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id ijac20075303
authors Hernandez, Luis A.; Taibo, Javier; Blanco, David; Iglesias, Jose A.; Seoane, Antonio; Jaspe, Alberto; Lopez, Rocio
year 2007
title Physically Walking in Digital Spaces - A Virtual Reality Installation for Exploration of Historical Heritage
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 487-506
summary Immersive Virtual Reality Systems have been extensively used during recent years for the exploration of architectonic spaces. This paper describes how the use of transitable immersive virtual reality systems, that is, those that allow the user to physically walk while exploring the virtual world, can greatly empower the experience of perception of space in architecture. The text describes a particular example of one installation of this kind that was developed by the authors and how it was implemented for the interactive experience of the virtual reconstruction of a housing unit on a pre-roman settlement. This installation is open to the public as part of a permanent exhibition and constitutes the final output of the research at this time.
series journal
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100%; open Didier, S., et Al. (2001) Find in CUMINCAD Design and Development Issues for ARCHEOGUIDE:An Augmented Reality based Cultural Heritage On-Site Guide , Int. Conf.on Augmented,Virtual Environments and Three-Dimensional Imaging

100%; open Fieandt, Kay, Järvinen, E, Korkala, P. (2007) Find in CUMINCAD Space perception , Encyclopædia Britannica

100%; open Henry, D. Furness,T. (1993) Find in CUMINCAD Spatial perception in virtual environments: Evaluating an architectural application , Virtual Reality Annual International Symposium, 1993. IEEE

100%; open Hernández, L., et Al. (2003) Find in CUMINCAD The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space , 2nd International Conference on Cyberworlds (CW 2003), pages 446-452

100%; open Hernández, L., et Al. (2004) Find in CUMINCAD The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive,Walkable VR Room. CGI ‘04 , Proceedings of the Computer Graphics International (CGI’04). 2004. page 436-443

100%; open Höllerer,T. et Al. (1999) Find in CUMINCAD Exploring MARS: Developing Indoor and Outdoor User Interfaces to a Mobile Augmented Reality System , Computers and Graphics, 23(6), Elsevier Publishers, Dec. 1999, pp. 779-7

100%; open Loomis, J. Knapp, J. (2003) Find in CUMINCAD Visual perception of egocentric distance in real and virtual environments Erlbaum , L.J. Hettinger and M.W. Haas, Eds. 21-46

100%; open Loomis, J. (2002) Find in CUMINCAD Using immersive virtual reality to study visual space perception, visual control of locomotion, and visually-based navigation , Journal of Vision 2 (10):3, 3a. Dec. 2002

100%; open Ogle. K. (1950) Find in CUMINCAD Researches in Binocular Vision , Saunders. London

100%; open Thompson,W.B,Willemsen, P. Gooch,A., Creem-Regehr, S., Loomis, J, and Beall,A. (2004) Find in CUMINCAD Does the quality of the computer graphics matter when judging distance in visually immersive environments? , Presence: Teleoperators and Virtual Environments. 13(5) pp 560-571. MIT Press. Oct. 2004

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