CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id sigradi2003_091
authors Engeli, Maia
year 2003
title Reflection and Expression in an Ego-Shooter Environment
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is about editing ego-shooter games to elaborate and express ideas by means of virtual spaces. Egoshooter games were chosen because they are a popular media and offer different possibilities for their alteration. The interesting and most challenging aspect is the search for new kinds of designs for the dynamic virtual space of the game environments. Examples from art and workshops with architecture students illustrate these explorations.
keywords Computer Games, Virtual Reality, Virtual Architecture, Digital Messages.
series SIGRADI
email me@i-dat.org
full text file.pdf (908,033 bytes)
references Content-type: text/plain
details citation check to select
100%; open Aarseth, E. (2000) Find in CUMINCAD Allegories of Space: The Question of Spatiality in Computer Games , in Cybertext Yearbook, Markku Eskelinen & Raine Koskimaa, eds., Publications of the Research Center for Contemporary Culture, University of Jyväskylä, pp. 152–171.
100%; open Jahrmann, M. and Moswitzer, M. (2003) Find in CUMINCAD Nybble-Engine , CLIMAX, Vienna
100%; open Poole, S. (2000) Find in CUMINCAD Trigger Happy: The Inner Life of Videogames , New York, Fourth Estate

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