall, Lausanne

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