CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id ijac201614307
authors Wu, Yi-Sin; Teng-Wen Chang, and Sambit Datta
year 2016
title HiGame: Improving elderly well-being through horticultural interaction
source International Journal of Architectural Computing vol. 14 - no. 3, 263-276
summary Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction proves to be an effective but smooth impact on improving well-being problems of elderly. By designing a horticultural interaction game for motivating or invoking the communication between elderly and their family members, the prototype is developed based on the framework of behavior setting and semi-fixed features. Three groups of games, physical games, virtual games, and spatial interaction games, are analyzed and 14 cases are studied and evaluated for the features required. Particularly, spatial interaction games with both physical and virtual games are brought into scope, and HiGame (Horticultural Interaction Game, hi game) is developed. Five scenarios using sensor network and mobile interface are unleashed and tested in an experiment with two sets of elderly family participants. HiGame has connection to both physical and virtual spaces for elderly and their family. Elderly interact with distant family through physical watering, weeding, and fertilizing. And distant family use virtual game to support elderly. The interaction process can be further enhanced with the following: (1) separating the tasks for elderly and family ends individually and then cooperating together might enforce the intergenerational interaction and reflection on cooperation in the gaming process; (2) the connection among each scenario can be further developed into a different process, such as competition of different members for helping the elderly to complete certain task might motivate the game experience further.
keywords Elderly, co-existing space, intergeneration interaction, behavior setting
series journal
references Content-type: text/plain
details citation check to select
100%; open Aarts E and Marzano S. (2003) Find in CUMINCAD The new every day: views on ambient intelligence , Rotterdam: 010 Publishers
100%; open Barker RG and Wright HF (1949) Find in CUMINCAD Psychological ecology and the problem of psychosocial development , Child Dev 1949; 20: 131–143
100%; open Bassen S and Baltazar V. (1997) Find in CUMINCAD Flowers, flowers everywhere: creative horticulture programming at the Hebrew home for the aged at Riverdale , Geriatr Nurs 1997; 18(2): 53–56
100%; open Derboven J, Gils MV and Grooff DD (2011) Find in CUMINCAD Designing for collaboration—a study in intergenerational social game design , Univers Access Inform Soc 2011; 11(1): 57–65
100%; open Easterly D and Kenyon M. (2004) Find in CUMINCAD Bio-Fi: inverse biotelemetry projects , MULTIMEDIA’04 proceedings of the 12th annual ACM international conference on Multimedia, New York, USA, 10–16 October 2004, pp. 182–183. New York: ACM Publications
100%; open Elings M. (2006) Find in CUMINCAD People-Plant Interaction: the physiological, psychological and sociological effects of plants on people , Hassink J and van Dijk M (eds) Farming for Health. Dordrecht: Springer, 2006, pp. 43–55.
100%; open Huang Z-K and Wang M-F (2009) Find in CUMINCAD Research the elderly in the online environment-friendly situation , Community Dev Quart J 2009; 125: 485–504
100%; open Kappen DL, Gregory J, Stepchenko D (2013) Find in CUMINCAD Exploring Social Interaction in Co-located Multiplayer Games , CHI EA’13: CHI’13 extended abstracts on human factors in computing systems, Paris, 27 April–2 May 2013, pp. 1119–1124. New York: ACM Publications
100%; open Kuribayashi S and Wakita A. (2006) Find in CUMINCAD PlantDisplay: turning houseplants into ambient display , ACE’06 proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, Hollywood, CA, USA, 14–16 June 2006. New York: ACM Publications
100%; open Pearce C. (2008) Find in CUMINCAD The truth about baby boomer gamers: a study of over-forty computer game players , Game Cult 2008; 3: 142–174
100%; open Rapoport A. (1982) Find in CUMINCAD The meaning of the built environment: a nonverbal communication approach , Thousand Oaks, CA: SAGE
100%; open Salim F, Burry J, Peers J (2012) Find in CUMINCAD Augmented Spatiality , Int J Architect Comput 2012; 10(2): 275–299
100%; open Schutter BD (2011) Find in CUMINCAD Never too old to play: the appeal of digital games to an older audience , Game Cult 2011; 6: 155–170
100%; open Theng Y-L, Chua P-H and Pham TP (2012) Find in CUMINCAD Wii as entertainment and socialisation aid for the mental and social health of the elderly , CHI EA’12: CHI’12 extended abstracts on human factors in computing systems, Austin, TX, 5–10 May 2012, pp. 691–702. New York: ACM Publications
100%; open Tseng K-C and Chen J-H (2008) Find in CUMINCAD ICT supporting interaction and communication in aging society: a case study on the design of care together , J of Taiwan Occup Ther Res Pract 2008; 4: 151–164
100%; open Unruh AM (2004) Find in CUMINCAD The meaning of gardens and gardening in daily life: a comparison between gardeners with serious health problems and healthy participants , Proceedings of the XXVI international horticultural congress: expanding roles for horticulture in improving human well-being and life quality, Toronto, ON, Canada, 11 August 2004, pp. 67–73. Leuven: International Society for Horticultural Science
100%; open Verghese J, Lipton RB, Katz MJ (2003) Find in CUMINCAD Leisure activities and the risk of dementia in the elderly , New Engl J Med 2003; 348: 2508–2516
100%; open Wisneski C, Ishii H, Dahley A (1998) Find in CUMINCAD Ambient displays: turning architectural space into an interface between people and digital information , Cooperative buildings: integrating information, organization, and architecture: first international workshop, CoBuild’98 (ed Streitz NA, Konomi SI and Burkhardt H-J), Darmstadt, Germany, 25–26 February 1998, pp. 22–32. Berlin, Heidelberg: Springer Berlin Heidelberg
100%; open Yu G-J and Chang T-W (2011) Find in CUMINCAD Reacting with Care: the Hybrid Interaction Types in a Sensible Space , Jacko JA (ed.) Human-Computer Interaction. Towards mobile and intelligent interaction environments. Berlin; Heidelberg: Springer, 2011, pp. 250–258

last changed 2016/10/05 06:21
HOMELOGIN (you are user _anon_668780 from group guest) Works Powered by SciX Open Publishing Services 1.002