CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id ijac201816104
authors Sahbaz, Eray and Aysun Özköse
year 2018
title Experiencing historical buildings through digital computer games
source International Journal of Architectural Computing vol. 16 - no. 1, 22-33
summary This study aims to demonstrate the value of experiencing historical buildings through the digital game–based learning method. A three-dimensional computer game was developed to assess the digital game–based learning method as a supportive hypermedia tool in architectural education. The computer game features interactive game missions that enable students to get a close-up experience of the buildings. As part of the study, an experiment was conducted comparing the digital game–based learning method against other traditional methods in learning about historical buildings. The results of the study show that the digital game–based learning method can serve as a support for lecturing on historical buildings to help improve students’ learning experience.
keywords Cultural heritage, interactive learning environments, architecture, digital game–based learning, heritage conservation, hypermedia systems, heritage protection
series journal
email eraysahbaz@karabuk.edu.tr
full text file.pdf ( bytes)
references Content-type: text/plain
Details Citation Select
100%; open Agapiou A. (2006) Find in CUMINCAD The use and evaluation of a simulation game to teach professional practice skills to undergraduate architecture students , J Educ Built Environ; 1(2): 3–14

100%; open Banks J. (1998) Find in CUMINCAD Principles of simulation , Banks J (ed.) Handbook of simulation: principles, methodology, advances, applications, and practice . New York: John Wiley & Sons, pp. 3–31

100%; open Brown A. and Berridge P. (2001) Find in CUMINCAD Games one: two: three a triangle of virtual game scenarios for architectural collaboration , Stellingwerff M and Verbeke J (eds) ACCOLADE–architecture, collaboration, design . Delft: Delft University Press, pp. 95–120

100%; open Brown A., Knight M. and Saeed G. (2009) Find in CUMINCAD Finding your way around heritage sites: the delivery of digital information to mobile devices , Int J Architect Comput; 7(1): 105–120

100%; open Burry M., Dawson T. and Woodbury R. (1999) Find in CUMINCAD Learning about architecture with the computer, and learning about the computer in architecture , Brown A, Knight M, Berridge P (eds) Architectural computing from Turing to 2000 . Liverpool: eCAADe, pp. 374–382

100%; open Cunningham A. (2005) Find in CUMINCAD Notes on education and research around architecture , J Architecture; 10(4): 415–441

100%; open Dewey J. (1998) Find in CUMINCAD Analysis of reflective thinking , Hickman LA and Alexander TM (eds) The essential Dewey: ethics, logic, psychology . Bloomington, IN: Indiana University Press, p. 137–144

100%; open Dewey J. (1998) Find in CUMINCAD The pattern of inquiry: from logic: the theory of inquiry (1938) , Hickman LA and Alexander TM (eds) The essential Dewey: ethics, logic, psychology . Bloomington, IN: Indiana University Press, pp. 169–179

100%; open Felicia P. and Egenfeld-Nielsen S. (2011) Find in CUMINCAD Game-based learning: a review of the state of the art , Egenfeld-Nielsen S, Meyer B and S?rensen BH (eds) Serious games in education: a global perspective . Copenhagen: Aarhus University Press

100%; open Hulst A. and Ruijsendaal M. (2014) Find in CUMINCAD Serious gaming for complex decision making , International Journal of Technology Enhanced Learning; 6(3): 249-264

100%; open Jonassen D.H. (1996) Find in CUMINCAD Computers in the classroom: mindtools for critical thinking , Upper Saddle River, NJ: Prentice Hall

100%; open Keslacy E. (2015) Find in CUMINCAD Fun and games: the suppression of architectural authoriality and the rise of the reader , Footprint; 2015(17): 101–124

100%; open Kraten M. (2015) Find in CUMINCAD Social presence theory and experiential learning games , Bus Educ Innov J; 7(2): 6–16

100%; open Michael D. and Chen S. (2006) Find in CUMINCAD Serious games: games that educate, train, and inform , Boston, MA: Thomson Course Technology, p. 287

100%; open Nagle A., Wolf P. and Riener R. (2016) Find in CUMINCAD Towards a system of customized video game mechanics based on player personality: relating the Big Five personality traits with difficulty adaptation in a first-person shooter game , Entertain Comput; 13(2): 10–24

100%; open Naiman J.P. (2016) Find in CUMINCAD AstroBlend: an astrophysical visualization package for Blender , Astron Comput; 15: 50–60

100%; open Prensky M. (2006) Find in CUMINCAD Don’t bother me mom—I’m learning! , Saint Paul, MN: Paragon House Publishers

100%; open Prensky M. (2001) Find in CUMINCAD Digital game-based learning , New York: McGraw-Hill, p. 442

100%; open Redford A. (2000) Find in CUMINCAD Games and learning about form in architecture , Automat Constr; 9(4): 379–385

100%; open Schank R.C., Berman T.R. and Macpherson K.A. (1999) Find in CUMINCAD Learning by doing , Reigeluth CM (ed.) Instructional-design the- ories and models: a new paradigm of instructional theory . Upper Saddle River, NJ: Routledge, pp. 161–83

last changed 2019/08/07 12:03
pick and add to favorite papersHOMELOGIN (you are user _anon_283603 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002